Dungeon Crawl Stone Soup version 0.33-a0-123-gd67f649228 (webtiles) character file. Game seed: 6578512993282151923 7 cuphead the Apothecary (level 2, 0/19 HPs) Began as a Merfolk Alchemist on Sept 20, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:42 (131 turns). cuphead the Apothecary (Merfolk Alchemist) Turns: 131, Time: 00:00:42 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 14 God: Gold: 10 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . d - +0 dagger (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons d - a +0 vampiric dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of identify {unknown} Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 4.7 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 14% N/A 34% 4 Sticky Flame Fire/Alch 7% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (60% to hit) The sting misses the jackal. The sting hits the jackal. The jackal is poisoned. The jackal is almost dead. You kill the jackal! The jackal barely misses you. The jackal bites you. You have reached level 2! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (60% to hit) The sting hits the jackal but does no damage. The jackal is poisoned. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the jackal. The jackal bites you but does no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal closely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal bites you. You die... ... #.[...#.# #. #.# #.....#.. #..#..###.....###. ..##[..#†#######.# ...##.....>.... . # #..#..###..... .# ##.####.#.......... ..........##h###### ..........h@.# .$...#...#### ##......># #......$# ......##!... $..... ###### .....h .##.. ### You could see 2 jackals. Vanquished Creatures 3 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) A goblin (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cuphead the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 127 | D:1 | Reached XP level 2. HP: 7/19 MP: 1/5 131 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_rooms, minmay_tetromino_s2 Action || total ---------------------------++------- Melee: Dagger || 16 Cast: Sting || 8 Armour: Robe || 19 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 130 | 130 | 0 | 0 | 83 | 1 | 130.0 | Dungeon | 130 | 130 | 0 | 0 | 83 | 1 | 130.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 130 daAuts