Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2044358671448329264 350 cr630 the Conjurer (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on June 29, 2026. Was an Initiate of Sif Muna. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (11 damage) ... on level 4 of the Dungeon. The game lasted 00:29:11 (2847 turns). cr630 the Conjurer (Deep Elf Conjurer) Turns: 2847, Time: 00:29:12 Health: 0/32 AC: 7 Str: 4 XL: 6 Next: 34% Magic: 0/15 EV: 12 Int: 25 God: Sif Muna [......] Gold: 165 SH: 0 Dex: 13 Spells: 2/14 levels left rFire + . . (50%) o - +2 dagger (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) p - +1 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... e - amulet of guardian spirit Stlth +++ b - +4 ring of protection HPRegen 0.25/turn j - ring of protection from fire MPRegen 0.28/turn %: guardian spirit @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 165 gold pieces. Inventory: Hand Weapons g - a +4 mace h - a +0 short sword i - a +0 dagger of speed k - the +2 trident of Moral Flaws {entangle, rN++ Will+ Str-4 Dex+2} (You found it on level 2 of the Dungeon) rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. n - a +0 whip of electrocution o - a +2 devious dagger (weapon) Missiles d - 6 poisoned darts (quivered) Armour a - a +0 robe (worn) c - a +0 robe f - a +0 tower shield p - a +1 hat (worn) Jewellery b - a +4 ring of protection (worn) e - an amulet of guardian spirit (worn) j - a ring of protection from fire (worn) Talismans l - a spore talisman m - the rimehorn talisman of Hepliaklqana's Envy {rN+ rCorr Int-3} (You found it on level 3 of the Dungeon) [rimehorn talisman] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Wands b - a wand of acid (4) Scrolls c - 2 scrolls of enchant armour {unknown} d - a scroll of identify {unknown} e - 2 scrolls of revelation {unknown} h - a scroll of vulnerability {unknown} j - 2 scrolls of noise {unknown} m - a scroll of teleportation {unknown} n - 2 scrolls of poison {unknown} u - a scroll of enchant weapon {unknown} v - a scroll of fear {unknown} y - 2 scrolls of immolation {unknown} Potions g - a potion of magic f - 2 potions of curing {unknown} k - a potion of mutation {unknown} l - a potion of heal wounds {unknown} o - 2 potions of moonshine {unknown} p - 2 potions of berserk rage {unknown} q - a potion of haste {unknown} s - 2 potions of brilliance {unknown} t - a potion of invisibility {unknown} x - a potion of enlightenment {unknown} Skills: - Level 3.9 Dodging - Level 4.1 Stealth + Level 4.7 Spellcasting * Level 6.3 Conjurations - Level 2.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Slow Hex 64% N/A 3% 1 c - Searing Ray Conj 74% 2d7 1% 2 d - Scorch Fire 10% 2d5 13% 2 e - Mercury Arrow Conj/Alch 42% 2d8 3% 2 f - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 84% 2x1d8 2% 1 Construct Spike Launche Frge 10% 2d3 13% 2 Lesser Beckoning Tloc 10% N/A 13% 2 Sublimation of Blood Necr 5% N/A 13% 2 Gloom Hex/Necr 22% N/A 16% 3 Fulminant Prism Conj/Alch 10% 3d8 22% 4 Call Canine Familiar Summ 5% N/A 26% 3 Airstrike Air 2% 2d(1-17) 63% 4 Starburst Conj/Fire 10% 6d5 98% 6 Orb of Destruction Conj 18% 9d8 99% 7 Fulsome Fusillade Conj/Alch 10% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21152 Temple: D:4-7 Altars: Fedhas Makhleb Sif Muna Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll bouda calls upon its god to heal the gnoll. The gnoll's wounds heal themselves! The searing ray hits the gnoll bouda. You kill the gnoll bouda! Sif Muna accepts your kill. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! Sif Muna accepts your kill. The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (83% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The gnoll closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. There is a stone staircase leading down here. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You die... #.. ##..§§...#.# #.≈#≈≈≈≈#≈# #. #._§§§_)#.# #..#≈≈#≈≈≈~ # #..§§...#.# #..~##≈≈### ########'.# #....#≈##.. #.##.##..## #.......... #[##.##.## ##.######.# #.##.##.# #.# ##.# #.##.##.# ..# #..# ##.##.##@# #.## #.## #.###...#.##.# P. #.# #...........j## P.. ##.## #####...##.j..# #.... ########.###...## ##.## .....>.........# #.# #######.#####>.## #.# #.#.## #...# #.# ###.###.###.### #.# You could see 2 gnolls. Vanquished Creatures 2 bombardier beetles (D:4) 4 orc priests (D:4) A gnoll bouda (D:4) An iguana (D:3) 2 gnolls (D:4) 3 adders 7 endoplasms 11 hobgoblins A jackal (D:2) 9 orcs (D:4) 4 quokkas 8 ball pythons 6 bats 4 frilled lizards 2 goblins 7 kobolds 4 rats 76 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cr630 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 157 | D:1 | Learned a level 1 spell: Slow 198 | D:1 | Found a faded altar of an unknown god. 321 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 652 | D:2 | Reached skill level 1 in Hexes 665 | D:2 | Learned a level 2 spell: Searing Ray 668 | D:2 | Learned a level 2 spell: Scorch 1092 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1169 | D:2 | Learned a level 2 spell: Mercury Arrow 1209 | D:2 | Identified the +2 trident of Moral Flaws {entangle, rN++ | Will+ Str-4 Dex+2} 1681 | D:3 | Identified the rimehorn talisman of Hepliaklqana's Envy | {rN+ rCorr Int-3} 1742 | D:3 | Found a burning altar of Makhleb. 1842 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 1866 | D:3 | Reached skill level 5 in Conjurations 2161 | D:4 | Reached XP level 5. HP: 28/28 MP: 7/13 2315 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2642 | D:4 | Found a blossoming altar of Fedhas. 2643 | D:4 | Found a shimmering blue altar of Sif Muna. 2677 | D:4 | Became a worshipper of Sif Muna the Loreminder 2720 | D:4 | Reached XP level 6. HP: 32/32 MP: 9/14 2771 | D:4 | Reached skill level 6 in Conjurations 2847 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_b, layout_rooms, basic_ecumenical_altar D:2: kb_forest_paths, layout_basic D:3: layout_rooms, mainiacjoe_overflow_surrounded_room, hex_medium D:4: layout_loops_ring, mainiacjoe_overflow_divided_tiny, minivault_4, lexackson_kobold_supper Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Hexes | 1 2 | 2.1 Dodging | 3 | 3.9 Stealth | 3 4 | 4.1 Conjurations | 5 6 | 6.3 Spellcasting | 4 | 4.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 96 | 57 || 153 Slow | 6 | || 6 Searing Ray | | 12 || 12 Armour: Robe | 7 | 8 || 15 Dodge: Dodged | 5 | 9 || 14