Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 4331962335100676596 40 conway the Grave Robber (level 3, 0/24 HPs) Began as a Mummy Necromancer on Sept 14, 2024. Slain by a quokka (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (948 turns). conway the Grave Robber (Mummy Necromancer) Turns: 948, Time: 00:03:34 Health: 0/24 AC: 2 Str: 11 XL: 3 Next: 30% Magic: 4/8 EV: 11 Int: 16 God: Gold: 110 SH: 0 Dex: 12 Spells: 6/9 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of brand weapon {unknown} e - a scroll of teleportation {unknown} f - a scroll of fog {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of revelation {unknown} i - a scroll of vulnerability {unknown} j - a scroll of noise {unknown} k - 3 scrolls of fear {unknown} Skills: - Level 1.6 Dodging - Level 1.6 Stealth + Level 3.5 Spellcasting * Level 4.7 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 2% 1 b - Grave Claw Necr 54% 2d10 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 27% 2d7 8% 3 Scorch Fire 4% 2d5 26% 2 Animate Dead Necr 27% N/A 26% 4 Curse of Agony Necr 27% N/A 56% 5 Flame Wave Conj/Fire 2% 2d4 87% 4 Death Channel Necr 13% N/A 98% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Summon Cactus Giant Summ 1% N/A 100% 6 Rimeblight Ice/Necr 7% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History A fragment of the quokka's soul is dislodged from its body. The quokka looks weaker. Your soul wisp returns to where it belongs. The bat is no longer weakened. The quokka closely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The adder closely misses you. Your soul wisp touches the quokka. The quokka misses you. You hit the quokka. The quokka is almost dead. The jackal barely misses you. The jackal closely misses you. The bat misses you. The adder closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. Your soul wisp touches the quokka but does no damage. Casting: Soul Splinter (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. You hit the quokka but do no damage. The quokka is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * The bat misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The quokka bites you but does no damage. The adder closely misses you. Your soul wisp completely misses the quokka. The bat hits you but does no damage. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. The bat barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... ........# #. #.#. .# #####.#####. .#. .####..<........ ..###......###.###### ..#..........!...... ...#########>...... ##*.# ######## ..< ..##.br# ... #.#.hS@# .... ..#..hh# .... #.#.#S## #..# #%#.#.# ..##.#.#.# #.#.#.#.# ..#####..#S#.# .........SS..# ..#####.#.S.## You could see an adder, a quokka (weak, ally target, soul-splintered), 3 jackals, a bat, a ball python and a friendly soul wisp (summoned). Vanquished Creatures 2 adders (D:2) A bat (D:1) 3 endoplasms A giant cockroach (D:1) 2 goblins (D:2) A hobgoblin (D:2) 6 jackals (D:2) A kobold (D:1) 3 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | conway the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 511 | D:2 | Reached XP level 2. HP: 19/19 MP: 6/6 710 | D:2 | Learned a level 2 spell: Grave Claw 776 | D:2 | Reached XP level 3. HP: 10/24 MP: 4/7 948 | D:2 | HP: 1/24 [jackal (1)] 948 | D:2 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_rooms D:2: layout_loops_ring Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.5 Dodging | | 1.6 Stealth | | 1.6 Necromancy | | 4.7 Action || total ---------------------------++------- Melee: Dagger || 109 Cast: Soul Splinter || 4 Grave Claw || 2 Stab: Distracted || 1 Sleeping || 1 Armour: Robe || 86 Dodge: Dodged || 106