ASSERT(!invalid_monster_index(mg.foe) || mg.foe == MHITYOU || mg.foe == MHITNOT) in 'mon-place.cc' at line 1321 failed. Version: Dungeon Crawl Stone Soup 0.33.1 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10254989540464217951, deterministic pregen: 1 Command line: /usr/games/crawl-0.33 -name code2828 -rc /dgldir/rcfiles/crawl-0.33/code2828.rc -macro /dgldir/rcfiles/crawl-0.33/code2828.macro -morgue /dgldir/morgue/code2828/ -webtiles-socket /crawl-master/webserver/sockets/code2828:2025-08-16.09:02:09.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /usr/games/crawl-0.33(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x608ae41357be]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.33(_Z13do_crash_dumpv+0x43a) [0x608ae414383a]: do_crash_dump() /usr/games/crawl-0.33(_Z20crash_signal_handleri+0x1fa) [0x608ae4135c9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x792adeecd330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x792adef26b2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x792adeecd27e]: /usr/games/crawl-0.33(+0x4d8c0d) [0x608ae4142c0d]: /usr/games/crawl-0.33(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x608ae4143117]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-0.33(+0x8dce89) [0x608ae4546e89]: /usr/games/crawl-0.33(_Z13place_monster9mgen_databb+0x274) [0x608ae4548344]: place_monster(mgen_data, bool, bool) /usr/games/crawl-0.33(_Z10mons_place9mgen_data+0x1f9) [0x608ae4549219]: mons_place(mgen_data) /usr/games/crawl-0.33(_Z14create_monster9mgen_datab+0x30a) [0x608ae454a50a]: create_monster(mgen_data, bool) /usr/games/crawl-0.33(+0x9744e4) [0x608ae45de4e4]: /usr/games/crawl-0.33(_Z4ouchi16kill_method_typejPKcbS1_bb+0x948) [0x608ae45e2d88]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*, bool, bool) /usr/games/crawl-0.33(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x6f) [0x608ae4619def]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-0.33(+0x4adaab) [0x608ae4117aab]: /usr/games/crawl-0.33(_Z13player_reactsv+0xcb) [0x608ae4615f8b]: player_reacts() /usr/games/crawl-0.33(_Z12world_reactsv+0x79d) [0x608ae48d16ad]: world_reacts() /usr/games/crawl-0.33(+0xc696d0) [0x608ae48d36d0]: /usr/games/crawl-0.33(+0xc6a085) [0x608ae48d4085]: /usr/games/crawl-0.33(main+0x1f7) [0x608ae406b4a7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x792adeeb21ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x792adeeb228b]: /usr/games/crawl-0.33(_start+0x25) [0x608ae406bed5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x0000792adef987a7 in __GI___wait4 (pid=233354, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x0000792adef987a7 in __GI___wait4 (pid=233354, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000608ae4135e6c in call_gdb (file=0x792adf08c4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 206094\000\000\000\000\000\000" #2 0x0000608ae4143858 in do_crash_dump () at dbg-asrt.cc:673 t = 1755339544 dir = "/dgldir/morgue/code2828/" name = "/dgldir/morgue/code2828/crash-code2828-20250816-101904.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(!invalid_monster_index(mg.foe) || mg.foe == MHITYOU || mg.foe == MHITNOT) in 'mon-place.cc' at line 1321 failed." file = 0x792adf08c4e0 <_IO_2_1_stderr_> #3 0x0000608ae4135c9a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {0}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x0000792adeecd27e in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x0000608ae4142c0d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd80d6d7a0 "ASSERT(!invalid_monster_index(mg.foe) || mg.foe == MHITYOU || mg.foe == MHITNOT) in 'mon-place.cc' at line 1321 failed.", assert=true) at dbg-asrt.cc:799 No locals. #10 0x0000608ae4143117 in AssertFailed (expr=expr@entry=0x608ae497fb80 "!invalid_monster_index(mg.foe) || mg.foe == MHITYOU || mg.foe == MHITNOT", file=file@entry=0x608ae4907496 "mon-place.cc", line=line@entry=1321, text=text@entry=0x0) at dbg-asrt.cc:837 mesg = "ASSERT(!invalid_monster_index(mg.foe) || mg.foe == MHITYOU || mg.foe == MHITNOT) in 'mon-place.cc' at line 1321 failed.\000\340\330ր\375\177\000\000\320\330ր\375\177\000\000'\276P\337*y\000\000\000\000\000\000.", '\000' , "*y\000\000\000\000\000\000.", '\000' ... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0xffff00000000, reg_save_area = 0x0}} fileName = #11 0x0000608ae4546e89 in _place_monster_aux (mg=..., leader=leader@entry=0x0, place=..., force_pos=force_pos@entry=false, dont_place=dont_place@entry=false) at mon-place.cc:1321 fpos = {x = 46, y = 34} m_ent = mon = 0x608ae4ec7ca8 montype = blame_prefix = "" #12 0x0000608ae4548344 in place_monster (mg=..., force_pos=force_pos@entry=false, dont_place=dont_place@entry=false) at mon-place.cc:702 monster_rng = {current = {state_ = 1216372047466691190, inc_ = 3641853979720165797, count_ = 9}, previous = 0x0, previous_main = rng::GAMEPLAY} mon_count = tries = allow_ood = want_band = false place = {branch = BRANCH_SWAMP, depth = 1} chose_ood_monster = false create_band = band_size = 1 leader = false band_monsters = {MONS_ROCKSLIME, 32765, 2161567728, 