conway Level 1 of the Dungeon (0, 0, D:1) a potion of curing (3, -26, D:1) a potion of heal wounds (4, -23, D:1) a jackal skeleton (5, -23, D:1) a jackal skeleton (5, -21, D:1) a jackal skeleton (5, -18, D:1) a +0 leather armour (5, -13, D:1) a hobgoblin skeleton (12, -5, D:1) a +0 club a goblin skeleton (12, -4, D:1) a +0 dagger (14, -29, D:1) a +0 dagger (16, 7, D:1) a rat corpse (skeletalised by now) (19, 0, D:1) a ball python corpse (skeletalised by now) (27, -21, D:1) a rat skeleton (29, 7, D:1) a +0 ring mail (33, 8, D:1) a +0 club (34, -3, D:1) a potion of attraction (35, -4, D:1) a potion of curing (38, -8, D:1) a ball python skeleton (39, -17, D:1) a bat corpse (skeletalised by now) (39, -16, D:1) a potion of invisibility (41, -27, D:1) a +0 dagger (48, 9, D:1) a bat skeleton (49, -3, D:1) a ball python skeleton (53, 2, D:1) a bat corpse (skeletalised by now) (57, 20, D:1) a +0 robe (59, 15, D:1) a +0 hand axe (59, 16, D:1) 9 stones Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 3, D:2) a quokka corpse (2, -9, D:2) a +0 dagger a goblin corpse (skeletalised by now) (4, 6, D:2) 2 potions of curing (6, 42, D:2) a +0 mace (10, 26, D:2) a potion of brilliance (17, 34, D:2) a +0 short sword (21, -6, D:2) a potion of heal wounds (22, -1, D:2) a frilled lizard corpse (skeletalised by now) (25, 8, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (33, 21, D:2) a potion of mutation (37, 19, D:2) a +0 robe