Dungeon Crawl Stone Soup version 0.34-a0-1989-gd38d1f0726 (webtiles) character file. Game seed: 6261497948197862258 53 cotmdtjr the Conjurer (level 3, 0/28 HPs) Began as a Demigod Conjurer on Jan 10, 2026. Slain by a scorpion (3 damage) ... on level 3 of the Dungeon. The game lasted 00:02:47 (2062 turns). cotmdtjr the Conjurer (Demigod Conjurer) Turns: 2062, Time: 00:02:47 Health: 0/28 AC: 3 Str: 8 XL: 3 Next: 42% Magic: 4/9 EV: 11 Int: 24 God: Gold: 137 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) c - staff of necromancy rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... d - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.51/turn %: no passive effects @: lethally poisoned (0 -> -10) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 137 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) Magical Staves c - a staff of necromancy (weapon) Jewellery d - an amulet of magic regeneration (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of poison {unknown} k - a scroll of enchant armour {unknown} m - 2 scrolls of identify {unknown} Potions g - 2 potions of magic d - a potion of enlightenment {unknown} f - 3 potions of curing {unknown} j - a potion of heal wounds {unknown} l - a potion of attraction {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Alistair's Intoxication Alch 1% N/A 97% 5 Alistair's Walking Alem Alch/Frge 2% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. You feel very sick. The scorpion stings you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion barely misses you. The searing ray misses the scorpion. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... .#### .##.. .##.# .##.# .##.# .##.# .##.# ######### .)..# #.s...... ....# #@# .†..# #.# ...######### #.# ...).......# #.# ##########.# #.# #.# #.# #.#####.# #.......# ######### You could see a scorpion. Vanquished Creatures 3 dart slugs (D:2) 3 orcs (D:3) 7 endoplasms 4 hobgoblins 4 jackals (D:1) 3 quokkas (D:1) 5 ball pythons 3 bats 2 frilled lizards (D:1) 2 goblins (D:2) 11 kobolds 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cotmdtjr the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 412 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/7 569 | D:1 | Reached skill level 4 in Conjurations 806 | D:1 | Found Utuig's Assorted Antiques. 1159 | D:2 | Reached skill level 1 in Fighting 1334 | D:2 | Reached XP level 3. HP: 28/28 MP: 1/8 1337 | D:2 | Learned a level 2 spell: Searing Ray 2023 | D:3 | Encountered a scorpion 2062 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic, serial_shops, nicolae_shop_overgrown_old_shop, hex_large D:2: layout_rooms D:3: layout_loops_ring, st_stairs_12, dreamdust_mushroom_princess Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.3 Conjurations | 4 | 4.4 Fighting | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 104 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2061 | 2034 | 27 | 0 | 1777 | 3 | 687.0 | Dungeon | 2061 | 2034 | 27 | 0 | 1777 | 3 | 687.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1144 daAuts D:2: 761 daAuts D:3: 155 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+