conway Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a stone a kobold skeleton (0, 26, D:1) a quokka skeleton (9, -23, D:1) a +0 mace (24, 7, D:1) a +0 mace (25, 25, D:1) a +0 club a goblin skeleton (27, 3, D:1) a +6 ring of dexterity (28, 12, D:1) a frilled lizard corpse (skeletalised by now) (28, 21, D:1) a ball python corpse (skeletalised by now) (32, -9, D:1) a jackal skeleton (32, 27, D:1) a bat corpse (skeletalised by now) (33, -3, D:1) a jackal skeleton (33, 15, D:1) a +0 dagger (34, -15, D:1) a quokka skeleton (49, -5, D:1) 8 stones (51, 3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 6 stones (2, -9, D:2) a +0 flail a gnoll corpse (skeletalised by now) (2, -8, D:2) a +0 club (2, 2, D:2) a +0 club a gnoll skeleton (24, 17, D:2) a +0 hammer (24, 19, D:2) a +0 hammer (25, 17, D:2) a +0 hammer (25, 18, D:2) the +9 hammer "Heokk" {drain, *Rage rPois Str-2 Int+10} Str-2: It affects your strength (-2). Int+10: It affects your intelligence (+10). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (25, 19, D:2) a +0 hammer (26, 17, D:2) a +0 hammer (26, 18, D:2) a +0 hammer (26, 19, D:2) a +0 hammer of protection (unseen) (28, 18, D:2) a +0 hammer (29, 19, D:2) a +0 hammer (30, -5, D:2) 5 large rocks (30, 19, D:2) a +0 hammer (31, 20, D:2) a +0 hammer (33, 20, D:2) a +0 hammer (40, -5, D:2) 4 stones (45, 23, D:2) a +0 dagger a goblin skeleton (47, -3, D:2) a +0 dagger a goblin skeleton