Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 11441279615578833240 95990 cola the Scorcher (level 16, -35/96 HPs) Began as an Octopode Fire Elementalist on Dec 30, 2025. Was a High Priest of Sif Muna. Annihilated by a rockslime (46 damage) ... on level 1 of the Pits of Slime on Dec 31, 2025. The game lasted 01:47:58 (32588 turns). cola the Scorcher (Octopode Fire Elementalist) Turns: 32588, Time: 01:47:59 Health: -35/96 AC: 2 Str: 7 XL: 16 Next: 15% Magic: 36/36 EV: 15 Int: 23 God: Sif Muna [*****.] Gold: 1456 SH: 5 Dex: 21 Spells: 14/47 levels left rFire + . . G - melded +2 broad axe "Samiumek" {venom, rF+ Int+5} rCold + + + (offhand unavailable) rNeg + + . (helmet unavailable) rPois . i - amulet of reflection rElec . I - ring "Xezuex" {rF+ rC++ rN+} rCorr + m - ring of see invisible SInv + A - +6 ring of dexterity Will +.... F - ring of positive energy Stlth ++++ N - ring of resist corrosion HPRegen 0.36/turn e - +5 ring of evasion MPRegen 0.25/turn M - ring of protection from fire (no ring) %: reflection @: about to teleport, yak-form, corroded, on blink cooldown, hasted, very quick A: frigid aura, ice wizardry, boosted hp, almost no armour, amphibious, 8 rings, large, camouflage 1, gelatinous body 1, (nimble swimmer 1), (tentacles) a: Begin Untransformation, Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 1 of the Pits of Slime. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You were an ice-encrusted yak. You visited 5 branches of the dungeon, and saw 22 of its levels. You visited the chambers of the Necropolis 1 time. You collected 2571 gold pieces. You spent 1115 gold pieces at shops. Inventory: Hand Weapons w - the +6 mace "Idwupp" {speed, rC+ Int+2 SInv} (You found it on level 6 of the Dungeon) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. D - the +8 whip "Guerog" {holy, rC++ Str+4} (You took it off an orc on level 9 of the Dungeon) rC++: It greatly protects you from cold. Str+4: It affects your strength (+4). G - the +2 broad axe "Samiumek" (melded) {venom, rF+ Int+5} (You found it on level 11 of the Dungeon) rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Missiles S - 3 throwing nets Jewellery e - a +5 ring of evasion (worn) i - an amulet of reflection (worn) m - a ring of see invisible (worn) A - a +6 ring of dexterity (worn) F - a ring of positive energy (worn) I - the ring "Xezuex" (worn) {rF+ rC++ rN+} (You found it on level 10 of the Dungeon) [ring of positive energy] rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. M - a ring of protection from fire (worn) N - a ring of resist corrosion (worn) Wands k - a wand of mindburst (10) C - a wand of flame (27) H - a wand of light (6) J - a wand of roots (11) P - a wand of paralysis (7) R - a wand of polymorph (7) Scrolls b - 4 scrolls of enchant armour c - 8 scrolls of fog d - a scroll of enchant weapon f - 10 scrolls of identify l - 6 scrolls of brand weapon r - 3 scrolls of teleportation x - 4 scrolls of revelation y - a scroll of amnesia K - a scroll of vulnerability L - a scroll of butterflies Q - a scroll of blinking X - a scroll of poison Potions g - 4 potions of attraction h - 14 potions of curing j - 2 potions of invisibility o - 4 potions of lignification q - 5 potions of heal wounds s - 7 potions of moonshine t - a potion of ambrosia u - a potion of berserk rage v - a potion of enlightenment z - 6 potions of haste B - 2 potions of cancellation E - 3 potions of might O - 2 potions of mutation T - a potion of resistance V - a potion of brilliance Talismans a - a rimehorn talisman (active) n - the inkwell talisman of the Turtledove {Str+5 Dex+3} (You found it on level 3 of the Dungeon) [inkwell talisman] Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Skills: - Level 2.0 Dodging - Level 2.6 Stealth * Level 16.0 Spellcasting * Level 9.5 Conjurations - Level 1.1 Hexes * Level 16.3 Fire Magic - Level 7.0 Air Magic + Level 8.2 Invocations * Level 7.7 Shapeshifting You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 0% 1 b - Scorch Fire 100% 2d9 0% 2 c - Inner Flame Hex/Fire 55% N/A 1% 3 d - Flame Wave