Dungeon Crawl Stone Soup version 0.33-a0-636-g92776e1539 (webtiles) character file. Game seed: 3946328497735018094 39 conway the Tinkerer (level 3, -4/27 HPs) Began as a Mountain Dwarf Forgewright on Jan 3, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:04 (1965 turns). conway the Tinkerer (Mountain Dwarf Forgewright) Turns: 1965, Time: 00:02:04 Health: -4/27 AC: 2 Str: 11 (12) XL: 3 Next: 26% Magic: 1/5 EV: 10 Int: 14 (17) God: Gold: 83 SH: 0 Dex: 5 (8) Spells: 2/5 levels left rFire . . . a - +0 hammer rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-4 -> -27) A: runic magic, artefact enchanting a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +0 hammer (weapon) k - the +5 sling "Woum" {drain, rElec rCorr Str-3 Dex+3} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Missiles j - 15 stones n - 5 javelins Armour c - a +0 robe (worn) Scrolls e - a scroll of blinking {unknown} g - a scroll of poison {unknown} h - 3 scrolls of identify {unknown} l - a scroll of teleportation {unknown} m - a scroll of acquirement {unknown} Potions b - a potion of magic i - a potion of brilliance Skills: + Level 0.7 Fighting + Level 1.0 Maces & Flails * Level 1.1 Armour - Level 1.3 Dodging + Level 1.6 Stealth + Level 1.9 Spellcasting * Level 5.1 Forgecraft + Level 1.0 Fire Magic + Level 0.3 Air Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 60% 1d6 3% 1 b - Construct Spike Laun Frge 30% 2d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 4% 2d5 24% 1 Lesser Beckoning Tloc 2% N/A 36% 2 Launch Clockwork Bee Frge 15% N/A 9% 3 Forge Blazeheart Golem Fire/Frge 10% N/A 56% 4 Confusing Touch Hex 1% N/A 58% 3 Maxwell's Portable Pile Tloc 1% (3-9)d2 58% 3 Teleport Other Tloc 1% N/A 58% 3 Forge Lightning Spire Air/Frge 9% 3d4 61% 4 Dispel Undead Necr 1% 3d6 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You miscast Construct Spike Launcher. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Casting: Construct Spike Launcher (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin barely misses you. It was a potion of curing. You feel better. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin misses you. The water moccasin closely misses you. You closely miss the water moccasin. The water moccasin bites you but does no damage. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You hit the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin closely misses you. The water moccasin bites you but does no damage. Your magical contamination has completely faded away. You closely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin closely misses you. You miss the water moccasin. The water moccasin is moderately wounded. You die... .# .##. . . ..? . # #. #.# .# .##.#.##.###.### ......).......?. ..###........### ..##.###w....... .. #S##..### ..##.###@##..# ........###..####.# ..##.#............# ##.#.####..##### ...........# ##...####.## #.## ##...## #. ##.....## #. #.......## You could see a water moccasin and a ribbon worm. Vanquished Creatures An adder (D:2) 5 endoplasms 4 goblins 3 hobgoblins (D:2) 2 kobolds A quokka (D:2) 2 ball pythons 4 bats 4 rats (D:2) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | conway the Mountain Dwarf Forgewright began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 365 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/4 402 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1021 | D:2 | Identified the +5 sling "Woum" {drain, rElec rCorr Str-3 | Dex+3} 1037 | D:2 | Reached skill level 5 in Forgecraft 1059 | D:2 | Reached skill level 1 in Armour 1059 | D:2 | Reached XP level 3. HP: 12/27 MP: 1/5 1242 | D:2 | Reached skill level 1 in Maces & Flails 1293 | D:2 | Reached skill level 1 in Fire Magic 1947 | D:3 | Noticed a water moccasin 1965 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic D:2: layout_loops_ring, minmay_hedge_maze, kennysheep_decorative_pillar, kennysheep_generic_room_8 D:3: layout_loops_ring, zin_scriptorium, cheibrodos_sewer_entry_drain, minmay_diced_spiral Skill XL: | 1 2 3 | ---------------+----------+----- Forgecraft | 5 | 5.1 Armour | 1 | 1.1 Maces & Flails | 1 | 1.0 Fire Magic | 1 | 1.0 Fighting | | 0.7 Dodging | | 1.3 Stealth | | 1.6 Spellcasting | | 1.9 Air Magic | | 0.3 Action || total ---------------------------++------- Melee: Mace || 34 Cast: Kinetic Grapnel || 34 Construct Spike L || 1 Use: Potion || 3 Armour: Robe || 30 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1977 | 1901 | 76 | 0 | 1681 | 3 | 659.0 | Dungeon | 1977 | 1901 | 76 | 0 | 1681 | 3 | 659.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 966 daAuts D:1: 950 daAuts D:3: 61 daAuts