Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 15352610704440316156 21 dancegoddanceking the Conjurer (level 2, -2/22 HPs) Began as an Armataur Conjurer on May 10, 2025. Slain by Terence ... wielding a +0 short sword (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (1622 turns). dancegoddanceking the Conjurer (Armataur Conjurer) Turns: 1622, Time: 00:01:57 Health: -2/22 AC: 5 Str: 12 XL: 2 Next: 62% Magic: 0/5 EV: 8 Int: 18 God: Gold: 56 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . e - +0 whip (flame) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . f - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons e - a +0 whip of flaming (weapon) Armour a - a +0 robe (worn) f - a +0 helmet (worn) Scrolls c - a scroll of identify Skills: + Level 0.9 Fighting + Level 0.1 Armour - Level 1.3 Dodging - Level 2.1 Stealth - Level 0.3 Unarmed Combat + Level 2.0 Spellcasting * Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 s - Searing Ray Conj 32% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dispersal Tloc 0% N/A 100% 6 Manifold Assault Tloc 0% N/A 100% 7 Disjunction Tloc 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10378 Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 6/22 hp. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you but does no damage. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you but does no damage. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence barely misses you. You aren't carrying any items that you can evoke. As you read the scroll labelled WUEFENN PYIWK, it crumbles to dust. It is a scroll of identify. d - a scroll of immolation Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 3/22 hp. You aren't carrying any potions. Unknown command. As you read the scroll of immolation, it crumbles to dust. The creatures around you are filled with an inner flame! Terence hits you with a +0 short sword. You die... Terence says, "And stay out!" ..............##.#. .#.#.##........#.#. .................. .###.##..###..>... .........# #.###†####..# .###.##.## #...........# .###.##.# ###.# .†......# #@# .###.##.### #@# ..........# #.# .###.##.### #.# .# #.##.# #.# .# #.##.# #.# .# #.##.########.####### .# #.##................. .# #.###########.####### . ..# #.# You could see Terence (inner flame). Vanquished Creatures A dart slug (D:1) An endoplasm (D:2) A giant cockroach (D:1) 2 hobgoblins A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 4 frilled lizards 2 goblins (D:1) 4 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dancegoddanceking the Armataur Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 443 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 1281 | D:1 | Learned a level 2 spell: Searing Ray 1609 | D:2 | Noticed Terence 1622 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.0 Fighting | | 0.9 Armour | | 0.1 Dodging | | 1.3 Stealth | | 2.1 Unarmed Combat | | 0.3 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 16 Tailslap || 2 Punch || 1 Whip || 1 Cast: Magic Dart || 35 Searing Ray || 2 Use: Scroll || 2 Potion || 1 Armour: Robe || 30 Dodge: Dodged || 9