Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2204456774050000425 88 coromic the Vexing (level 4, -2/29 (32) HPs) Began as a Formicid Hexslinger on Feb 19, 2025. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:55 (1392 turns). coromic the Vexing (Formicid Hexslinger) Turns: 1392, Time: 00:05:56 HP: -2/29 (32) AC: 4 Str: 12 XL: 4 Next: 81% MP: 1/5 EV: 11 Int: 13 God: Gold: 88 SH: 0 Dex: 18 Spells: 0/5 levels left rFire . . . d - +0 spear rCold . . . (no shield) rNeg . . . c - +2 robe {Will+} rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, lightly drained A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons a - a +1 sling d - a +0 spear (weapon) Armour c - a +2 robe of willpower (worn) g - a +1 ring mail of fire resistance Scrolls b - 2 scrolls of poison Potions f - a potion of heal wounds {unknown} Skills: + Level 1.5 Fighting * Level 3.8 Ranged Weapons + Level 0.5 Armour * Level 2.0 Dodging * Level 1.1 Spellcasting * Level 4.2 Hexes + Level 1.0 Fire Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 b - Sigil of Binding Hex 11% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 7% N/A 28% 3 Cause Fear Hex 5% N/A 43% 4 Hailstorm Conj/Ice 0% 3d5 63% 3 Summon Ice Beast Ice/Summ 0% N/A 63% 3 Dimensional Bullseye Hex/Tloc 3% N/A 75% 4 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You retract your mandibles. Okay, then. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a binding sigil. The gnoll moves over the binding sigil and is bound in place! The gnoll hits you but does no damage. You tear a large gash into the net. The gnoll hits you with a +0 whip. You shred the net and break free! The gnoll misses you. You hit the gnoll but do no damage. The gnoll is heavily wounded. A giggling sprite leaps out and smacks the gnoll with its own hand. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You hit the gnoll. You kill the gnoll! The gnoll closely misses you. Things that are here: a +0 whip; a gnoll corpse You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll's lost momentum returns! The gnoll closely misses you. You hit the gnoll. The gnoll is moderately wounded. A giggling sprite leaps out and doodles on the gnoll's face. The gnoll is severely wounded. The jinxing sprites lose interest in you. The gnoll misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You die... ### #.# ##########@########## ######...)..[..