Dungeon Crawl Stone Soup version 0.33-a0-224-g21dfed3d1e (webtiles) character file. Game seed: 18131274992140569305 7 conway the Grave Robber (level 1, 0/13 HPs) Began as a Mummy Necromancer on Oct 10, 2024. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:50 (161 turns). conway the Grave Robber (Mummy Necromancer) Turns: 161, Time: 00:00:50 Health: 0/13 AC: 2 Str: 11 XL: 1 Next: 91% Magic: 3/4 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/5 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Skills: + Level 0.3 Fighting + Level 0.2 Armour - Level 1.5 Dodging + Level 1.6 Stealth * Level 0.4 Unarmed Combat + Level 2.7 Spellcasting * Level 4.1 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 80% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 40% 2d9 6% 2 Vampiric Draining Necr 20% 2d7 12% 3 Animate Dead Necr 20% N/A 38% 4 Curse of Agony Necr 20% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is severely wounded. Your soul wisp disappears in a puff of smoke! The jackal barely misses you. A quokka comes into view. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! The frilled lizard barely misses you. You see here a jackal corpse. Press: ? - help, v - describe, . - travel The floor. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (chance to affect: 67%) You feel a surge of power! A fragment of the frilled lizard's soul is dislodged from its body. The frilled lizard looks weaker. The frilled lizard closely misses you. The quokka bites your soul wisp. Your soul wisp misses the frilled lizard. The frilled lizard attacks as it pursues you! The frilled lizard bites you but does no damage. You hit the frilled lizard but do no damage. The frilled lizard barely misses you. You hit the frilled lizard. You kill the frilled lizard! The quokka bites you. You die... ****,,** *,,,,,,,*********,,,,,*, *,,,,,,* *,,.....####*,,,***,***, *,,,,,,* *,,,....#..,,,,,,,,,**,, ,,,,,,,* *,,,,.....#*,,,,***,,,,, ,,,,,,,**#****#....##....###.##*, ,,,,,,,+,...,##....##....###.##*, *,,,,,,**#...#.....#.....###.##*, ******,,,........r##########.#.,, ******,,,.......@.†####...##.#.#. ,,,,,*,,,.....####*####...#..#.#. ****,*,,,...,,* #.*.......#.##.#. *,,,*,,,.,**,**#........†#.##... *,**********,,*#$..........####. *,* **,*#...........#.... *,********* *,*#...........#.### *,,,,,,,,,* *,........##.#...### *******,*** *##.#####....##..### You could see a quokka and a friendly soul wisp (summoned). Vanquished Creatures A jackal (D:1) A kobold (D:1) A frilled lizard (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 4 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | conway the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 161 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove Action || total ---------------------------++------- Melee: Dagger || 24 Cast: Soul Splinter || 4 Use: Scroll || 5 Armour: Robe || 15 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 161 | 161 | 0 | 35 | 67 | 1 | 161.0 | Dungeon | 161 | 161 | 0 | 35 | 67 | 1 | 161.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 161 daAuts