32765, MONS_PROGRAM_BUG, MONS_ELEPHANT_SLUG, MONS_PROGRAM_BUG, MONS_PROGRAM_BUG, MONS_PROGRAM_BUG, MONS_PROGRAM_BUG, MONS_PROGRAM_BUG, 24714, 2161566608, 32765, 3465948928, 3082332327, MONS_FRILLED_LIZARD, MONS_PROGRAM_BUG, 3830994923, 24714} band = mon = priest = band_template = {cls = 3840990280, behaviour = 24714, summoner = 0x608ae4e487c0 , summon_duration = 1, summon_type = 0, pos = {x = -469109385, y = 24714}, range_preferred = -2133399936, range_max = 32765, range_min = 0, foe = 0, flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 1}, god = GOD_NO_GOD, base_type = 3831015736, colour = 24714, proximity = 32, place = {branch = BRANCH_DUNGEON, depth = -829018368}, hd = -1212634969, hp = -2133400537, exp = 32765, extra_flags = {<_enum_bitfield_exponent_base<-1, false>> = {}, flags = 106149656162001}, mname = , non_actor_summoner = , initial_shifter = 538976288, map_mask = 2105376, props = {, std::allocator >, CrawlStoreValue, std::less, std::allocator > >, std::allocator, std::allocator > const, CrawlStoreValue> > >> = std::map with 106150344131646 elements, }, xp_tracking = (XP_UNTRACKED | unknown: 0x8d8e041c)} current_band = #13 0x0000608ae4549219 in mons_place (mg=...) at mon-place.cc:2751 creation = #14 0x0000608ae454a50a in create_monster (mg=..., fail_msg=fail_msg@entry=true) at mon-place.cc:3034 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.33/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.33/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.33/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 6, depth = 1 Level id: Swamp:1 Level build method = random_map_in_depth, level layout type = swamp, absdepth0 = 15 Level vaults: nicolae_swamp_flooded_prison layout_falls_marsh serial_swamp_ruin evilmike_swamp_ruin_house_2 hangedman_swamp_ruin_wall evilmike_swamp_ruin_house_3 nicolae_swamp_tree_isthmus uniq_jorgrun Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (29, 30): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Found two stone staircases leading up. There is a stone staircase leading up here. There is a stone staircase leading up here. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. The slime creature quivers. x2 The slime creature trembles before you. The slime creature quivers. The slime creature trembles before you. x2 The slime creature quivers. The slime creature trembles before you. The slime creature quivers. The slime creature trembles before you. The slime creature quivers. The slime creature trembles before you. The azure jelly quivers. The azure jelly trembles before you. Found a stone staircase leading down. There is a stone staircase leading up here. Found an escape hatch in the floor. Found an escape hatch in the ceiling. There is a stone staircase leading down here. You climb downwards. You hear the sound of toppling stones. There is a stone staircase leading up here. You hear a distant slurping noise. x2 You hear a distant slurping noise. x3 You hear a distant slurping noise. x2 You hear a distant slurping noise. x4 Okay, then. Unknown command. You hear a distant slurping noise. x7 You hear a distant slurping noise. x4 You hear a distant slurping noise. x5 You hear a distant slurping noise. x3 You hear a distant slurping noise. x2 You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. x3 You hear a distant slurping noise. x3 You hear a distant slurping noise. x2 You hear a distant slurping noise. x5 You hear a distant slurping noise. x3 You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. x3 You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. You swap places. Found a viscous altar of Jiyva. Found two items. Found the Compendium of the Meteoric Comitatus. Found three items. Found the Lessons on the Bloody Wyrd. You swap places. Found an encrusted falchion. You pick up Dacov's Codex of Confrontation and begin reading... You add the spell Momentum Strike to your library. You swap places. You swap places. You swap places. Found five items. You pick up the starry gem and feel its impossibly delicate weight in your paws. Press } and ! to see all the gems you have collected. You pick up the slimy rune and feel its power. Press } to see all the runes you have collected. You see here the +6 arbalest "Damnation" {damnation}. You see here the +10 chain mail of Dramatic Exits {^Contam rCorr Str+2}. You see here the granite talisman of Biot {rC- Str+6 Dex+3 SInv}. R - the granite talisman of Biot {rC- Str+6 Dex+3 SInv} You see here the +10 chain mail of Dramatic Exits {^Contam rCorr Str+2}. You swap places. S - the ring of Aczu {rElec rF+ Int+6} T - a +0 tin of tremorstones (2/2) Attack: -) Teeth and claws Press: ? - help, Dir - move target Okay, then. Unknown command. Unknown command. You pick up the Compendium of the Meteoric Comitatus and begin reading... You add the spells Call Imp, Summon Seismosaurus Egg, Arcjolt and Plasma Beam to your library. You swap places. You see here the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+}. U - a +0 sack of spiders You pick up the Lessons on the Bloody Wyrd and begin reading... You add the spell Animate Dead to your library. Okay, then. Okay, then. You see here the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+}. You swap places. Key pressed, stopping explore. Key pressed, stopping explore. Found an escape hatch in the ceiling. