Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 17188041013319995513 2678 ctine the Destroyer (level 9, 0/66 HPs) Began as a Gnoll Conjurer on June 22, 2026. Was an Initiate of Ashenzari. Constricted to death by a goblin rider (2 damage) ... in a bailey. The game lasted 00:28:50 (8484 turns). ctine the Destroyer (Gnoll Conjurer) Turns: 8484, Time: 00:28:51 Health: 0/66 AC: 6 Str: 7 XL: 9 Next: 64% Magic: 7/19 EV: 2 Int: 22 God: Ashenzari [......] Gold: 345 SH: 0 Dex: 7 Spells: 6/21 levels left rFire + + . (33%) d - +4 scythe (vamp) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) h - +3 pair of gloves "Behold Eternity" {rElec rF++ Regen+ Dex-3, Cun, Comp} (curse) SInv . (no boots) Will ..... i - amulet of dissipation Stlth +++ b - ring of wizardry HPRegen 1.11/turn (no ring) MPRegen 0.16/turn %: wizardry (x1) @: constricted A: fangs 1, treasure sense, distributed training a: Renounce Religion (0%), Curse Item (0%), Shatter the Chains (0%) You were in a bailey. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 345 gold pieces. Inventory: Hand Weapons d - a +4 vampiric scythe (weapon) f - the +1 sling of Xiydghu {heavy, rN+ rCorr SInv} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. Missiles e - a throwing net Armour a - a +0 robe (worn) h - the cursed +3 pair of gloves "Behold Eternity" (worn) {rElec rF++ Regen+ Dex-3, Cun, Comp} (You found it on level 5 of the Dungeon) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Companions: Summonings, Necromancy and Forgecraft. Magical Staves k - a staff of cold Jewellery b - a ring of wizardry (worn) g - a ring of resist corrosion i - an amulet of dissipation (worn) j - a ring of protection from fire Talismans c - a rimehorn talisman Wands p - a wand of polymorph (12) a - a wand of flame (10) e - a wand of charming (9) c - a wand of warping (9) Scrolls a - a scroll of enchant armour V - a scroll of vulnerability i - a scroll of identify c - a scroll of fog {unknown} e - a scroll of enchant weapon {unknown} h - 2 scrolls of poison {unknown} k - a scroll of revelation {unknown} m - 2 scrolls of noise {unknown} o - a scroll of teleportation {unknown} Potions g - 2 potions of magic d - a potion of mutation {unknown} m - 2 potions of might w - 3 potions of heal wounds L - 2 potions of lignification l - 2 potions of moonshine {unknown} c - 4 potions of curing j - a potion of brilliance {unknown} f - a potion of attraction {unknown} n - 2 potions of invisibility {unknown} Skills: + Level 4.5 Fighting + Level 4.5 Short Blades + Level 4.5 Long Blades + Level 4.5 Axes + Level 4.5 Maces & Flails + Level 4.5 Polearms + Level 4.5 Staves + Level 4.5 Ranged Weapons + Level 4.5 Throwing + Level 4.5 Armour + Level 6.5(6.9) Dodging + Level 6.2(6.6) Stealth + Level 4.5 Shields + Level 4.5 Unarmed Combat + Level 6.8 Spellcasting + Level 8.1 Conjurations + Level 3.7 Hexes + Level 3.7(4.1) Summonings + Level 3.7(4.1) Necromancy + Level 3.7 Translocations + Level 3.7(4.1) Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy + Level 5.0 Invocations + Level 4.5 Evocations + Level 4.1 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 3% 4 d - Sticky Flame Fire/Alch 24% 2d6 8% 4 e - Animate Dead Necr 25% N/A 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Momentum Strike Conj/Tloc 66% 3d9 1% 2 Static Discharge Conj/Air 66% 3-6/arc 1% 2 Confusing Touch Hex 24% N/A 2% 3 Ozocubu's Armour Ice 24% N/A 2% 3 Iskenderun's Mystic Bla Conj/Tloc 33% 2d8 (+2d4 3% 4 Summon Forest Summ/Tloc 12% N/A 19% 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:5 Bailey (1/1) Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 * D:2 [ Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History (Press . to maintain the ray.) The searing ray misses the goblin rider. The goblin rider hits you from afar with a +2 spear of entangling! You becomes entangled by vines. The vines constrict you. The searing ray hits