Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 1945799378608858656 89 conway the Conjurer (level 4, -7/30 HPs) Began as a Mummy Conjurer on Sept 15, 2024. Mangled by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:54 (1675 turns). conway the Conjurer (Mummy Conjurer) Turns: 1675, Time: 00:03:54 Health: -7/30 AC: 2 Str: 10 XL: 4 Next: 31% Magic: 1/9 EV: 11 Int: 19 God: Gold: 89 SH: 0 Dex: 10 Spells: 3/10 levels left rFire x . . d - +3 mace rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons d - a +3 mace (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} c - a scroll of teleportation {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 6% 3d7 50% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The gnoll is severely wounded. The gnoll hits you with a +0 club. The gnoll barely misses you. You hit the gnoll. You kill the gnoll! The gnoll barely misses you. The gnoll closely misses you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is heavily wounded. The gnoll barely misses you. x2 You hit the gnoll. You kill the gnoll! The gnoll completely misses you. The gnoll barely misses you. The gnoll barely misses you. Things that are here: a +0 whip; a +0 club The gnoll closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The gnoll closely misses you. Your magical contamination has completely faded away. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You die... # ######.# ##.######...##.# #......g....##.# #...#####.).##.# ....... ##.###)# #.#.... #g# #.# #.(.g.. #.# #.# ......<.... #.###.##### #...........#.g.@.....# #...........#####..##.## #..#........ ##.##..## #..#........ #.##.#.## #..#........ #.#.###.## #..#.#.#...# .... #...# ...........#######.###.##.# #....[.......†<....# #. #.# ##.#.....#.##)###### # #.# You could see a gnoll. Vanquished Creatures Jessica (D:2) 2 gnolls (D:2) 3 ball pythons (D:1) 2 bats 2 endoplasms (D:1) 4 giant cockroaches 5 goblins 2 hobgoblins (D:1) 11 jackals A frilled lizard (D:1) A kobold (D:1) 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | conway the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 235 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 272 | D:1 | Learned a level 2 spell: Searing Ray 940 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 1346 | D:2 | Noticed Jessica 1352 | D:2 | Reached skill level 4 in Conjurations 1358 | D:2 | Killed Jessica 1478 | D:2 | Reached XP level 4. HP: 29/30 MP: 5/9 1539 | D:2 | Learned a level 4 spell: Fulminant Prism 1672 | D:2 | HP: 1/30 [gnoll/+0 halberd (3)] 1675 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic D:2: layout_loops_ring, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.9 Conjurations | 4 | 4.3 Dodging | | 1.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 27 | || 27 Mace | 13 | 9 || 22 Cast: Magic Dart | 58 | 3 || 61 Searing Ray | 2 | 2 || 4 Armour: Robe | 33 | 8 || 41 Dodge: Dodged | 27 | 14 || 41