conway Level 1 of the Dungeon (5, -1, D:1) a +0 pair of gloves (10, -8, D:1) 4 stones (12, -10, D:1) a potion of magic (15, -15, D:1) a jackal corpse (skeletalised by now) (15, 11, D:1) a potion of lignification (16, -33, D:1) a +0 hand axe (20, 9, D:1) a +0 spear (22, 10, D:1) 4 stones (26, 13, D:1) a +0 short sword (32, 8, D:1) a potion of invisibility (35, 17, D:1) 3 stones (38, -30, D:1) a jackal corpse (skeletalised by now) (43, -5, D:1) a +0 cloak (47, 1, D:1) a +0 scale mail (47, 3, D:1) 2 potions of heal wounds Level 2 of the Dungeon [Shop] Ugyudunt's Armour Emporium a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 ring mail (56 gold) a +2 robe of fire resistance (247 gold) a +0 ring mail (56 gold) the +0 robe of Eternal Night {^Contam Harm rC+ Int+4} (245 gold) Int+4: It affects your intelligence (+4). rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. a +0 robe (9 gold) a +0 robe of willpower (107 gold) a +0 pair of gloves (63 gold) (0, 0, D:2) a potion of berserk rage (1, -6, D:2) 6 poisoned darts (8, 17, D:2) a scroll of teleportation (10, 12, D:2) a throwing net (13, 16, D:2) a +0 dagger (20, 2, D:2) an adder corpse (skeletalised by now) (22, -14, D:2) a +0 club (22, 12, D:2) a potion of mutation (24, 17, D:2) a +0 ring mail (27, -15, D:2) a potion of curing (29, -6, D:2) an adder skeleton (32, -10, D:2) a +0 leather armour (32, 19, D:2) a +0 dagger a goblin corpse (skeletalised by now) (32, 23, D:2) a bat corpse (skeletalised by now) (33, 21, D:2) 6 stones (34, 1, D:2) a +0 dagger (36, 4, D:2) a +0 dagger (38, 26, D:2) a +0 whip (40, -13, D:2) a ball python skeleton (41, 1, D:2) a +0 club (41, 3, D:2) a hobgoblin skeleton (41, 12, D:2) a +0 club 4 stones (41, 26, D:2) 2 stones (42, -10, D:2) 6 stones (45, 19, D:2) a +0 hand axe (51, -5, D:2) a ball python corpse Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, -3, D:3) a +0 club a gnoll corpse