conway Level 1 of the Dungeon (0, 0, D:1) 7 stones (5, 7, D:1) a hobgoblin skeleton (7, -10, D:1) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (13, -5, D:1) a hobgoblin skeleton (15, -20, D:1) a +0 club (15, -15, D:1) a +0 spear (23, -9, D:1) a frilled lizard skeleton (24, 15, D:1) a +0 club a goblin corpse (skeletalised by now) (25, -17, D:1) 4 boomerangs (29, -27, D:1) a +0 short sword (30, 3, D:1) a +0 short sword a kobold skeleton (32, -23, D:1) a +0 club a goblin skeleton (32, -22, D:1) a rat skeleton (33, -21, D:1) 5 stones (35, -23, D:1) a +0 dagger a goblin skeleton (40, -6, D:1) a ring of positive energy (50, -23, D:1) 7 stones Level 2 of the Dungeon [Shop] Kaotipse's Book Shoppe a book of Blood (352 gold) a book of Transmutation (440 gold) a Trismegistus Codex (330 gold) Great Wizards, Vol. VII (330 gold) a book of the Wilderness (418 gold) a manual of Dodging (880 gold) the Guide on Arcane Combat and Spelunking (462 gold) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Static Discharge Conjuration/Air 2 c - Permafrost Eruption Ice/Earth 6 d - Magnavolt Earth/Air 7 the Incunabulum of Topography (220 gold) Spells Type Level a - Petrify Alchemy/Earth 4 b - Brom's Barrelling Boulder Conjuration/Earth 4 a book of Flames (308 gold) [Shop] Zyrgh's General Store a scroll of blinking (75 gold) 4 stones (4 gold) a +2 short sword of venom (156 gold) a scroll of teleportation (30 gold) the +1 whip of the Coward {flame, Will+} (221 gold) Will+: It increases your willpower. a book of Conjurations (200 gold) a +0 ring mail (40 gold) a scroll of torment (95 gold) 2 potions of mutation (160 gold) (0, 0, D:2) a +0 club (3, 9, D:2) 5 stones (4, 0, D:2) a +0 chain mail (8, 30, D:2) a +0 mace (9, 30, D:2) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (10, 14, D:2) a scroll of noise (10, 30, D:2) a +0 ring mail a +0 dagger an orc skeleton (13, 10, D:2) a ball python skeleton (15, 19, D:2) 2 stones (20, 20, D:2) an adder skeleton (22, 12, D:2) a ball python skeleton (30, 1, D:2) 8 stones (31, 12, D:2) a bat corpse (skeletalised by now) (32, 25, D:2) 3 poisoned darts (32, 32, D:2) 6 stones (32, 35, D:2) a +0 flail (35, 30, D:2) a bat corpse (skeletalised by now) (36, 12, D:2) a frilled lizard skeleton (39, 18, D:2) a +0 ring mail (41, 10, D:2) a +0 dagger a rat corpse (skeletalised by now) (41, 25, D:2) a +0 spear (43, 28, D:2) a ball python corpse (skeletalised by now) (43, 29, D:2) a ball python corpse (skeletalised by now) (49, 30, D:2) a +0 falchion Level 3 of the Dungeon [Shop] Mile's Distillery a potion of enlightenment (55 gold) 2 potions of haste (220 gold) a potion of curing (33 gold) a potion of attraction (33 gold) a potion of attraction (33 gold) a potion of curing (33 gold) a potion of heal wounds (55 gold) a potion of attraction (33 gold) (0, 0, D:3) a +0 leather armour (2, -27, D:3) a +0 dagger (3, -25, D:3) a +0 club a +0 leather armour (7, -24, D:3) a +0 hand axe (14, 6, D:3) a maw talisman (16, 4, D:3) a granite talisman (19, -27, D:3) a serpent talisman (20, -35, D:3) a bat corpse (skeletalised by now) (23, -7, D:3) a +0 dagger (27, -17, D:3) a ball python skeleton (31, -7, D:3) 2 stones (35, 1, D:3) a frilled lizard corpse (36, 7, D:3) 3 stones (37, 7, D:3) a rat corpse (39, -18, D:3) a +0 hand axe 2 boomerangs a +0 short sword an orc skeleton an orc skeleton (44, -11, D:3) 5 stones (48, -29, D:3) a hobgoblin corpse (48, -6, D:3) the +11 short sword "Dyduenuf" {freeze, rElec Str+5 Int-5 Stlth+} Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (52, -15, D:3) 5 stones (55, 1, D:3) a +0 hand axe a +0 ring mail a +0 mace a +0 war axe an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a book of the Tundra (10, 10, D:4) a giant cockroach corpse (12, 17, D:4) a +0 robe (15, 19, D:4) a +0 mace