Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 16758968376228689844 72 conway the Grave Robber (level 4, -2/30 HPs) Began as a Mummy Necromancer on Sept 14, 2024. Slain by Terence ... wielding a +0 trident (8 damage) ... on level 2 of the Dungeon. The game lasted 00:07:36 (922 turns). conway the Grave Robber (Mummy Necromancer) Turns: 922, Time: 00:07:37 Health: -2/30 AC: 3 Str: 11 XL: 4 Next: 6% Magic: 9/9 EV: 11 Int: 22 God: Gold: 32 SH: 0 Dex: 12 Spells: 2/10 levels left rFire x . . a - +0 dagger rCold + . . (no shield) rNeg + + + c - +1 robe {Will+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe c - a +1 robe of willpower (worn) Jewellery d - a +6 ring of intelligence (left hand) Scrolls e - a scroll of blinking {unknown} Skills: - Level 1.6 Dodging - Level 1.6 Stealth + Level 3.8 Spellcasting * Level 5.0 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 78% 2d12 2% 2 c - Vampiric Draining Necr 39% 2d8 4% 3 d - Ensorcelled Hibernat Hex/Ice 8% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 8% 2d5 17% 2 Fugue of the Fallen Necr 39% N/A 4% 3 Animate Dead Necr 39% N/A 14% 4 Curse of Agony Necr 39% N/A 36% 5 Anguish Hex/Necr 11% N/A 38% 4 Flame Wave Conj/Fire 4% 2d5 75% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Your soul wisp touches Terence but does no damage. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Your soul wisp barely misses Terence. You hit Terence. Terence is heavily wounded. Terence barely misses you. Your soul wisp touches Terence. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Your soul wisp touches Terence. You swap places. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you but does no damage. Your soul wisp touches Terence but does no damage. Terence barely misses you. Your soul wisp closely misses Terence. Your soul wisp closely misses Terence. Terence screams, "I hate armataurs! They have no honour!" Terence attacks as he pursues you! Terence barely misses you. Your soul wisp returns to where it belongs. Terence is no longer weakened. Terence attacks as he pursues you! Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 club. Terence misses you. The goblin shouts! Terence screams, "Stand, coward! You want a fight, show some honour!" The goblin hits you but does no damage. A quokka comes into view. You hit the goblin. You kill the goblin! Terence hits you but does no damage. Terence hits you from afar with a +0 trident! You die... Terence says, "Finally, peace and quiet." ...... #.. ....# ... ..#.# #.##.....# #####.# #.##.##..# #.....# #.##.##..# ##.### #.##.##..####... .....# #.#.<..@....r... .###.# #.#..###.####... .# #.# #.#..###@# .###.# #........# .....# ###..##### ...### #...# #..# #.#.# ...# #.#.# ## ##.# #.#.. ..# You could see Terence and a quokka. Vanquished Creatures A hound (D:2) An adder (D:2) A dart slug (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 2 jackals (D:1) 2 quokkas 4 ball pythons 3 bats A kobold (D:2) A rat (D:2) 22 creatures vanquished. Vanquished Creatures (collateral kills) 3 goblins (D:1) A jackal (D:1) A ball python (D:1) A frilled lizard (D:1) A rat (D:1) 7 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | conway the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 240 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 593 | D:1 | Learned a level 2 spell: Grave Claw 600 | D:1 | You fall into a shaft and drop 1 floor! 674 | D:2 | Reached XP level 3. HP: 22/24 MP: 4/7 678 | D:2 | Learned a level 3 spell: Vampiric Draining 681 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 730 | D:2 | Reached skill level 5 in Necromancy 831 | D:2 | Reached XP level 4. HP: 30/30 MP: 9/9 873 | D:2 | Noticed Terence 922 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_loop, layout_basic, kennysheep_boxes D:2: layout_loops_ring, basic_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.8 Necromancy | 5 | 5.0 Dodging | | 1.6 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 103 | 27 || 130 Cast: Soul Splinter | 4 | 3 || 7 Grave Claw | 2 | 1 || 3 Vampiric Draining | 1 | || 1 Stab: Sleeping | 2 | 1 || 3 Armour: Robe | 72 | 19 || 91 Dodge: Dodged | 78 | 20 || 98