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Found a stone staircase leading up. You hear a series of splatters. You swap places. Key pressed, stopping explore. You swap places. Key pressed, stopping explore. You swap places. You swap places. Key pressed, stopping explore. Jiyva gurgles merrily. Key pressed, stopping explore. You swap places. Found a stone staircase leading up. The teleport trap disappears. The great orb of eyes disappears! You swap places. Done exploring. Search for what [Enter for "slime", or ? for help]? @ Unknown command. There is a stone staircase leading up here. You swap places. You swap places. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. You climb upwards. Level annotation: Dissolution There is a stone staircase leading down here. Unknown command. Unknown command. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You swap places. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is a staircase back to the Lair here. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Slime Pits here. Unknown command. Okay, then. Okay, then. What level of the Swamp? (default 1, ? - help) You swap places. You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. You hear a distant slurping noise. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down, spattered with blood here. There is a stone staircase leading up here. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. You hear a distant slurping noise. You hear a distant slurping noise. You enter the shallow water. Moving in this stuff is going to be slow. You hear a distant slurping noise. There is a staircase to the Swamp here. You climb downwards. Welcome to the Swamp! This branch is noisy: sounds don't travel as far here. This branch contains the decaying rune of Zot. Found a stone staircase leading down. There is a staircase back to the Lair here. A bunyip is nearby! There is a stone staircase leading down here. Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The bunyip barely misses you. The bunyip completely misses you. The bunyip barely misses you. Your blazeheart golem punches the bunyip!! The bunyip claws your blazeheart golem!! x2 The bunyip claws your blazeheart golem but does no damage. Your blazeheart golem punches the bunyip. Your blazeheart golem falls apart, revealing its core! Your blazeheart core explodes! The fiery explosion engulfs the bunyip!! You hear a roar! You hear a chilling moan. You hear a roar! Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A lumbering aparatus takes shape within a cloud of fumes. The bunyip is engulfed in blazing flames. Your walking alembic punches the bunyip! Your walking alembic vents fumes. The bunyip dies! Okay, then. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. You are engulfed in a cloud of scalding steam. A will-o-the-wisp comes into view. The will-o-the-wisp gives a chilling moan. A swamp worm comes into view. There is a staircase back to the Lair, spattered with blood here. You climb upwards. Welcome back to the Lair of Beasts! Your mindless puppet stays behind. Level annotation: exclusion: staircase There is a staircase to the Swamp here. You climb downwards. Welcome back to the Swamp! This branch is noisy: sounds don't travel as far here. This branch contains the decaying rune of Zot. A swamp worm comes into view. There is a staircase back to the Lair, spattered with blood here. The will-o-the-wisp blinks! You climb upwards. Welcome back to the Lair of Beasts! Level annotation: exclusion: staircase There is a staircase to the Swamp here. You climb downwards. Welcome back to the Swamp! This branch is noisy: sounds don't travel as far here. This branch contains the decaying rune of Zot. There is a staircase back to the Lair, spattered with blood here. You climb upwards. Welcome back to the Lair of Beasts! Level annotation: exclusion: staircase There is a staircase to the Swamp here. You climb downwards. Welcome back to the Swamp! This branch is noisy: sounds don't travel as far here. This branch contains the decaying rune of Zot. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. The seven-headed hydra closely misses you. The seven-headed hydra barely misses you. The seven-headed hydra completely misses you. The seven-headed hydra bites you! The seven-headed hydra closely misses you. x2 The seven-headed hydra bites you! The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You are yanked forward by the harpoon shot. Found 16 gold pieces. Found a stone staircase leading down. Okay, then. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Alistair's Walking Alembic (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a swamp worm You draw life force from the swamp worm! You feel life coursing into your body. The swamp worm closely misses you. