Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 13378385454187045498 72 conway the Conjurer (level 4, 0/30 HPs) Began as a Mummy Conjurer on Sept 15, 2024. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:42 (1570 turns). conway the Conjurer (Mummy Conjurer) Turns: 1570, Time: 00:03:43 Health: 0/30 AC: 2 Str: 10 XL: 4 Next: 7% Magic: 0/9 EV: 11 Int: 19 God: Gold: 92 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of fire HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - a ring of fire (left hand) Scrolls b - 2 scrolls of amnesia {unknown} c - 3 scrolls of blinking {unknown} e - a scroll of teleportation {unknown} f - a scroll of poison {unknown} g - a scroll of fear {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting * Level 4.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You barely miss the gnoll. The gnoll is severely wounded. The gnoll misses you. You hit the gnoll. The gnoll is almost dead. The gnoll closely misses you. You hit the gnoll. You kill the gnoll! You have reached level 4! You completely miss the gnoll. The gnoll misses you. You hit the gnoll but do no damage. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. You die... ###### .....# ####.# #.# #######.. ##.#### #.......# ###.....#### #@# ...........#####g##### ................g....# .##.#.#.#..#.###.##..... . #.....#..#.# #.# #### ###.###....# #g# #.###..#.# #.# #......#.###.# #####..#.#...# You could see 3 gnolls. Vanquished Creatures 2 adders (D:2) A gnoll (D:2) A dart slug (D:1) 2 endoplasms 4 giant cockroaches 5 goblins 2 hobgoblins (D:1) 2 jackals (D:1) 4 kobolds 7 ball pythons 6 bats A frilled lizard (D:2) 5 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | conway the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 255 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 604 | D:1 | Learned a level 2 spell: Searing Ray 801 | D:1 | Reached XP level 3. HP: 24/24 MP: 5/7 1100 | D:2 | Reached skill level 4 in Conjurations 1566 | D:2 | Reached XP level 4. HP: 7/30 MP: 1/9 1570 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_rooms, nicolae_twisty_statue_hallways D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.8 Conjurations | 4 | 4.2 Dodging | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 26 | 4 || 30 Cast: Magic Dart | 77 | || 77 Searing Ray | 3 | 1 || 4 Armour: Robe | 28 | 3 || 31 Dodge: Dodged | 32 | 2 || 34