Dungeon Crawl Stone Soup version 0.34-a0-2037-g5558ef20da (webtiles) character file. Game seed: 8411499624522319738 2 cola the Slasher (level 1, 14/17 HPs) Began as a Barachi Gladiator on Jan 19, 2026. Got out of the dungeon alive. The game lasted 00:00:15 (30 turns). cola the Slasher (Barachi Gladiator) Turns: 30, Time: 00:00:16 Health: 14/17 AC: 4 Str: 15 XL: 1 Next: 30% Magic: 1/1 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Skills: * Level 2.4 Fighting * Level 3.7 Long Blades - Level 2.0 Throwing * Level 3.3 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Welcome, cola the Barachi Gladiator. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. You open the door. There is an open door here. You open the door. You encounter a bat. There is an open door here. A bat is nearby! A bat is nearby! The bat closely misses you. You hit the bat but do no damage. The bat hits you but does no damage. The bat completely misses you. You hit the bat. You kill the bat! No target in view! You see here a bat corpse. You encounter an endoplasm. The endoplasm quivers. An endoplasm is nearby! The endoplasm hits you. You completely miss the endoplasm. The endoplasm hits you. x2 You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm misses you. You hit the endoplasm. You kill the endoplasm! No target in view! No target in view! Okay, then. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! Unknown command. You have escaped! ####### #.....# ######.....# #....#.@>..# #.####.....# #.##.'.....+ ########.##.####### ........†.'....+ ##.########.#### #.# #+# There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cola the Barachi Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 30 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic Action || total ---------------------------++------- Attack: Normal || 5 Melee: Long sword || 5 Armour: Leather armour || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 25 | 10 | 0 | 12 | 1 | 35.0 | Dungeon | 35 | 25 | 10 | 0 | 12 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 35 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+