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a swamp worm (moderately wounded) You draw life force from the swamp worm!! You feel life coursing into your body! The swamp worm closely misses you. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a swamp worm (severely wounded) You draw life force from the swamp worm! You feel life coursing into your body. The swamp worm bites you. The will-o-the-wisp blinks! The swamp worm bites you! Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The swamp worm misses you. You enter the shallow water. Moving in this stuff is going to be slow. The swamp worm attacks as it pursues you! The swamp worm closely misses you. x2 The seven-headed hydra attacks as it pursues you! The seven-headed hydra bites you. The seven-headed hydra completely misses you. The seven-headed hydra closely misses you. The seven-headed hydra barely misses you. x2 The seven-headed hydra completely misses you. x2 The swamp worm fires a harpoon shot at you. The harpoon shot hits your blazeheart golem but does no damage. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. The seven-headed hydra is struck by your quills. The seven-headed hydra completely misses you. The seven-headed hydra barely misses you. x2 The seven-headed hydra bites you but does no damage. The seven-headed hydra completely misses you. The seven-headed hydra closely misses you. The seven-headed hydra completely misses you. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! Your blazeheart golem punches the swamp worm!! The swamp worm dies! The foxfire hits your blazeheart golem. Your blazeheart golem resists. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! The swamp worm bites your blazeheart golem but does no damage. The foxfire hits your blazeheart golem. Your blazeheart golem resists. Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A lumbering aparatus takes shape within a cloud of fumes. The foxfire hits your blazeheart golem. Your blazeheart golem resists. The seven-headed hydra is struck by your quills. The seven-headed hydra closely misses you. The seven-headed hydra bites you! The seven-headed hydra completely misses you. The seven-headed hydra closely misses you. The seven-headed hydra completely misses you. The seven-headed hydra bites you! The seven-headed hydra barely misses you. You enter the shallow water. Moving in this stuff is going to be slow. Your blazeheart golem's core grows cold and it stops moving. The seven-headed hydra attacks as it pursues you! The seven-headed hydra completely misses you. x2 The seven-headed hydra misses you. The seven-headed hydra closely misses you. The seven-headed hydra completely misses you. x2 The seven-headed hydra closely misses you. The swamp worm fires a harpoon shot at you. The harpoon shot misses you. The harpoon shot hits your walking alembic! Your walking alembic is yanked forward by the harpoon shot. Your walking alembic collides with you! Your walking alembic is heavily damaged. The seven-headed hydra is struck by your quills. The seven-headed hydra misses you. The seven-headed hydra barely misses you. The seven-headed hydra bites you. The seven-headed hydra completely misses you. x2 The seven-headed hydra misses you. The seven-headed hydra completely misses you. The seven-headed hydra attacks as it pursues you! The seven-headed hydra closely misses you. The seven-headed hydra bites you. The seven-headed hydra completely misses you. The seven-headed hydra bites you! The seven-headed hydra completely misses you. The seven-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The seven-headed hydra completely misses you. Okay, then. Casting: Alistair's Walking Alembic (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Alistair's Walking Alembic (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Unknown command. Casting: Alistair's Walking Alembic (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blazeheart golem fades away. You bind the heart of a blast furnace in slag iron. The seven-headed hydra misses you. x2; The seven-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The seven-headed hydra bites you but does no damage. The seven-headed hydra closely misses you. The seven-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The seven-headed hydra misses you. Your walking alembic punches the swamp worm!! Your walking alembic vents fumes. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! The swamp worm is engulfed in poison gas. The swamp worm is poisoned. The swamp worm misses you. Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a seven-headed hydra (poison gas) You draw life force from the seven-headed hydra! You feel life coursing into your body. The foxfire hits your walking alembic! Your walking alembic resists. The foxfire hits your walking alembic! Your walking alembic resists. The seven-headed hydra bites you but does no damage. The seven-headed hydra barely misses you. The seven-headed hydra bites you but does no damage. The seven-headed hydra closely misses you. The seven-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The seven-headed hydra completely misses you. The seven-headed hydra barely misses you. The swamp worm is engulfed in poison gas. The swamp worm looks even sicker. The swamp worm completely misses you. