Dungeon Crawl Stone Soup version 0.33-a0-130-gea5bc3604b (webtiles) character file. Game seed: 4025294073507326329 0 coolcool the Conjurer (level 1, 0/10 HPs) Began as a Gargoyle Conjurer on Sept 22, 2024. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:04:17 (114 turns). coolcool the Conjurer (Gargoyle Conjurer) Turns: 114, Time: 00:04:18 Health: 0/10 AC: 4 Str: 10 XL: 1 Next: 10% Magic: 3/3 EV: 10 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Talismans d - a flux talisman Potions b - a potion of magic c - a potion of curing {unknown} Skills: + Level 1.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You hit the rat. You kill the rat! Welcome back, coolcool the Gargoyle Conjurer. Press ? for a list of commands and other information. You start resting. HP restored. You open the door. There is an open door here. Found a flux talisman. You see here a flux talisman. You see here a flux talisman. d - a flux talisman Okay, then. Okay, then. An endoplasm comes into view. Your magic is already full. Okay, then. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm completely misses you. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You barely miss the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... .#####..# .# ###..##### .###........# ## ........###.# .. ####.##.###.# .# .###.##.#...# .# ..##.##.....# .# . ...#.##.....#####.##.... ...'............@J...... ...####....######.##.... ..## ##.#.# .# # .## ###.# .. ## #.# ### . #.# # #. You could see an endoplasm. Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | coolcool the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 17 | D:1 | Upgraded the game from 0.33-a0-129-gb0d9199257 to | 0.33-a0-130-gea5bc3604b 114 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_loops_corners, serial_shops, nicolae_square_shop Action || total ---------------------------++------- Melee: Unarmed || 13 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 114 | 61 | 53 | 10 | 17 | 1 | 114.0 | Dungeon | 114 | 61 | 53 | 10 | 17 | 1 | 114.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 114 daAuts