Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 10412316578345285002 263 cpf86 the Magician (level 6, -14/46 HPs) Began as a Djinni Conjurer on Sept 13, 2024. Demolished by an ice beast (19 damage) ... on level 4 of the Dungeon. The game lasted 00:05:14 (3085 turns). cpf86 the Magician (Djinni Conjurer) Turns: 3085, Time: 00:05:14 Health: -14/46 AC: 3 Str: 6 XL: 6 Next: 42% Gold: 163 EV: 9 Int: 22 God: SH: 4 Dex: 11 rFire + + . a - +1 dagger (venom) {short} rCold x . . b - +0 buckler rNeg . . . u - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.27/turn (no ring) %: infuse magic (-15 HP) @: flying, studying Fighting A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 163 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 3.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.7 Shields * Level 4.8 Spellcasting * Level 4.8 Conjurations * Level 4.8 Hexes * Level 4.8 Summonings * Level 4.8 Necromancy * Level 4.8 Translocations * Level 4.8 Fire Magic * Level 4.8 Ice Magic * Level 4.8 Air Magic * Level 4.8 Earth Magic * Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 52% 2d6 5% 2 c - Fulminant Prism Conj/Alch 13% 3d9 36% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 36% 4 e - Summon Small Mammal Summ 100% N/A 3% 1 f - Call Imp Summ 52% N/A 5% 2 Your spell library was empty. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) {short} (You took it off a goblin on level 3 of the Dungeon) Missiles p - 2 boomerangs {throwing} Armour b - a +0 buckler (worn) (You found it on level 1 of the Dungeon) s - a +0 robe u - a +0 leather armour (worn) (You took it off an orc on level 3 of the Dungeon) Wands c - a wand of iceblast (9) (You took it off Ijyb on level 3 of the Dungeon) q - a wand of acid (11) (You found it on level 3 of the Dungeon) Scrolls d - 2 scrolls of enchant weapon {unknown} e - a scroll of torment {unknown} f - a scroll of fog {unknown} h - a scroll of revelation {unknown} i - a scroll of acquirement {unknown} j - a scroll of immolation {unknown} l - 2 scrolls of teleportation {unknown} n - 4 scrolls of identify {unknown} o - a scroll of noise {unknown} Potions g - 5 potions of curing {unknown} k - a potion of might {unknown} m - a potion of magic {unknown} r - a potion of degeneration {unknown} t - 2 potions of enlightenment {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 20914 Temple: D:4-7 Altars: Okawaru Shops: D:1 [ D:4 [ Annotations: D:3 2 transporters, 1 runed translucent door, Crazy Yiuf; humterzook's ghost, amateur GnCj ...#.⌠.#.. ..... ......... #...# ...#.#.# #...# ......# #...# #.#.#####...#### #.........#..... ..#######............... ...............##.#.#### #...##@#.##...##.#.# # #Y#.##...##.#.# #.#.##......#.# #.#.###..>###.# #.#.# #.......# #.#.. ....##..# ..... ....# ..# ####. You could see an ice beast. Message History Your hp is fully restored (46). Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! There is a large open door here. You reach down and open the door. There is an open door here. You see here a +0 hand axe {axe}. You see here a +0 club {mace}. You see here a +0 hand axe {axe}. You see here a +0 war axe {axe}. There is a stone staircase leading down here. Press: ? - help, v - describe, . - travel Here: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak (fire blocked by a runed translucent door) The floor. Could not explore, unopened runed door. Could not explore, unopened runed door. Search for what [Enter for "."]? Humterzook's ghost turns its malevolent gaze towards you. There is a stone staircase leading up here. You see here a +0 war axe {axe}. You see here a +0 hand axe {axe}. You see here a +0 club {mace}. Things that are here: a +0 leather armour; a +0 dagger {short}; an orc skeleton u - a +0 leather armour You start removing your armour. You continue removing your +0 robe. x4 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. x5 You finish putting on your +0 leather armour. You start putting on your armour. You continue putting on your +0 buckler. x4 You finish putting on your +0 buckler. You see here a +0 club {mace}. You see here a +0 hand axe {axe}. You see here a +0 war axe {axe}. There is a stone staircase leading down here. You fly downwards. Found a glowing sapphire amulet and a scroll labelled KURHEOZIYV. Found a stone staircase leading up. There is a stone staircase leading up here. Found Muvuav's Antique Armour Boutique. v - an amulet of magic regeneration You drop an amulet of magic regeneration. There is an entrance to Muvuav's Antique Armour Boutique here. You can access your shopping list by pressing '$'. You see here an amulet of magic regeneration. There is a stone staircase leading up here. n - 4 scrolls labelled KURHEOZIYV (gained 1) Found a stone staircase leading down. An ice beast comes into view. An ice beast is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (79% to hit) The searing ray hits the ice beast but does no damage. (Press . to maintain the ray.) You block the ice beast's attack. 