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a seven-headed hydra (poison gas, lightly wounded) You draw life force from the seven-headed hydra. You feel life coursing into your body. The foxfire hits your walking alembic! Your walking alembic resists. The foxfire hits your walking alembic. Your walking alembic resists. The swamp worm is engulfed in poison gas. The swamp worm looks even sicker. The swamp worm dies! The seven-headed hydra is struck by your quills. The seven-headed hydra misses you. The seven-headed hydra closely misses you. The seven-headed hydra completely misses you. The seven-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The seven-headed hydra closely misses you. The seven-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The seven-headed hydra closely misses you. Your walking alembic punches the will-o-the-wisp but does no damage. Your blazeheart golem punches the seven-headed hydra! The seven-headed hydra bites your blazeheart golem. x3 The seven-headed hydra bites your blazeheart golem! x2 The seven-headed hydra bites your blazeheart golem but does no damage. x2 Your walking alembic barely misses the will-o-the-wisp. The seven-headed hydra bites your blazeheart golem but does no damage. The seven-headed hydra bites your blazeheart golem! The seven-headed hydra bites your blazeheart golem. The seven-headed hydra bites your blazeheart golem but does no damage. The seven-headed hydra bites your blazeheart golem! Your blazeheart golem falls apart, revealing its core! The seven-headed hydra closely misses your blazeheart core. The seven-headed hydra completely misses your blazeheart core. The will-o-the-wisp completely misses your blazeheart core. Your blazeheart core explodes! The fiery explosion engulfs the seven-headed hydra!! The mangrove smoulders and burns. The will-o-the-wisp engulfs your walking alembic but does no damage. Your walking alembic is engulfed in blazing flames. Your walking alembic is destroyed! The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! The seven-headed hydra is engulfed in blazing flames. The foxfire hits you! * * * LOW HITPOINT WARNING * * * The foxfire hits you!! You die... Your shape twists and changes as you die. The will-o-the-wisp gestures. The will-o-the-wisp conjures some marshlight! The seven-headed hydra is engulfed in blazing flames. You rejoin the land of the living... Found 39 gold pieces and a human skeleton. Unknown command. Unknown command. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or H - a +4 ring of protection; > or u - a ring of poison resistance You remove your ring of poison resistance. You fly up into the air. b - a ring of flight (worn) A spriggan rider comes into view. It is wielding a +0 spear. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Unknown command. The spriggan rider completely misses you. The spriggan rider completely misses you. The spriggan rider completely misses you. The spriggan rider completely misses you. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: a spriggan rider, wielding a +0 spear and wearing a +0 buckler Attack! The spriggan rider hits you from afar with a +0 spear!! Your blazeheart golem punches the spriggan rider!! The spriggan rider hits you from afar with a +0 spear! The spriggan rider misses you. The spriggan rider blocks your blazeheart golem's attack. The spriggan rider completely misses you. The spriggan rider closely misses you. Your blazeheart golem punches the spriggan rider! The spriggan rider completely misses you. The spriggan rider completely misses you. Your blazeheart golem barely misses the spriggan rider. The spriggan rider hits you but does no damage. The spriggan rider hits you from afar with a +0 spear!! Your blazeheart golem completely misses the spriggan rider. The spriggan rider closely misses you. The spriggan rider closely misses you. The spriggan rider blocks your blazeheart golem's attack. The spriggan rider hits you from afar with a +0 spear!! The spriggan rider hits you from afar with a +0 spear!! The spriggan rider blocks your blazeheart golem's attack. Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A lumbering aparatus takes shape within a cloud of fumes. The spriggan rider hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The spriggan rider hits your blazeheart golem but does no damage. Your blazeheart golem punches the spriggan rider! Your blazeheart golem's core grows cold and it stops moving. Your blazeheart golem's core flares to life once more. The spriggan rider misses you. The spriggan rider completely misses you. Your blazeheart golem punches the spriggan rider. Your blazeheart golem falls apart, revealing its core! The spriggan rider completely misses your blazeheart core. Your blazeheart core explodes! The fiery explosion engulfs your walking alembic! Your walking alembic resists. The fiery explosion engulfs the spriggan rider!! The spriggan rider dies! The hornet dies! Your walking alembic is engulfed in blazing flames. You hear a shout! You hear an angry buzzing noise. You start resting. Your walking alembic is engulfed in blazing flames. You start resting. A spriggan druid comes into view. It is wielding a +0 quarterstaff. Casting: Alistair's Walking Alembic (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. The spriggan druid casts a spell. The forest starts to sway and rumble! The spriggan druid points at you and mumbles some strange words. The stone arrow hits your walking alembic!! Casting: Martyr's Knell (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Anguish (mildly dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Unknown command. Casting: Anguish (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Anguish (mildly dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your walking alembic punches the spriggan druid. Your walking alembic vents fumes. Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. A root smacks your blazeheart golem from below! A root smacks your lightning spire from below! The spriggan druid is engulfed in poison gas. The spriggan druid is poisoned. The spriggan druid is engulfed in poison gas. The spriggan druid looks even sicker. Your lightning spire shoots out a bolt of lightning at the spriggan druid! The bolt of electricity hits the spriggan druid!! You closely miss the spriggan druid. The spriggan druid is almost dead. A tree reaches out and hits your martyred shade! A root smacks your blazeheart golem from below! Your lightning spire is hit by a branch! The spriggan druid calls out to the beasts of the wild! You scratch the spriggan druid. The spriggan druid is almost dead. The spriggan druid dies! The forest abruptly stops moving. You start resting. An alligator comes into view. Your blazeheart golem's core grows cold and it stops moving. Things that are here: a +0 quarterstaff; a +0 robe; a spriggan corpse The alligator tail-slaps your blazeheart golem but does no damage. The alligator bites your blazeheart golem. The alligator drags your blazeheart golem backwards! An alligator comes into view. Found 20 gold pieces. The alligator tail-slaps your blazeheart golem! The alligator bites your blazeheart golem!! The alligator drags your blazeheart golem backwards! The alligator tail-slaps your blazeheart golem but does no damage. The alligator bites your blazeheart golem. You swap places. Your blazeheart golem's core flares to life once more. The alligator tail-slaps your blazeheart golem! The alligator bites your blazeheart golem. Your blazeheart golem punches the alligator! The alligator tail-slaps your blazeheart golem but does no damage. The alligator bites your blazeheart golem! The alligator tail-slaps your walking alembic. The alligator bites your walking alembic! The alligator drags your walking alembic backwards! Your lightning spire shoots out a bolt of lightning at the alligator! The bolt of electricity hits the alligator! The alligator tail-slaps your blazeheart golem! The alligator bites your blazeheart golem but does no damage. Unknown command. Unknown command. Unknown command. Unknown command. Your lightning spire shoots out a bolt of lightning at the alligator! The bolt of electricity hits the alligator! Your blazeheart golem punches the alligator. Your blazeheart golem falls apart, revealing its core! Your martyred shade wails in agony as it relives its own death. Terrible wounds open up all over the alligator's body! x2 The alligator completely misses your blazeheart core. x2 The alligator tail-slaps your walking alembic but does no damage. The alligator barely misses your walking alembic. You swap places. Your blazeheart core explodes! The fiery explosion engulfs the alligator!! The mangrove smoulders and burns. The fiery explosion engulfs your flayed ghost!! The alligator is engulfed in a cloud of scalding steam. The alligator dies! The alligator completely misses you. The alligator misses you. Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your walking alembic falls apart. Your flayed ghost is engulfed in blazing flames. The alligator tail-slaps you. The alligator bites you! The alligator drags you backwards! You swap places. Your flayed ghost hits the alligator!! The alligator barely misses your flayed ghost. The alligator bites your flayed ghost. The alligator drags your flayed ghost backwards! Your lightning spire shoots out a bolt of lightning at the alligator! The bolt of electricity hits the alligator! The alligator dies! You start resting. Your lightning spire fades away. A bunyip comes into view. The bunyip howls a warning cry! You hear a roar! You hear an angry buzzing noise. x2 Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A lumbering aparatus takes shape within a cloud of fumes. Your blazeheart golem's core grows cold and it stops moving. Your flayed ghost disappears in a puff of smoke! Casting: Alistair's Walking Alembic (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. Casting: Martyr's Knell (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Martyr's Knell (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The bunyip claws your walking alembic!! The bunyip claws your walking alembic. x2 Your walking alembic punches the bunyip! Your walking alembic vents fumes. Your blazeheart golem's core flares to life once more. Your walking alembic punches the bunyip! Your walking alembic vents fumes. Your blazeheart golem punches the bunyip!! Your walking alembic misses the bunyip. The bunyip claws your blazeheart golem!! The bunyip claws your blazeheart golem! x2 Your walking alembic punches the bunyip! Your walking alembic vents fumes. Your blazeheart golem punches the bunyip! Your walking alembic punches the bunyip. Your walking alembic vents fumes. A swamp worm comes into view. Your lightning spire shoots out a bolt of lightning at the swamp worm! The bolt of electricity misses the swamp worm. Your walking alembic punches the bunyip! Your walking alembic vents fumes. The bunyip dies! The swamp worm fires a harpoon shot at you. The harpoon shot hits your lightning spire! The swamp worm fires a harpoon shot at you. The harpoon shot hits your walking alembic! Your walking alembic is yanked forward by the harpoon shot. Your walking alembic punches the swamp worm! Your walking alembic vents fumes. Your walking alembic finishes brewing potions and dispenses them! But you're too far away! Your walking alembic collapses with a clattering noise. Your lightning spire shoots out a bolt of lightning at the swamp worm! The bolt of electricity hits the swamp worm!! The swamp worm dies! You start resting. Magic restored. You start resting. Your blazeheart golem fades away. HP restored. A swamp drake comes into view. Things that are here: a +0 quarterstaff; a +0 robe; a spriggan corpse A swamp drake is nearby! Unknown command. To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or H - a +4 ring of protection; > or b - a ring of flight You remove your +4 ring of protection. u - a ring of poison resistance (worn) Your martyred shade disappears in a puff of smoke! Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A lumbering aparatus takes shape within a cloud of fumes. Your lightning spire fades away. Casting: Alistair's Walking Alembic (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. Your walking alembic closely misses the swamp drake. The swamp drake breathes poison at you. The noxious blast engulfs your blazeheart golem but does no damage. Your walking alembic punches the swamp drake. Your walking alembic vents fumes. Your blazeheart golem's core grows cold and it stops moving. The swamp drake barely misses your walking alembic. Your walking alembic punches the swamp drake! Your walking alembic vents fumes. The swamp drake bites your walking alembic. Your walking alembic punches the swamp drake. Your walking alembic vents fumes. Your blazeheart golem's core flares to life once more. The swamp drake bites your walking alembic. Your blazeheart golem punches the swamp drake!! The swamp drake dies! Your martyred shade disappears in a puff of smoke! Magic restored. You swap places. Things that are here: a +0 quarterstaff; a +0 robe; a spriggan corpse You now have 815 gold pieces (gained 17). Your lightning spire fades away. A swamp worm comes into view. You swap places. Your blazeheart golem fades away. You see here a swamp drake corpse. Things that are here: a +0 spear; a +0 buckler; a spriggan corpse What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! Number of times to repeat, then command key: 10 Enter command to be repeated: What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! Your walking alembic falls apart. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! Jiyva gurgles merrily. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! You hear a distant slurping noise. Found a quarterstaff. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! Casting: Martyr's Knell (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. You hear a distant slurping noise. Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You hear a distant slurping noise. Casting: Forge Lightning Spire (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You call forth a shade to shield your allies. You hear a distant slurping noise. What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! Your blazeheart golem's core grows cold and it stops moving. The swamp worm fires a harpoon shot at you. The harpoon shot hits you! You are yanked forward by the harpoon shot. Your blazeheart golem's core flares to life once more. Your lightning spire shoots out a bolt of lightning at the swamp worm! The bolt of electricity hits your blazeheart golem. Your blazeheart golem resists. The bolt of electricity hits the swamp worm! The bolt of electricity hits the swamp worm!! Your blazeheart golem punches the swamp worm but does no damage. You swap places. The swamp worm closely misses you. The swamp worm completely misses you. You hear a distant