Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.34-a0-1072-ga5e1a6726e Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17687369246413301601, deterministic pregen: 1 Command line: /usr/games/crawl-git-a5e1a6726e -name crawlian -rc /dgldir/rcfiles/crawl-git/crawlian.rc -macro /dgldir/rcfiles/crawl-git/crawlian.macro -morgue /dgldir/morgue/crawlian/ -webtiles-socket /crawl-master/webserver/sockets/crawlian:2025-11-03.03:03:37.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 14 stack frames. /usr/games/crawl-git-a5e1a6726e(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x600eaaf549ae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-a5e1a6726e(_Z13do_crash_dumpv+0x43a) [0x600eaaf62b8a]: do_crash_dump() /usr/games/crawl-git-a5e1a6726e(_Z20crash_signal_handleri+0x1fa) [0x600eaaf54e8a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7b69dd960330]: /usr/games/crawl-git-a5e1a6726e(_Z22destructive_preference10spell_typei+0xd0) [0x600eab4f3cf0]: destructive_preference(spell_type, int) /usr/games/crawl-git-a5e1a6726e(+0xa40741) [0x600eab4b1741]: /usr/games/crawl-git-a5e1a6726e(_Z11do_god_giftb+0x3b0) [0x600eab4b2970]: do_god_gift(bool) /usr/games/crawl-git-a5e1a6726e(_Z13join_religion8god_type+0xf06) [0x600eab4babb6]: join_religion(god_type) /usr/games/crawl-git-a5e1a6726e(+0xc9986a) [0x600eab70a86a]: /usr/games/crawl-git-a5e1a6726e(+0xc9a3f5) [0x600eab70b3f5]: /usr/games/crawl-git-a5e1a6726e(main+0x1f7) [0x600eaae882e7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7b69dd9451ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7b69dd94528b]: /usr/games/crawl-git-a5e1a6726e(_start+0x25) [0x600eaae88dd5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007b69dda2b7a7 in __GI___wait4 (pid=2831065, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007b69dda2b7a7 in __GI___wait4 (pid=2831065, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000600eaaf5505c in call_gdb (file=0x7b69ddb1f4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2807045\000\000\000\000\000" #2 0x0000600eaaf62ba8 in do_crash_dump () at dbg-asrt.cc:673 t = 1762139268 dir = "/dgldir/morgue/crawlian/" name = "/dgldir/morgue/crawlian/crash-crawlian-20251103-030748.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x7b69ddb1f4e0 <_IO_2_1_stderr_> #3 0x0000600eaaf54e8a in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x0000600eab4f3cf0 in destructive_preference (spell=spell@entry=SPELL_KINETIC_GRAPNEL, scale=scale@entry=10) at skills.cc:2633 skill_list = std::set with 1 element = {[0] = SK_FORGECRAFT} preference = 0 num_destructive = 0 #6 0x0000600eab4b1741 in _vehumet_weighting (spell=SPELL_KINETIC_GRAPNEL) at religion.cc:1304 bias = #7 _vehumet_find_spell_gift (excluded_spells=std::set with 0 elements) at religion.cc:1316 elig = SPELL_KINETIC_GRAPNEL __for_range = std::set with 7 elements = {[0] = SPELL_MAGIC_DART, [1] = SPELL_FREEZE, [2] = SPELL_SHOCK, [3] = SPELL_FOXFIRE, [4] = SPELL_KISS_OF_DEATH, [5] = SPELL_KINETIC_GRAPNEL, [6] = SPELL_POISONOUS_VAPOURS} __for_begin = __for_end = eligible_spells = std::set with 7 elements = {[0] = SPELL_MAGIC_DART, [1] = SPELL_FREEZE, [2] = SPELL_SHOCK, [3] = SPELL_FOXFIRE, [4] = SPELL_KISS_OF_DEATH, [5] = SPELL_KINETIC_GRAPNEL, [6] = SPELL_POISONOUS_VAPOURS} spell = SPELL_KISS_OF_DEATH total_weight = 418 this_weight = eligible_spells = spell = total_weight = this_weight = elig = __for_range = __for_begin = __for_end = #8 _vehumet_get_spell_gifts () at religion.cc:1330 offer = offers = num_offers = offers = num_offers = offer = #9 _handle_veh_gift (forced=forced@entry=false) at religion.cc:1577 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = , level layout type = corridors, absdepth0 = 3 Level vaults: layout_loops_ring mainiacjoe_overflow_alcove_3 mainiacjoe_overflow_catwalk_spiral mainiacjoe_ossuary_entry_dusty_tomb uniq_robin uniq_ijyb Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, crawlian the Deep Elf Earth Elementalist. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You now have 8 gold pieces. Found an escape hatch in the floor. As you open the door, it creaks loudly! There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 82% to hit) The blast of sand hits the hobgoblin! You kill the hobgoblin! The goblin shouts! A ribbon worm comes into view. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (77% to hit) The blast of sand hits the goblin. You kill the goblin! Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (94% to hit) The blast of sand hits the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 94% to hit) The blast of sand hits the ribbon worm! You kill the ribbon worm! Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The web tears apart. Things that are here: a +0 club; a goblin corpse Found a long sword. You see here a ribbon worm corpse. Found a scroll labelled FAEKKE SIRAFF. Found a stone staircase leading down. c - a scroll labelled FAEKKE SIRAFF Found a sapphire potion. There is a stone staircase leading down here. d - a sapphire potion There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The blast of sand hits the frilled lizard! You kill the frilled lizard! Magic restored. A rat comes into view. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The blast of sand hits the rat. You kill the rat! A ball python comes into view. Found a hand axe. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The blast of sand hits the ball python! You kill the ball python! Things that are here: a +0 hand axe; a ball python corpse Found 17 gold pieces. You now have 25 gold pieces (gained 17). A hobgoblin comes into view. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The blast of sand hits the hobgoblin. You kill the hobgoblin! A rat comes into view. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The blast of sand hits the rat but does no damage. The rat squeaks loudly. The rat completely misses you. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (82% to hit) The blast of sand hits the rat. The rat is severely wounded. The rat closely misses you. The rat bites you but does no damage. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (severely wounded, 82% to hit) The blast of sand hits the rat! You kill the rat! You have reached level 2! Okay, then. Found 17 gold pieces. You now have 42 gold pieces (gained 17). Found a stone staircase leading up. There is a stone staircase leading up here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. An adder comes into view. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The blast of sand hits the adder! The adder is heavily wounded. The adder hisses angrily. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 70% to hit) The blast of sand hits the adder! You kill the adder! Unknown command. A kobold comes into view. It is wielding a +0 dagger. A kobold is nearby! The kobold shouts! You hear an angry hiss. A goblin comes into view. It is wielding a +0 dagger. An adder comes into view. The adder moves out of view. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (77% to hit) The blast of sand hits the kobold. You kill the kobold! The goblin shouts! Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (77% to hit) The blast of sand hits the goblin! You kill the goblin! Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (70% to hit) The blast of sand hits the adder! The adder is severely wounded. The adder bites you but does no damage. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 70% to hit) You miscast Sandblast. Nothing appears to happen. The adder closely misses you. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 70% to hit) The blast of sand hits the adder. You kill the adder! Your Stealth skill increases to level 3! You see here a +0 dagger. You see here an adder corpse. Things that are here: a +0 dagger; a goblin corpse b - a +0 dagger Your magical contamination has completely faded away. Found an escape hatch in the ceiling. There is an open door here. You open the door. A ribbon worm comes into view. An adder comes into view. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is an open door here. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (94% to hit) The blast of sand hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, catching its breath, 94% to hit) The blast of sand hits the ribbon worm! The ribbon worm is severely wounded. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, catching its breath, 94% to hit) The blast of sand hits the ribbon worm! You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You struggle to detach yourself from the web. The web tears apart. You open the door. There is an open door here. A dart slug comes into view. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (asleep, 100% to hit) The blast of sand hits the dart slug! You kill the dart slug! You see here a dart slug corpse. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The blast of sand hits the adder!! You kill the adder! Your Dodging skill increases to level 3! A bat comes into view. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The blast of sand hits the bat. You kill the bat! Magic restored. An endoplasm comes into view. An endoplasm is nearby! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The blast of sand hits the endoplasm! You kill the endoplasm! You open the door. There is an open door here. There is an open door here. There is an open door here. An endoplasm comes into view. Found a stone staircase leading up. Found a small opal ring. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The blast of sand hits the endoplasm. The endoplasm is severely wounded. