conway Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (4, -31, D:1) a +0 dagger (8, 5, D:1) a +0 ring mail (12, -10, D:1) a +0 spear (13, -35, D:1) a +0 ring mail (16, -32, D:1) 4 stones (30, -41, D:1) a rat corpse (skeletalised by now) (30, -1, D:1) a bat skeleton (31, -28, D:1) a quokka corpse (skeletalised by now) (32, -28, D:1) a staff of cold (32, -1, D:1) a ball python skeleton (41, -24, D:1) a +0 robe (41, 0, D:1) a +0 dagger (44, 0, D:1) 3 stones (52, 7, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 mace (2, -9, D:2) a +0 dagger (3, -8, D:2) a +0 club (5, -19, D:2) a frilled lizard corpse (skeletalised by now) (5, -8, D:2) a +0 club (16, 4, D:2) a rat skeleton (17, -28, D:2) 4 large rocks (35, -6, D:2) a +0 helmet (40, -12, D:2) a +0 scale mail (43, -15, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (45, -10, D:2) a +0 leather armour (47, -28, D:2) a +4 scythe of protection a +2 robe the human skeleton of Sigmund (51, 9, D:2) 5 stones (53, -5, D:2) an adder skeleton (57, -10, D:2) a +0 flail (58, 23, D:2) a +0 dagger a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 flail (2, -2, D:3) a +0 whip (11, -6, D:3) a +0 trident (12, -6, D:3) a +0 dagger a +0 leather armour an orc skeleton (12, -5, D:3) a +0 short sword a +0 ring mail an orc skeleton (18, 7, D:3) a +0 dagger a +0 scale mail (25, -9, D:3) a quokka corpse (skeletalised by now) (31, -14, D:3) a +0 robe (38, -2, D:3) a +0 club (38, 0, D:3) a quokka corpse (skeletalised by now) (40, 15, D:3) a hound corpse (42, 15, D:3) the +10 dagger "Gownef" {heavy, rCorr Int+2 Dex-5} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5).