danduman2 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin skeleton (1, -2, D:1) a +0 club a goblin skeleton (3, -27, D:1) a +0 dagger (9, 18, D:1) a hobgoblin corpse (skeletalised by now) (12, -19, D:1) a rat skeleton (13, -2, D:1) a +0 dagger a goblin skeleton (13, 15, D:1) a +0 club (17, -22, D:1) a staff of necromancy (22, 3, D:1) a +0 dagger a kobold skeleton (24, -26, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (25, -26, D:1) a bat corpse (skeletalised by now) (25, -16, D:1) a rat skeleton (26, -14, D:1) a frilled lizard skeleton (39, -16, D:1) a bat skeleton (40, 5, D:1) a +0 whip (42, -8, D:1) an inkwell talisman (42, 7, D:1) 6 stones (49, -28, D:1) a +0 mace (50, -17, D:1) a +0 hand axe (53, 8, D:1) an inkwell talisman Level 2 of the Dungeon (1, -5, D:2) a +0 sling (7, 15, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (15, 20, D:2) a +0 club (23, 23, D:2) a +0 spear (25, 1, D:2) a ball python skeleton (25, 2, D:2) a bat skeleton (26, 1, D:2) a rat skeleton a frilled lizard skeleton (32, 11, D:2) a +0 sling (33, 25, D:2) a parchment of Magic Dart (35, 0, D:2) a bat skeleton (46, 10, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 hat (9, 5, D:3) a black bear skeleton (10, -1, D:3) a +0 sling (13, -6, D:3) the +2 quarterstaff "Pumydy" {pain, rN++ Int+2} rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (17, 13, D:3) a staff of alchemy (18, 17, D:3) a frilled lizard corpse (skeletalised by now) (23, 6, D:3) a +0 robe (26, 19, D:3) a +0 club (40, 28, D:3) a +0 ring mail (45, 5, D:3) a frilled lizard skeleton (48, 34, D:3) a parchment of Magic Dart (49, 11, D:3) a +0 club (52, 45, D:3) a quokka corpse (skeletalised by now) (54, 49, D:3) an adder skeleton (55, 8, D:3) the felid skeleton of Natasha Level 4 of the Dungeon (0, 2, D:4) a +0 leather armour (1, -38, D:4) a +0 whip (6, -2, D:4) a +2 flail of holy wrath a +0 chain mail (7, -17, D:4) a +0 mace a +0 chain mail (8, -5, D:4) a +0 dagger a +0 morningstar a +0 leather armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (8, 1, D:4) a +0 dagger a +0 ring mail (8, 2, D:4) a +0 mace a +0 leather armour a +0 dagger a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (8, 3, D:4) a +0 hand axe a boomerang (9, -5, D:4) a +0 club (11, -34, D:4) a +0 mace (14, -14, D:4) the +3 whip of the Conjuring Oracle {elec, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (15, -20, D:4) a +0 dagger (16, -21, D:4) a +0 ring mail (18, -15, D:4) an adder corpse (skeletalised by now) (18, -9, D:4) a +0 war axe (19, -25, D:4) 3 flux baubles (20, -16, D:4) a +0 trident (21, -11, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (28, -24, D:4) a +0 robe (31, -25, D:4) a +0 short sword a +0 leather armour the elf skeleton of Duvessa (32, 12, D:4) a +0 ring mail (38, -27, D:4) a +0 dagger a +0 robe the elf skeleton of Dowan (43, -29, D:4) a ball python corpse (skeletalised by now) (44, -31, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 hammer (0, 5, D:5) a +0 hammer (1, 0, D:5) a +0 hammer (2, -1, D:5) a +2 hammer of protection (unseen) (2, 0, D:5) a +0 hammer (2, 1, D:5) a +0 hammer (5, -17, D:5) a ring of positive energy (6, -15, D:5) a +0 falchion (9, 8, D:5) a howler monkey corpse (11, -20, D:5) a +0 leather armour (12, -15, D:5) a poisoned dart (12, -14, D:5) a poisoned dart (12, -13, D:5) a poisoned dart (14, -15, D:5) 14 gold pieces