conway Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 0, D:1) a potion of resistance (6, -14, D:1) a +0 club (7, -20, D:1) a +0 sling (8, -10, D:1) a +0 club (9, -42, D:1) a potion of ambrosia (11, -33, D:1) a hobgoblin skeleton (12, -33, D:1) a +0 dagger (13, -35, D:1) a frilled lizard skeleton (13, -29, D:1) a stone (15, -10, D:1) a hobgoblin skeleton (16, -30, D:1) 2 potions of degeneration (17, -26, D:1) 2 potions of degeneration (20, -27, D:1) a +0 dagger 5 stones a ball python skeleton a kobold skeleton (22, -32, D:1) a +0 robe (22, -18, D:1) a bat skeleton (28, -9, D:1) a +0 whip (31, -31, D:1) a potion of invisibility (36, -7, D:1) a ball python corpse (skeletalised by now) (38, -23, D:1) 2 stones a +0 short sword a kobold skeleton (39, -9, D:1) a +0 chain mail (40, -18, D:1) a potion of curing (44, -25, D:1) 2 potions of enlightenment Level 2 of the Dungeon (0, 0, D:2) a beast talisman (11, 4, D:2) a potion of heal wounds (11, 6, D:2) a hobgoblin corpse (19, 3, D:2) a +0 hand axe a +0 ring mail the human corpse of Terence (25, -3, D:2) a staff of earth a potion of cancellation (28, -5, D:2) a ring of fire (32, -1, D:2) a +0 scale mail