coldsweating Level 1 of the Dungeon (1, -3, D:1) a +0 dagger of venom 2 stones a kobold skeleton (1, 7, D:1) a +0 dagger (3, -8, D:1) a bat corpse (skeletalised by now) (3, 25, D:1) a rat corpse (skeletalised by now) (5, 15, D:1) a +0 club a +0 ring mail the goblin corpse of Ijyb (skeletalised by now) (5, 17, D:1) a +0 dagger a goblin skeleton (10, 11, D:1) a hobgoblin skeleton (10, 12, D:1) a quokka skeleton (16, 32, D:1) a +0 flail (17, -12, D:1) a bat corpse (skeletalised by now) (17, 4, D:1) 6 stones (18, -13, D:1) a rat corpse (skeletalised by now) (18, -12, D:1) a ball python corpse (skeletalised by now) (18, 13, D:1) a +0 leather armour (21, 20, D:1) a +0 club a +0 club (23, 15, D:1) a +0 sling (29, 31, D:1) a bat corpse (skeletalised by now) (34, 7, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (41, 27, D:1) a bat corpse (skeletalised by now) (48, 14, D:1) a +0 war axe (50, 6, D:1) a +0 dagger (51, 0, D:1) 6 curare-tipped darts Level 2 of the Dungeon (2, -6, D:2) a +0 war axe (7, -26, D:2) a hobgoblin corpse (skeletalised by now) (9, -22, D:2) 3 large rocks (13, -17, D:2) a +0 dagger (15, -22, D:2) a +0 club a +0 sling (15, -21, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (16, -11, D:2) a bat corpse (skeletalised by now) (17, -19, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (17, 3, D:2) a bat skeleton (18, -21, D:2) a +0 club a +0 leather armour (21, -22, D:2) a rat skeleton (22, 1, D:2) a bat corpse (skeletalised by now) (26, -15, D:2) a +0 club a kobold skeleton (26, 3, D:2) 3 atropa-tipped darts (27, -15, D:2) a ball python skeleton (30, -7, D:2) a staff of fire (40, -20, D:2) a +4 dagger of venom (43, -2, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a human skeleton (1, -2, D:3) a +0 chain mail (2, -3, D:3) a human skeleton (2, 2, D:3) a human corpse (skeletalised by now) (3, 12, D:3) a bat skeleton (4, 4, D:3) a human corpse (skeletalised by now) (5, -4, D:3) a human skeleton (5, 4, D:3) a human corpse (skeletalised by now) (6, 3, D:3) a human skeleton (18, -19, D:3) a +0 club (22, 21, D:3) a +0 club (24, -10, D:3) a hobgoblin corpse (skeletalised by now) (25, 7, D:3) a frilled lizard skeleton (30, 19, D:3) a spore talisman (37, 11, D:3) a +0 rapier (45, -3, D:3) a +0 helmet Level 4 of the Dungeon (8, -15, D:4) a +0 rapier (10, 7, D:4) a +0 scale mail (23, -19, D:4) a +0 dagger (28, -43, D:4) 5 poisoned darts (28, -7, D:4) a +0 leather armour (33, -17, D:4) a +0 short sword (42, -35, D:4) a +0 short sword (47, -22, D:4) a +0 scythe a +0 robe (53, -10, D:4) a +0 chain mail Level 5 of the Dungeon [Shop] Qaete's Antique Armour Emporium a +0 robe (27 gold) an orb of glass (780 gold) a +0 ring mail (120 gold) a +0 scale mail (120 gold) a +0 ring mail (120 gold) a +0 pair of gloves (135 gold) the +0 robe of Pakublu {^Drain rElec Regen+ SInv} (405 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. (0, 17, D:5) a +0 hand axe (16, 6, D:5) a +1 chain mail of willpower (19, 6, D:5) a +0 scale mail (29, 25, D:5) a +0 ring mail (29, 38, D:5) a +0 sling Level 6 of the Dungeon (9, -29, D:6) a +0 dagger 2 boomerangs (12, -29, D:6) a +0 whip a +0 chain mail (12, -27, D:6) a +0 whip a +0 chain mail (12, -25, D:6) a +0 flail a +0 ring mail (13, 7, D:6) a +0 pair of boots (20, -37, D:6) a +0 flail of protection a +0 chain mail a +0 whip of freezing a +2 robe (20, -13, D:6) a +0 giant club (22, -9, D:6) a +0 whip a +0 club (23, -9, D:6) 2 poisoned darts a +0 club a +0 club a +0 spear (23, -7, D:6) a +0 short sword a stone a +0 short sword a +0 scale mail a +1 trident of flaming (46, -34, D:6) a parchment of Awaken Armour (52, -3, D:6) a +0 robe Level 