conway Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, -11, D:1) a +0 club a goblin skeleton (7, -10, D:1) a quokka skeleton (10, -11, D:1) a +0 whip (10, 12, D:1) a potion of mutation (12, 3, D:1) a +0 sling (17, 11, D:1) a +0 club (18, -26, D:1) a rat corpse (skeletalised by now) (19, 12, D:1) a +0 whip (20, -8, D:1) a +0 whip (23, 2, D:1) a +0 ring mail (25, -20, D:1) a potion of curing (33, -10, D:1) a +0 club a goblin corpse (skeletalised by now) (34, -25, D:1) a +0 dagger a goblin skeleton (46, -2, D:1) a +0 club (48, 5, D:1) a rat corpse (skeletalised by now) (48, 14, D:1) a hobgoblin corpse (skeletalised by now) (50, 7, D:1) a +0 leather armour (54, -12, D:1) a +0 whip (56, -15, D:1) a rat corpse (skeletalised by now) (57, -6, D:1) a +0 leather armour (59, -11, D:1) a bat corpse (skeletalised by now) (61, -23, D:1) a ball python corpse (skeletalised by now) (61, -14, D:1) a potion of might Level 2 of the Dungeon (0, 0, D:2) a +0 bardiche (18, -11, D:2) a potion of brilliance (18, -9, D:2) 15 gold pieces (18, -5, D:2) a scroll of noise (19, -29, D:2) a rat corpse (skeletalised by now) (19, -11, D:2) a staff of death (unseen) (20, -11, D:2) a +0 leather armour (21, 0, D:2) an adder skeleton (24, -27, D:2) a +0 club (25, 4, D:2) a +0 club (35, -34, D:2) a potion of heal wounds (35, -6, D:2) a potion of curing (36, -35, D:2) a jackal skeleton (36, -34, D:2) a jackal skeleton (37, 5, D:2) a potion of magic (38, -35, D:2) a hobgoblin skeleton a jackal skeleton (38, -31, D:2) 2 potions of heal wounds (40, -25, D:2) a +0 dagger a goblin skeleton (40, -7, D:2) a frilled lizard skeleton (43, -3, D:2) a +0 club (47, -4, D:2) a +0 leather armour (48, -38, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 7 stones (10, 3, D:3) a potion of curing (11, 9, D:3) a dart slug corpse (12, 12, D:3) a +0 club a goblin corpse