Dungeon Crawl Stone Soup version 0.33-a0-150-g660b845a87 (webtiles) character file. Game seed: 10919994562039437771 8 dash the Vexing (level 2, 21/21 HPs) Began as a Demonspawn Hexslinger on Sept 26, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (132 turns). dash the Vexing (Demonspawn Hexslinger) Turns: 132, Time: 00:00:11 Health: 21/21 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 3/3 EV: 11 Int: 13 God: Gold: 8 SH: 0 Dex: 15 Spells: 3/3 levels left rFire . . . a - +1 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: hooves 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison d - a scroll of enchant weapon {unknown} Skills: + Level 1.6 Fighting - Level 1.7 Ranged Weapons - Level 1.7 Dodging + Level 1.0 Stealth - Level 1.0 Spellcasting - Level 3.0 Hexes - Level 0.8 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 16% N/A 12% 2 Sigil of Binding Hex 8% N/A 24% 3 Inner Flame Hex/Fire 5% N/A 36% 3 Cause Fear Hex 4% N/A 63% 4 Dimensional Bullseye Hex/Tloc 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have large cloven feet. Message History You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet hits the jackal. You kill the jackal! The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! Your Stealth skill increases to level 1! You are too injured to fight recklessly! HP restored. There is an open door here. Things that are here: a jackal corpse; a frilled lizard corpse You see here a jackal corpse. Key pressed, stopping explore. Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Found 5 stones. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! You see here 5 stones. A quokka comes into view. You shoot a sling bullet. The sling bullet completely misses the quokka. A quokka is nearby! A quokka is nearby! You shoot a sling bullet. The sling bullet hits the quokka. You kill the quokka! You have reached level 2! You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... Your feet thicken and deform. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ########### #(......@.# #.######.## #.# ..# #.# .### #.# #. #.# # #.# #.# #.# There were no monsters in sight! Vanquished Creatures 3 jackals (D:1) A kobold (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dash the Demonspawn Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 53 | D:1 | Reached skill level 1 in Stealth 132 | D:1 | Discovered your monstrous ancestry. 132 | D:1 | Gained mutation: You have large cloven feet. [demonic | ancestry] 132 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 132 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.0 Fighting | | 1.6 Ranged Weapons | | 1.7 Dodging | | 1.7 Spellcasting | | 1.0 Hexes | | 3.0 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 15 Armour: Robe || 9 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 136 | 136 | 0 | 0 | 109 | 1 | 136.0 | Dungeon | 136 | 136 | 0 | 0 | 109 | 1 | 136.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 136 daAuts