7 of the Dungeon (2, -8, D:7) a +0 leather armour (4, 27, D:7) a +0 dagger a +0 ring mail a +0 war axe a +0 war axe a +0 dagger a +0 robe (4, 28, D:7) a +0 hand axe a +0 leather armour a +0 helmet (5, -12, D:7) a +0 club (18, 40, D:7) a +0 spear (19, 25, D:7) a +0 spear (28, 5, D:7) a +2 vampiric halberd (32, 17, D:7) 2 poisoned darts (32, 32, D:7) an amulet of faith (35, 24, D:7) a +0 robe (47, 2, D:7) a +0 short sword (48, 2, D:7) 4 stones a +0 whip Level 8 of the Dungeon (10, -24, D:8) a +1 flail of protection (11, -7, D:8) a +0 falchion (11, 16, D:8) a +0 glaive (14, 24, D:8) a +0 hand axe a +0 whip a +0 dagger a +0 robe (17, 12, D:8) a +0 morningstar a +0 robe a +0 falchion a +0 robe a +2 short sword of protection a +0 robe (17, 27, D:8) a +0 robe (23, 15, D:8) a +0 war axe a +0 robe (24, 9, D:8) a +0 war axe a +0 leather armour (26, 8, D:8) a +0 club a +1 halberd of venom a +0 orcbow a +0 chain mail (30, 17, D:8) a scarf of harm (33, -5, D:8) 3 poisoned darts (42, -24, D:8) 3 large rocks (51, -8, D:8) 3 poisoned darts (57, -29, D:8) a +0 quarterstaff Level 9 of the Dungeon [Shop] Onlasm's Antique Weapon Shoppe a +0 rapier (154 gold) a +0 orcbow (112 gold) a +2 trident of venom (453 gold) a +0 falchion (84 gold) the +6 arbalest of the Harvest {holy, rC+ Dex+4} (1845 gold) rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +1 dagger of venom (263 gold) [Shop] Qiykliu's Distillery a potion of lignification (59 gold) a potion of lignification (59 gold) a potion of moonshine (19 gold) a potion of haste (198 gold) (0, 0, D:9) a +0 halberd a +0 whip (6, -4, D:9) 3 boomerangs a +0 robe a +0 spear a +0 scale mail (8, -8, D:9) a +0 ring mail (8, -7, D:9) a +0 club 3 boomerangs a +0 flail (9, 10, D:9) a +3 flail (12, -5, D:9) a +0 flail (14, -9, D:9) a +0 sling 10 stones a +0 ring mail (16, 30, D:9) a +0 leather armour (21, -2, D:9) a +0 spear (21, 2, D:9) 3 boomerangs (22, 1, D:9) 3 boomerangs (24, -18, D:9) 10 stones (31, 32, D:9) a +0 flail (33, 30, D:9) a +0 spear (34, 34, D:9) a +0 buckler a +0 spear a +0 ring mail (35, 10, D:9) a +0 shortbow (35, 11, D:9) a +0 spear (36, 11, D:9) a +0 hand axe (37, 11, D:9) a +0 club a +0 whip a +0 robe a +0 flail (37, 12, D:9) a +0 club a +0 leather armour a +0 club a +2 leather armour of willpower (38, 12, D:9) a +0 trident a +0 plate armour (50, 16, D:9) a +0 flail (50, 17, D:9) a +0 club (58, 5, D:9) the wellspring talisman of the First Snow {rN+ SInv Stlth+} [wellspring talisman] rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Level 10 of the Dungeon (0, 0, D:10) 3 large rocks (4, 27, D:10) a +0 trident a +0 ring mail (5, 25, D:10) a +0 whip (7, 3, D:10) a +0 giant club a +0 giant spiked club (7, 25, D:10) a +0 dagger a +0 robe (9, 22, D:10) a +0 dagger a +0 scale mail (22, 4, D:10) a scroll of identify (34, 11, D:10) a +0 shortbow (47, 25, D:10) a +0 flail (57, 2, D:10) a +0 flail (58, 30, D:10) a +0 dagger a +0 robe Level 11 of the Dungeon (5, 19, D:11) a +0 leather armour (16, 3, D:11) a +0 scale mail (33, 42, D:11) a +2 heavy spear a +0 scale mail (36, 43, D:11) a +0 flail a +0 halberd (37, 43, D:11) a +0 whip a +1 flail of protection (39, 20, D:11) a +0 giant club (39, 21, D:11) a +0 dire flail (39, 38, D:11) a +0 ring mail (40, 20, D:11) a +0 giant club a +0 giant club a +0 giant club a +1 robe of willpower a +0 dagger Level 12 of the Dungeon (2, -2, D:12) a staff of necromancy (3, -2, D:12) a +0 robe a +4 dagger of venom (4, -3, D:12) a +0 giant club (4, -1, D:12) 5 large rocks a +0 flail (10, 6, D:12) 8 gold pieces (11, 5, D:12) 21 gold pieces (12, 8, D:12) a potion of curing (14, 5, D:12) 16 gold pieces a +0 giant club