cr630 Level 1 of the Dungeon (1, 4, D:1) a rat skeleton (3, 11, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (5, 40, D:1) a +0 club (7, 13, D:1) a +0 robe (9, 9, D:1) a hobgoblin skeleton (10, 16, D:1) a jackal skeleton a jackal skeleton (21, 34, D:1) a quokka skeleton (34, 6, D:1) a +0 dagger 2 stones a goblin skeleton a kobold skeleton (40, 39, D:1) a ball python corpse (skeletalised by now) (41, 39, D:1) a +0 club (43, 2, D:1) a ball python corpse (skeletalised by now) (52, 29, D:1) a quokka skeleton (56, 41, D:1) a +2 whip of electrocution Level 2 of the Dungeon (0, 0, D:2) a ball python skeleton (3, -21, D:2) a +0 hand axe (9, -3, D:2) a stone a +0 short sword a kobold skeleton (11, 0, D:2) a +0 spear (19, 2, D:2) a +0 mace (20, 9, D:2) a +0 sling (30, -1, D:2) a hobgoblin skeleton (35, -24, D:2) a rat skeleton (38, 7, D:2) a +0 whip of venom (45, -8, D:2) a ball python skeleton (46, -16, D:2) an adder skeleton (50, -25, D:2) a hobgoblin corpse (skeletalised by now) (57, 2, D:2) a +0 short sword (60, -21, D:2) a +0 dagger (61, -23, D:2) a rat corpse (skeletalised by now) (64, -24, D:2) a +0 scale mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (7, -6, D:3) a +0 short sword (14, -22, D:3) a bat corpse (skeletalised by now) (20, -21, D:3) 2 poisoned darts (20, -9, D:3) a +0 short sword (31, -31, D:3) the +0 leather armour of Calculation {rElec Dex+3 Slay+2 SInv} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. It cannot be enchanted further. (35, -28, D:3) a +0 dagger a +0 club a +0 club a +0 leather armour a +0 hand axe a goblin corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (37, -45, D:3) a hobgoblin corpse (skeletalised by now) (38, -33, D:3) a +0 dagger a goblin skeleton (39, -33, D:3) a +0 dagger a goblin skeleton (39, -32, D:3) a +0 club a +0 hand axe a +0 dagger a goblin skeleton (40, -32, D:3) a +0 dagger (41, -33, D:3) a +0 dagger a +0 sling a +0 dagger a goblin skeleton (41, -32, D:3) a +0 dagger a +0 club a +0 spear a +0 animal skin a +0 helmet a goblin skeleton the hobgoblin skeleton of Robin (42, -36, D:3) a +0 club (49, -10, D:3) a rat corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a bat corpse (skeletalised by now) (55, -45, D:3) 2 poisoned darts (55, -17, D:3) 3 poisoned darts (56, -30, D:3) a +0 quarterstaff (58, -39, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 2 flux baubles (6, -9, D:4) a hobgoblin skeleton (9, -6, D:4) a +0 giant spiked club an ogre skeleton (17, -18, D:4) a hobgoblin corpse (26, -17, D:4) a scroll of enchant armour (26, -15, D:4) a potion of curing (28, -18, D:4) a potion of moonshine (28, -16, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (28, -14, D:4) a scroll of fear (31, -16, D:4) a +0 falchion a +0 flail a gnoll corpse (32, -17, D:4) a +0 whip (32, -15, D:4) a +0 flail a +0 whip a gnoll corpse (34, -27, D:4) a +0 robe