the goblin rider! The goblin rider is moderately wounded. The goblin rider hits you from afar with a +2 spear of entangling! The vines constrict you. The searing ray hits the goblin rider. The goblin rider is moderately wounded. The searing ray hits the orc. The orc is moderately wounded. You finish channelling your searing ray. The goblin rider hits you from afar with a +2 spear of entangling! The vines constrict you. The goblin rider hits you from afar with a +2 spear of entangling! The vines constrict you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 halberd and wearing a +0 ring mail (84% to hit) You focus your ray upon the orc. The searing ray hits the goblin rider. The goblin rider is heavily wounded. The searing ray hits the orc but does no damage. (Press . to maintain the ray.) The orc hits you from afar with a +0 trident. The goblin rider hits you from afar with a +2 spear of entangling! * * * LOW HITPOINT WARNING * * * The vines constrict you. The searing ray hits the goblin rider. The goblin rider is heavily wounded. The searing ray hits the orc. The orc is severely wounded. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The goblin rider hits you from afar with a +2 spear of entangling. * * * LOW HITPOINT WARNING * * * The vines constrict you. You die... #..........~~..## ##.. #.~~~~~~~~~~..##∆ ∆##. #.~...)).....## ## #.~)########## # #.~.##..... #.~..##o..# #.~~..##.## ##.~~..#'# #∩.~~@.#'# #.~~..## # #.oog## ∆ #.~)## #.~.#########'# #.~....o.....# #.~~~~g~~~~~..# #.........o~~.. ##########..~~. You could see a goblin rider and 2 orcs. Vanquished Creatures Sigmund (D:2) 2 orc warriors 2 ice beasts A sky beast (D:7) 3 black bears 3 ogres 2 centaurs A kobold brigand (D:8) 4 bullfrogs 2 scorpions 2 rock fish (D:8) A marrowcuda (D:7) 2 electric eels (D:7) 3 bombardier beetles 3 jellies A hound (D:4) 4 orc priests 2 drudes (D:7) 4 iguanas Natasha (thrice) (D:3) 2 orc wizards (D:8) 5 adders A shadow imp (D:6) 2 ufetubi (D:4) 2 dart slugs 36 orcs A ribbon worm (D:2) 4 endoplasms 5 hobgoblins 2 jackals (D:1) 3 quokkas 10 ball pythons 12 bats 3 frilled lizards 12 goblins 6 kobolds 7 rats 159 creatures vanquished. Vanquished Creatures (collateral kills) 2 orcs (Bailey) 2 creatures vanquished. Grand Total: 161 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ctine the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 285 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 289 | D:1 | Learned a level 2 spell: Searing Ray 579 | D:1 | Found Esehemn's Assorted Antiques. 772 | D:1 | Reached XP level 3. HP: 25/25 MP: 7/9 826 | D:1 | Reached skill level 5 in Spellcasting 1196 | D:2 | Encountered Sigmund 1201 | D:2 | Killed Sigmund 1202 | D:2 | Reached skill level 1 in Fighting 1202 | D:2 | Reached skill level 1 in Short Blades 1202 | D:2 | Reached skill level 1 in Long Blades 1202 | D:2 | Reached skill level 1 in Axes 1202 | D:2 | Reached skill level 1 in Maces & Flails 1202 | D:2 | Reached skill level 1 in Polearms 1202 | D:2 | Reached skill level 1 in Staves 1202 | D:2 | Reached skill level 1 in Ranged Weapons 1202 | D:2 | Reached skill level 1 in Throwing 1202 | D:2 | Reached skill level 1 in Armour 1202 | D:2 | Reached skill level 1 in Shields 1202 | D:2 | Reached skill level 1 in Unarmed Combat 1202 | D:2 | Reached skill level 1 in Hexes 1202 | D:2 | Reached skill level 1 in Summonings 1202 | D:2 | Reached skill level 1 in Necromancy 1202 | D:2 | Reached skill level 1 in Translocations 1202 | D:2 | Reached skill level 1 in Forgecraft 1202 | D:2 | Reached skill level 1 in Fire Magic 1202 | D:2 | Reached skill level 1 in Ice Magic 1202 | D:2 | Reached skill level 1 in Air Magic 1202 | D:2 | Reached skill level 1 in Earth Magic 1202 | D:2 | Reached skill level 1 in Alchemy 1202 | D:2 | Reached skill level 1 in Invocations 1202 | D:2 | Reached skill level 1 in Evocations 1202 | D:2 | Reached skill level 1 in Shapeshifting 1202 | D:2 | Reached XP level 4. HP: 23/32 MP: 2/11 1202 | D:2 | Reached XP level 5. HP: 27/37 MP: 2/12 1763 | D:2 | Found Umotog's Armour Shoppe. 