Conj/Fire 67% 2d15 1% 4 e - Swiftness Air 50% N/A 1% 3 f - Blink Tloc 36% N/A 4% 2 g - Sticky Flame Fire/Alch 54% 2d10 1% 4 h - Ignition Fire 38% 3d11 24% 8 i - Plasma Beam Fire/Air 32% 2x1d45 3% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Dazzling Flash Hex/Fire 100% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 43% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 25% 2d(4-20) 1% 4 Ignite Poison Fire/Alch 54% N/A 1% 4 Summon Ice Beast Ice/Summ 18% N/A 2% 3 Arcjolt Conj/Air 27% 1d37 2% 5 Kinetic Grapnel Frge 72% 1d6 3% 1 Summon Small Mammal Summ 72% N/A 3% 1 Detonation Catalyst Fire/Alch 54% 2d2 3% 5 Call Imp Summ 36% N/A 4% 2 Grave Claw Necr 36% 2d9 4% 2 Sublimation of Blood Necr 18% N/A 4% 2 Confusing Touch Hex 23% N/A 6% 3 Cigotuvi's Putrefaction Necr/Air 34% N/A 7% 4 Forge Lightning Spire Air/Frge 34% 3d6 7% 4 Vhi's Electric Charge Tloc/Air 68% N/A 7% 4 Call Canine Familiar Summ 18% N/A 9% 3 Launch Clockwork Bee Frge 18% N/A 9% 3 Irradiate Conj/Alch 20% 3d18 12% 5 Silence Hex/Air 18% N/A 16% 5 Conjure Ball Lightning Conj/Air 27% 3x3d8 16% 6 Metabolic Englaciation Hex/Ice 10% N/A 17% 5 Animate Dead Necr 18% N/A 30% 4 Dispel Undead Necr 18% 3d11 30% 4 Eringya's Surprising Cr Summ 18% N/A 30% 4 Leda's Liquefaction Alch/Erth 9% N/A 30% 4 Martyr's Knell Necr/Summ 18% N/A 30% 4 Petrify Alch/Erth 18% N/A 30% 4 Summon Seismosaurus Egg Summ/Erth 18% N/A 30% 4 Summon Mana Viper Hex/Summ 21% N/A 56% 5 Alistair's Intoxication Alch 12% N/A 63% 5 Alistair's Walking Alem Alch/Frge 18% N/A 63% 5 Borgnjor's Vile Clutch Necr/Erth 9% N/A 63% 5 Curse of Agony Necr 18% N/A 63% 5 Spellspark Servitor Conj/Frge 20% N/A 98% 7 Eringya's Noxious Bog Alch 9% 4d6 99% 6 Forge Phalanx Beetle Frge 9% N/A 99% 6 Fortress Blast Frge 24% 6d4 99% 6 Summon Cactus Giant Summ 9% N/A 99% 6 Rimeblight Ice/Necr 9% 2d5 (prima99% 7 Sphinx Sisters Hex/Summ 10% N/A 100% 7 Discord Hex 11% N/A 100% 8 Disjunction Tloc 9% N/A 100% 8 Summon Horrible Things Summ 9% N/A 100% 8 Chain Lightning Conj/Air 27% 3d36 100% 9 Awaken Armour Erth/Frge Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (13/15) Temple (1/1) D:7 Lair (5/5) D:9 Shoals (0/4) Lair:3 Spider (0/4) Lair:2 Slime (1/5) Lair:5 Orc (2/2) D:9 Elf (0/3) Orc:2 Vaults (0/5) D:13 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 *:* D:4 [:(*? D:8 ? Orc:1 * Orc:2 ***[ Innate Abilities, Weirdness & Mutations You are an ice-encrusted yak. You freeze nearby walls in an area that expands as you fight. You can cast Ice magic more easily. Your maximum health is increased. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) (You have tentacles for arms and can constrict up to eight enemies at once.) Message History The azure jelly hits you but does no damage. x2 The acid blob spits acid at you. The splash of acid hits you! You resist. The acid corrodes you! Okay, then. Okay, then. Casting: Scorch (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Scorch (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Casting: Blink (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Plasma Beam (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. A void ooze comes into view. You feel less invigorated. The large slime creature is no longer more vulnerable to fire. The acid blob spits acid at you. The splash of acid hits you! You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You feel much better. The rockslime barely misses you. Two slime creatures merge to form a very large slime creature. The azure jelly attacks as it pursues you! The azure jelly barely misses you. The azure jelly hits you. The azure jelly freezes you! You resist. The azure jelly hits you. x2 The acid blob attacks as it pursues you! The acid blob hits you!! * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The void ooze quivers. Found a stone staircase leading down. The rockslime attacks as it pursues you! The rockslime hits you!!! You die... ........>.. .#. #.........#.... ##........#.... #.....#.......## ...............# #..............# ....#........... ....J..Y.......## .......J....#... ##....J.JJ...#.# #.....J