cpf86 Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (1, -20, D:1) a +0 dagger (6, 11, D:1) a bat corpse (skeletalised by now) (15, -19, D:1) a rat skeleton (16, 13, D:1) a +0 club {mace} (30, 8, D:1) a +0 dagger {short} 5 stones {throwing} a kobold corpse (skeletalised by now) (38, 25, D:1) a staff of air {staff} (43, -2, D:1) a +0 dagger (43, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ditzano's Magic Scroll Emporium a scroll of noise (12 gold) a scroll of identify (24 gold) a scroll of blinking (90 gold) a scroll of vulnerability (48 gold) a scroll of teleportation (36 gold) a scroll of noise (12 gold) a scroll of acquirement (624 gold) a scroll of teleportation (36 gold) a scroll of revelation (90 gold) [Shop] Zexkeasa's General Store a +0 dagger (28 gold) a +0 robe (9 gold) a potion of lignification (42 gold) a scroll of amnesia (56 gold) 5 stones (7 gold) a +0 ring mail (56 gold) a potion of curing (42 gold) a wand of paralysis (10) (336 gold) a beast talisman (280 gold) a +1 plate armour of fire resistance (490 gold) [Shop] Miprunar's Weapon Emporium a +0 whip (25 gold) a +0 short sword (30 gold) a +1 heavy spear (124 gold) a +0 quarterstaff (40 gold) a +0 war axe (35 gold) the +10 morningstar "Eos" {elec, Halo rElec} (740 gold) Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +0 hand axe (30 gold) 5 stones (5 gold) a +0 club (10 gold) the +11 short sword of the Candelabrum {flame, Int+5} (779 gold) Int+5: It affects your intelligence (+5). (0, 0, D:2) a +0 whip {mace} 2 stones {throwing} (8, 29, D:2) a jackal corpse (skeletalised by now) (13, 28, D:2) a jackal corpse (skeletalised by now) (15, -8, D:2) a +0 short sword {short} (15, 28, D:2) a jackal corpse (skeletalised by now) (23, 15, D:2) a ball python corpse (skeletalised by now) (25, 11, D:2) a bat corpse (skeletalised by now) (28, 6, D:2) a ball python skeleton (41, 27, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Bifeic's Jewellery Boutique the ring "Ceatyset" {rC- rN+ Int+6 Stlth+} (460 gold) [ring of positive energy] Int+6: It affects your intelligence (+6). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a +5 ring of evasion (468 gold) a ring of protection from fire (325 gold) an amulet of the acrobat (390 gold) the ring of the Soft Fig {Fly rElec rF+ Wiz Dex-4} (581 gold) [ring of wizardry] It improves your spell success rate. Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rElec: It insulates you from electricity. Fly: It grants you flight. Wiz: It increases the success rate of your magical spells. a ring of magical power (260 gold) a +4 ring of protection (468 gold) [Shop] Haahit's Jewellery Emporium a ring of protection from cold (325 gold) a +6 ring of strength (468 gold) an amulet of magic regeneration (390 gold) an amulet of regeneration (390 gold) an amulet of magic regeneration (390 gold) a +4 ring of protection (468 gold) a +5 ring of evasion (468 gold) an amulet of the acrobat (390 gold) [Shop] Piettel's General Store a wand of paralysis (4) (134 gold) 7 stones (9 gold) a scroll of teleportation (42 gold) a scroll of fog (56 gold) a wand of warping (7) (235 gold) a scroll of amnesia (56 gold) a +0 falchion (42 gold) (0, 0, D:3) a +0 club {mace} a +0 flail of protection {mace} a +0 spear {polearm} (0, 3, D:3) a +0 short sword of holy wrath {forbiddenshort} a +0 scale mail (0, 4, D:3) a +0 flail {mace} (3, -11, D:3) a +0 whip (20, -19, D:3) a +2 falchion of holy wrath {forbiddenlong} (23, -17, D:3) a +0 dagger (23, -16, D:3) a +0 short sword a +0 chain mail a +0 short sword a +0 chain mail (24, -17, D:3) a +0 short sword {short} (34, 15, D:3) a +0 mace (35, -11, D:3) a +0 robe (41, -22, D:3) a +0 dagger {short} (44, 0, D:3) a +0 club {mace} (52, -11, D:3) a +0 club {mace} Level 4 of the Dungeon (0, 0, D:4) a +0 robe (3, 10, D:4) a +0 dagger {short} a stone {throwing} (13, 9, D:4) 6 stones {throwing} (13, 17, D:4) 4 stones (18, -2, D:4) a +0 club (19, 18, D:4) a +0 chain mail (26, -3, D:4) a +0 club {mace} (29, 20, D:4) a +0 rapier (32, 4, D:4) a beast talisman (34, 0, D:4) a +0 trident (35, -4, D:4) a +0 whip (41, 25, D:4) a +0 plate armour (47, 29, D:4) a +0 giant club (50, 31, D:4) a +0 dagger of venom {short} (51, 25, D:4) a +0 dagger {short} (51, 28, D:4) a +0 falchion {long} a goblin skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 flail (5, -16, D:5) a +0 halberd {polearm} (7, 28, D:5) a +0 giant club {mace} an ogre corpse (skeletalised by now) (17, 21, D:5) a +0 robe (19, -2, D:5) a +0 whip {mace} (22, 17, D:5) a +0 chain mail (34, 14, D:5) 4 stones (37, 17, D:5) a +0 ring mail (42, 1, D:5) a +0 club {mace} (46, 11, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) a potion of attraction (12, 20, D:6) a +2 ring mail of poison resistance (22, -11, D:6) a serpent talisman (23, -8, D:6) a +0 short sword (23, -4, D:6) 2 stones (43, 24, D:6) a +0 flail a +0 robe