2071 | D:3 | Encountered Natasha 2076 | D:3 | Killed Natasha 2077 | D:3 | Reached XP level 6. HP: 44/44 MP: 6/13 2309 | D:3 | Identified the +1 chain mail of the Thistle {-Tele Harm | rPois rC++} 2502 | D:3 | Encountered Natasha 2506 | D:3 | Killed Natasha 2583 | D:3 | Encountered Natasha 2589 | D:3 | Killed Natasha 2590 | D:3 | Reached skill level 5 in Dodging 3035 | D:4 | Learned a level 4 spell: Fulminant Prism 3352 | D:4 | Reached XP level 7. HP: 50/50 MP: 9/15 3720 | D:4 | Found a hazy altar of Hepliaklqana. 3831 | D:4 | Reached skill level 5 in Stealth 4117 | D:4 | Identified the +1 sling of Xiydghu {heavy, rN+ rCorr SInv} 4186 | D:5 | Entered Level 5 of the Dungeon 4372 | D:5 | Reached XP level 8. HP: 57/57 MP: 10/16 4766 | D:5 | Found a statue of an orb of fire. 4796 | D:5 | Found a statue of an orb of fire. 4796 | D:5 | Found a staircase to the Ecumenical Temple. 4803 | Temple | Entered the Ecumenical Temple 4835 | Temple | Became a worshipper of Ashenzari the Shackled 4903 | D:5 | Identified the +3 pair of gloves of the Orb {rElec rF++ | Regen+ Dex-3} 5371 | D:6 | Learned a level 4 spell: Sticky Flame 6735 | D:7 | Reached XP level 9. HP: 59/65 MP: 5/18 7793 | D:7 | Reached skill level 8 in Conjurations 8140 | D:8 | Learned a level 4 spell: Animate Dead 8244 | D:8 | Found a flagged portal. 8250 | Bailey | Entered a bailey 8286 | Bailey | Reached skill level 5 in Invocations 8468 | Bailey | Encountered a goblin rider 8484 | Bailey | HP: 2/66 [goblin rider/+2 spear of entangling (5)] 8484 | Bailey | Constricted to death by a goblin rider Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_basic, serial_shops, nicolae_shop_real_fake_doors D:2: layout_loops_ring, serial_shops, shop, uniq_sigmund D:3: layout_loops_ring, uniq_natasha D:4: layout_basic, nicolae_hepliaklqana_antique_land, st_stairs_5 D:5: layout_cave_pools, minmay_temple_entry_slanted, serial_column_ruins, column_ruins_hut, column_ruins_columns_water, column_ruins_open_small, column_ruins_grid_3, column_ruins_open_tiny, chequers_serial_rivers_marsh, guppyfry_early_lair_pool D:6: layout_basic D:7: wad_lake_hut, layout_loops_corners, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_small_b, chequers_serial_rivers_large_b, chequers_serial_rivers_small_b, chequers_serial_rivers_large_a, chequers_serial_rivers_room_b, eino_tiny_chamber, kennysheep_another_room D:8: layout_basic, david_lair_shrubbed, enter_bailey_3 Temple: regret_index_temple_sigil_plot Bailey: bailey_polearm_1, bailey Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 5 6 | 6.8 Fighting | 1 2 3 4 | 4.5 Short Blades | 1 2 3 4 | 4.5 Long Blades | 1 2 3 4 | 4.5 Axes | 1 2 3 4 | 4.5 Maces & Flails | 1 2 3 4 | 4.5 Polearms | 1 2 3 4 | 4.5 Staves | 1 2 3 4 | 4.5 Ranged Weapons | 1 2 3 4 | 4.5 Throwing | 1 2 3 4 | 4.5 Armour | 1 2 3 4 | 4.5 Shields | 1 2 3 4 | 4.5 Unarmed Combat | 1 2 3 4 | 4.5 Hexes | 1 2 3 | 3.7 Summonings | 1 2 3 | 3.7 Necromancy | 1 2 3 | 3.7 Translocations | 1 2 3 | 3.7 Forgecraft | 1 2 3 | 3.7 Fire Magic | 1 2 3 | 3.7 Ice Magic | 1 2 3 | 3.7 Air Magic | 1 2 3 | 3.7 Earth Magic | 1 2 3 | 3.7 Alchemy | 1 2 3 | 3.7 Invocations | 1 2 3 4 5 | 5.0 Evocations | 1 2 3 4 | 4.5 Shapeshifting | 1 2 3 4 | 4.1 Dodging | 5 6 | 6.5 Stealth | 5 6 | 6.2 Conjurations | 8 | 8.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | 2 | 21 || 24 Melee: Unarmed | 1 | | || 1 Halberd | | 2 | 21 || 23 Bite | | | 1 || 1 Cast: Magic Dart | 48 | 50 | 72 || 170 Searing Ray | 2 | 12 | 41 || 55 Fulminant Prism | | | 21 || 21 Sticky Flame | | | 2 || 2 Animate Dead | | | 2 || 2 Invoke: Curse Item | | | 1 || 1 Evoke: Wand of charming | | | 2 || 2 Drink: Curing | | | 1 || 1 Read: Identify | | 5 | || 5 Armour: Robe | 8 | 7 | 91 || 106 Dodge: Dodged | 4 | 6 | 90 || 100