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 98% to hit) The blast of sand hits the endoplasm! You kill the endoplasm! c - a +4 ring of slaying There is a stone staircase leading up here. You climb upwards. Found a scroll labelled BUFEPE EWYUC and 7 gold pieces. There is a stone staircase leading down here. e - a scroll labelled BUFEPE EWYUC There is a stone staircase leading down here. You now have 49 gold pieces (gained 7). Found a ring mail. An endoplasm comes into view. An endoplasm is nearby! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The blast of sand hits the endoplasm! You kill the endoplasm! f - a fuming grey potion You see here a +0 ring mail. You open the door. There is an open door here. A rat comes into view. The rat squeaks loudly. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (82% to hit) The blast of sand misses the rat. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (82% to hit) The blast of sand hits the rat. You kill the rat! A bat comes into view. A goblin and a rat come into view. Found 12 gold pieces. The rat squeaks loudly. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (82% to hit) The blast of sand hits the rat! You kill the rat! The goblin shouts! You hear an angry hiss. x2 The bat hits you but does no damage. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (73% to hit) You miscast Sandblast. Nothing appears to happen. The bat barely misses you. A frilled lizard comes into view. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (73% to hit) The blast of sand hits the bat. You kill the bat! A kobold comes into view. It is wielding a +0 whip. A frilled lizard comes into view. Your Conjurations skill increases to level 2! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (77% to hit) The blast of sand hits the goblin. You kill the goblin! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (70% to hit) The blast of sand hits the frilled lizard. You kill the frilled lizard! A goblin comes into view. It is wielding a +0 club. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (70% to hit) The blast of sand hits the frilled lizard! You kill the frilled lizard! The goblin shouts! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (77% to hit) The blast of sand hits the kobold. The kobold is moderately wounded. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (moderately wounded, 77% to hit) The blast of sand hits the kobold! You kill the kobold! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (77% to hit) The blast of sand hits the goblin! You kill the goblin! Your magical contamination has completely faded away. Things that are here: a +0 whip; a +0 club Found a scroll labelled XUETHR FUISUX and a robe. Things that are here: a frilled lizard corpse; a frilled lizard corpse Things that are here: a +0 club; a goblin corpse You now have 61 gold pieces (gained 12). h - a scroll labelled XUETHR FUISUX Found a scroll labelled XUETHR FUISUX. h - 2 scrolls labelled XUETHR FUISUX (gained 1) As you open the door, it creaks loudly! There is an open door here. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Unknown command. You open the door. A quokka comes into view. Found a scroll labelled TEIJ BAMNUTO and a fizzy blue potion. There is an open door here. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (wandering, hasn't noticed you, 75% to hit) The blast of sand hits the quokka! You kill the quokka! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) j - a scroll labelled TEIJ BAMNUTO k - a fizzy blue potion You open the door. There is an open door here. A rat comes into view. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The blast of sand hits the rat! You kill the rat! You see here a rat corpse. A dart slug and a ball python come into view. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The blast of sand hits the dart slug! The dart slug is almost dead. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The blast of sand hits the dart slug! You kill the dart slug! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (84% to hit) The blast of sand hits the ball python! You kill the ball python! You see here a ball python corpse. Found a stone staircase leading down. 3 jackals come into view. The jackal barks! x2 A bat comes into view. A jackal comes into view. The jackal barks! x2 The bat hits you but does no damage. The bat attacks as it pursues you! The bat barely misses you. x2 Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (73% to hit) The blast of sand hits the bat! You kill the bat! The jackal closely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (77% to hit) You miscast Sandblast. Nothing appears to happen. The jackal bites you but does no damage. The jackal closely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (77% to hit) The blast of sand hits the jackal! You kill the jackal! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (77% to hit) You miscast Sandblast. Nothing appears to happen. The jackal barely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (77% to hit) The blast of sand hits the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The jackal bites you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (lightly wounded, 77% to hit) The blast of sand hits the jackal. You kill the jackal! The jackal bites you but does no damage. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (77% to hit) The blast of sand hits the jackal! You kill the jackal! The jackal closely misses you. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (77% to hit) The blast of sand hits the jackal! You kill the jackal! Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a jackal corpse; a jackal corpse This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Your magical contamination has completely faded away. Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! Found a quill talisman and a large silver ring. There is a stone staircase leading up here. Unknown command. You climb upwards. There is a stone staircase leading down here. Found a glowing orange potion. l - a glowing orange potion Found 12 gold pieces. You now have 73 gold pieces (gained 12). Found a murky brown potion. n - a murky brown potion o - 2 brown potions m - a scroll labelled ECSESCH BIONLE You pick up a book of Death and begin reading... You add the spells Animate Dead, Haunt and Infestation to your library. You now have 88 gold pieces (gained 15). A bat comes into view. Okay, then. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (73% to hit) The blast of sand hits the bat!! You kill the bat! Magic restored. Found a chain mail. Found a stone staircase leading down. You pick up a parchment of Frozen Ramparts and begin reading... You add the spell Frozen Ramparts to your library. Found a stone staircase leading down. You now have 97 gold pieces (gained 9). There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You hear the brisk hiss of an avalanche of sand nearby. There is a stone staircase leading up here. Unknown command. Okay, then. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (asleep, 100% to hit) The blast of sand hits the iguana! The iguana is severely wounded. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (severely wounded, 84% to hit) The blast of sand hits the iguana! You kill the iguana! You have reached level 4! You feel clever. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. An orc comes into view. It is wielding a +0 club. Found a stone staircase leading down. Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (83% to hit) The blast of sand hits the orc! You kill the orc! An endoplasm comes into view. Things that are here: 4 gold pieces; a +0 club Casting: Sandblast (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The blast of sand hits the endoplasm! You kill the endoplasm! You now have 101 gold pieces (gained 4). You see here a +0 club. An orc priest comes into view. It is wielding a +0 mace. You see here a +0 club. You hear the brisk hiss of a distant avalanche of sand. There is a stone staircase leading down here. Found a glimmering dagger. Found a broken altar of Ashenzari. Found a radiant altar of Vehumet. Found a white marble altar of Elyvilon and a blossoming altar of Fedhas. You see here the +1 dagger of Alot {venom, Str+4}. d - the +1 dagger of Alot {venom, Str+4} There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1072-ga5e1a6726e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 1 Player: {{{{{{{{{{{ Name: [crawlian] Species: Deep Elf Job: Earth Elementalist HP: 24/24; mods: 0/0 MP: 11/11; mod: 0 Stats: 5 22 15 Position: (7, 49), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: radiant altar of Vehumet Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 0 | 0 | 3 | 212 | 0/141 Stealth | X | 1 | 25 | 3 | 243 | 65/119 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 25 | 3 | 293 | 115/119 Conjurations | X | 1 | 25 | 2 | 171 | 45/126 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 1 | 25 | 3 | 416 | 164/168 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 101 #49: 176 #73: 6056 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #......##.# ####.#.# #.# #.#.# ## #.#.# #.#.. ##.# #..# ###.### #@..._# #..P..# ##.P.## .....# #_.#._# ####### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (27, 13): {{{{ CLASS: TimedMarker dur: 3086 started: true ticktype: 1 msg: CLASS: TimedMessaging noisemaker: avalanche of sand _have_entered_level: true range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F entity: staircase finalmsg: The hiss of flowing sand is almost imperceptible now. ranges: 1: 1: 5000 2: slow 2: 1: 4000 2: 3: 1: 2500 2: brisk 4: 1: 1500 2: quick 5: 1: 0 2: rapid check: 2736 verb: hiss initmsg: 1: You hear the hiss of flowing sand. 2: There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! sound_channel: 29 dur_short: 6950 props: feat_tile: dngn_portal_ossuary_gone floor: expired_portal high: 695 low: 695 high_short: 69 single_timed: true entity: staircase turns: 695 low_short: 69 disappear: The hiss of flowing sand is gone. }}}} >>>>>>>>>>>>>>>>>>>>>>