😕 HP[-1] You take 1 damage, and now have 45/46 hp. The searing ray hits the ice beast but does no damage. The ice beast hits you. The ice beast freezes you!! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * 😨 HP[-23] You take 23 damage, and now have 22/46 hp. MASSIVE DAMAGE!! (PAUSE) The searing ray misses the ice beast. * * * LOW HITPOINT WARNING * * * The ice beast hits you but does no damage. 😨 HP[-1] You take 1 damage, and now have 21/46 hp. The searing ray misses the ice beast. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * 😱 HP[-12] You take 12 damage, and now have 9/46 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (79% to hit) The searing ray hits the ice beast. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you!! You feel a terrible chill! You die... Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Shields | 1 2 | 2.7 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 5 || 5 Cast: Magic Dart | 67 | 54 || 121 Searing Ray | | 8 || 8 Fulminant Prism | | 1 || 1 Stab: Distracted | | 1 || 1 Sleeping | | 1 || 1 Armour: Robe | 1 | 10 || 11 Leather armour | | 4 || 4 Dodge: Dodged | 5 | 8 || 13 Block: Buckler | | 1 || 1 Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_loops_corners, serial_shops, nicolae_shop_stone, nicolae_hexahallways D:2: layout_rooms, basic_altar, minmay_misc_feat_rows, serial_park_tiny_1, corexii_item_surrounded_by_moat D:3: kennysheep_the_goblin_king, layout_basic, jmf_multi_god_temple2, gammafunk_ghost_mausoleum, minmay_misc_feat_four_crosses, interstate_on_off, kennysheep_generic_room_5, uniq_ijyb, uniq_crazy_yiuf_cottage D:4: layout_basic, minmay_temple_entry_sparse_star, serial_shops, shop, shop, shop_coins, shop Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cpf86 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | cpf86 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | magus.rc [v1.9.6] 194 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/0 516 | D:1 | Reached skill level 1 in Fighting 579 | D:1 | Reached XP level 3. HP: 21/27 MP: 0/0 579 | D:1 | Learned a level 1 spell: Summon Small Mammal 658 | D:1 | Reached skill level 1 in Shields 984 | D:1 | Found Waxideygg's Antique Armour Shoppe. 1187 | D:2 | Reached skill level 4 in Spellcasting 1187 | D:2 | Reached skill level 4 in Conjurations 1187 | D:2 | Reached skill level 4 in Hexes 1187 | D:2 | Reached skill level 4 in Summonings 1187 | D:2 | Reached skill level 4 in Necromancy 1187 | D:2 | Reached skill level 4 in Translocations 1187 | D:2 | Reached skill level 4 in Fire Magic 1187 | D:2 | Reached skill level 4 in Ice Magic 1187 | D:2 | Reached skill level 4 in Air Magic 1187 | D:2 | Reached skill level 4 in Earth Magic 1187 | D:2 | Reached skill level 4 in Alchemy 1227 | D:2 | Reached XP level 4. HP: 25/32 MP: 0/0 1847 | D:3 | Noticed a phantom 1854 | D:3 | Killed a phantom 1855 | D:3 | Reached skill level 2 in Fighting 1855 | D:3 | Reached skill level 2 in Shields 1855 | D:3 | Reached XP level 5. HP: 21/38 MP: 0/0 1855 | D:3 | Learned a level 2 spell: Call Imp 1968 | D:3 | Noticed Ijyb 1972 | D:3 | Killed Ijyb 2075 | D:3 | Reached XP level 6. HP: 45/45 MP: 0/0 2547 | D:3 | Reached skill level 3 in Fighting 2607 | D:3 | Found a transporter. 2607 | D:3 | Noticed humterzook's ghost (amateur GnCj) 2610 | D:3 | Found a transporter. 2704 | D:3 | Found a runed translucent door. 2705 | D:3 | Noticed Crazy Yiuf 2851 | D:3 | Found an iron altar of Okawaru. 3038 | D:4 | Found Muvuav's Antique Armour Boutique. 3079 | D:4 | Noticed an ice beast 3084 | D:4 | HP: 9/46 [ice beast (9)] 3085 | D:4 | Demolished by an ice beast Vanquished Creatures A phantom (D:3) An orc priest (D:3) Ijyb (D:3) An orc wizard (D:3) 3 adders 2 dart slugs (D:1) 2 ribbon worms 3 orcs (D:3) 9 bats 3 endoplasms 4 giant cockroaches 13 goblins 3 hobgoblins 3 jackals (D:2) 3 quokkas 5 ball pythons 4 frilled lizards 4 kobolds 3 rats 68 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:3) 1 creature vanquished. Grand Total: 69 creatures vanquished Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 327 | 49 | 13.0 | 59 | 9 | 13.2 +---------+---------+-------+---------+---------+------- D:1 | 40 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 64 | 0 | 0.0 | 23 | 0 | 0.0 D:3 | 223 | 49 | 18.0 | 15 | 9 | 37.5 +---------+---------+-------+---------+---------+------- Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 | 3.0 Shields | 1 2 | 2.7 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 5 || 5 Cast: Magic Dart | 67 | 54 || 121 Searing Ray | | 8 || 8 Fulminant Prism | | 1 || 1 Stab: Distracted | | 1 || 1 Sleeping | | 1 || 1 Armour: Robe | 1 | 10 || 11 Leather armour | | 4 || 4 Dodge: Dodged | 5 | 8 || 13 Block: Buckler | | 1 || 1 Illustrated notes Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 94.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 94.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3084 | 2930 | 154 | 95 | 2502 | 4 | 771.0 | Dungeon | 3084 | 2930 | 154 | 95 | 2502 | 4 | 771.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1145 daAuts D:3: 1126 daAuts D:2: 763 daAuts D:4: 48 daAuts