conway Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -25, D:1) a +0 short sword (5, -18, D:1) a rat skeleton (12, -32, D:1) a +0 club 3 stones (18, -3, D:1) 5 stones (20, -27, D:1) a +0 ring mail (25, -19, D:1) a ball python skeleton (25, -14, D:1) a staff of cold (27, -29, D:1) a +0 robe (29, -20, D:1) a +0 mace (29, -13, D:1) a +0 club a stone (29, -12, D:1) a hobgoblin skeleton (32, -13, D:1) a +0 dagger (32, -3, D:1) a +0 dagger a kobold corpse (skeletalised by now) (34, -16, D:1) a potion of heal wounds (36, -32, D:1) a bat corpse (skeletalised by now) (37, -28, D:1) 9 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (1, -3, D:2) a +0 scale mail (5, -1, D:2) a ball python corpse (7, -13, D:2) 9 stones (10, 16, D:2) a ball python corpse (16, -4, D:2) a potion of brilliance (19, 26, D:2) 6 stones (21, 0, D:2) a +0 hand axe (22, -4, D:2) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (unseen) (28, -16, D:2) a +0 sling (28, 19, D:2) a potion of might