conway Level 1 of the Dungeon [Shop] Figazat's Jewellery Emporium a +6 ring of intelligence (396 gold) a +6 ring of intelligence (396 gold) a ring of positive energy (220 gold) a beast talisman (220 gold) an amulet of reflection (330 gold) a ring of flight (192 gold) a ring of willpower (275 gold) [Shop] Kuuts's General Store the sphere of Battle (1120 gold) Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. a scroll of teleportation (42 gold) a potion of heal wounds (70 gold) an amulet of faith (560 gold) a ring of willpower (350 gold) a potion of enlightenment (70 gold) a +0 robe (9 gold) a potion of resistance (140 gold) a scroll of revelation (105 gold) [Shop] Saskisk's Assorted Antiques a +0 scale mail (80 gold) a scroll of identify (40 gold) the +5 orcbow of Revolt {antimagic, rC- Dex+4} (878 gold) Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. a potion of magic (160 gold) a scroll of vulnerability (80 gold) a +0 pair of gloves (90 gold) a scroll of fear (80 gold) [Shop] Vanla's Book Boutique a book of Spontaneous Combustion (380 gold) the Compendium of the Poles (360 gold) Spells Type Level a - Olgreb's Toxic Radiance Alchemy 4 b - Ignite Poison Fire/Alchemy 4 c - Magnavolt Earth/Air 7 Great Wizards, Vol. VII (300 gold) a book of Air (220 gold) a book of Air (220 gold) a book of Flames (280 gold) a book of Vapours (180 gold) a book of Fire (320 gold) [Shop] Sefraut's Antique Weapon Emporium a +0 vampiric short sword (286 gold) the +8 arbalest "Killer Klown's Peril" {freeze, Str+7 Dex+3 SInv Stlth-} (2051 gold) Str+7: It affects your strength (+7). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. a +0 long sword (91 gold) a +0 spear (78 gold) a +0 hand axe (78 gold) a +0 hand axe (78 gold) a +0 vampiric glaive (559 gold) a +0 hand axe (78 gold) a +0 falchion (78 gold) (0, 0, D:1) a ring of resist corrosion (1, -26, D:1) a +0 whip 4 stones (13, -25, D:1) a +0 club (18, -25, D:1) a +0 dagger (19, -2, D:1) a +0 dagger (23, -48, D:1) a +0 robe (24, -24, D:1) 5 stones (25, -34, D:1) a +0 dagger of draining (27, -49, D:1) a +0 short sword 4 stones (28, -37, D:1) a +0 dagger (30, -27, D:1) a rat skeleton (32, -51, D:1) a +0 ring mail (42, -29, D:1) a +0 club a quokka skeleton a goblin skeleton (42, -3, D:1) a +0 mace (47, -14, D:1) 4 stones (49, -8, D:1) a +0 ring mail (50, -23, D:1) a quokka corpse (skeletalised by now) (50, -13, D:1) a +0 club (52, -10, D:1) a ball python corpse (skeletalised by now) (54, -12, D:1) a hobgoblin corpse (skeletalised by now) (56, -32, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 7, D:2) a ball python corpse (6, -2, D:2) a +0 mace (6, -1, D:2) a giant cockroach corpse (17, -12, D:2) a frilled lizard corpse (21, -1, D:2) 3 stones (24, 12, D:2) a ball python corpse (25, -2, D:2) a +0 mace