slurping noise. The swamp worm completely misses you. Your blazeheart golem closely misses the swamp worm. The swamp worm bites you! The swamp worm completely misses you. Your blazeheart golem punches the swamp worm!! The swamp worm dies! Your lightning spire fades away. Your martyred shade disappears in a puff of smoke! You hear a slurping noise. A bloated husk comes into view. Your blazeheart golem punches the bloated husk. Your blazeheart golem's core grows cold and it stops moving. Your blazeheart golem's core flares to life once more. The bloated husk explodes! The blast of putrescent gases engulfs your blazeheart golem!!! Your blazeheart golem falls apart, revealing its core! The blast of putrescent gases engulfs you!! Your blazeheart core explodes! You start resting. You hear a distant slurping noise. HP restored. You hear a distant slurping noise. You hear a squelching noise. Unknown command. You now have 835 gold pieces (gained 20). Found a stone staircase leading down. A will-o-the-wisp is nearby! There is a stone staircase leading down here. Something bites the jelly! x3 The jelly dies! What are your orders? t - Meow! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You meow for attention! You hear a roar! Casting: Martyr's Knell (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blazeheart golem fades away. You bind the heart of a blast furnace in slag iron. The seven-headed hydra is struck by your quills. The seven-headed hydra completely misses you. The seven-headed hydra misses you. The seven-headed hydra completely misses you. The seven-headed hydra closely misses you. The seven-headed hydra bites you but does no damage. The seven-headed hydra completely misses you. x2 Your blazeheart golem punches the seven-headed hydra!! The seven-headed hydra bites your blazeheart golem. The seven-headed hydra barely misses your blazeheart golem. The seven-headed hydra bites your blazeheart golem. x3 The seven-headed hydra bites your blazeheart golem but does no damage. x2 The seven-headed hydra bites your blazeheart golem. The seven-headed hydra bites your blazeheart golem! The seven-headed hydra bites your blazeheart golem but does no damage. The seven-headed hydra bites your blazeheart golem! x2 Your blazeheart golem falls apart, revealing its core! The seven-headed hydra completely misses your blazeheart core. x2 Your blazeheart core explodes! The fiery explosion engulfs you!! The mangrove smoulders and burns. The fiery explosion engulfs the seven-headed hydra!! The seven-headed hydra is engulfed in blazing flames. You hear a chilling moan. The seven-headed hydra is engulfed in blazing flames. The seven-headed hydra is struck by your quills. The seven-headed hydra bites you! The seven-headed hydra completely misses you. The seven-headed hydra misses you. The seven-headed hydra completely misses you. The seven-headed hydra bites you! The seven-headed hydra bites you. The seven-headed hydra barely misses you. Casting: Forge Blazeheart Golem (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The seven-headed hydra is engulfed in blazing flames. The seven-headed hydra dies! You swap places. You are engulfed in blazing flames. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33.1 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_DOWN repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [code2828] Species: Felid Job: Forgewright HP: 41/111; mods: 0/0 MP: 31/34; mod: 0 Stats: 6 27 21 Position: (45, 36), god: Jiyva (15), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 14 | 5962 | 337/900 Dodging | X | 0 | 0 | 10 | 1650 | 0/356 Stealth | X | 0 | 0 | 2 | 127 | 52/75 Unarmed Combat | X | 0 | 0 | 6 | 1050 | 0/350 Spellcasting | X | 1 | 100 | 13 | 6488 | 780/981 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/25 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 11 | 3628 | 253/675 Translocations | X | 0 | 0 | 0 | 0 | 0/25 Forgecraft | X | 0 | 0 | 11 | 4415 | 402/803 Fire Magic | X | 0 | 0 | 6 | 1248 | 0/416 Ice Magic | X | 0 | 0 | 6 | 1248 | 0/416 Air Magic | X | 0 | 0 | 6 | 1248 | 0/416 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 6 | 1248 | 0/416 Invocations | X | 0 | 0 | 0 | 0 | 0/50 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #33: 1 #144: 11 Attributes: #12: 1528 #13: 693 #22: 1 #47: -1 #49: 3259 Mutations: claws: 1 (innate) fangs: 3 (innate) iridescent scales: 1 see invisible: 1 (innate) strong-willed: 1 sense surroundings: 3 robust: 2 shaggy fur: 3 (innate) jelly absorbing missiles: 1 stealthy paws: 1 (innate) no weapons or thrown items: 1 (innate) no armour: 1 (innate) multi-lived: 1 (innate) Inventory bugs: Equipment: eq slot #10, inv slot #7: amulet "Teedygh" {Acrobat Dex+6} eq slot #9, inv slot #1: ring of flight eq slot #9, inv slot #20: ring of poison resistance }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..#.....~♣♣~~ *♣.v.♣.≈≈. ,~ ~.♣#.~.~~♣~.♣, ..♣~≈≈≈≈.* ~ * <.....~~~~~.♣* ♣♣~~≈≈≈≈. ~ ~ , ~.~~~~~♣~~§~♣ ♣♣≈≈≈≈≈≈♣.♣~~* .♣~v.~~~~~..♣*♣♣≈≈≈≈≈≈≈~~. , ~ .~..♣♣§♣~~~>♣ ♣~..~≈≈≈≈≈≈. *~~ ~ ~~...†~...§§♣ ♣..~.♣♣ ~~~ ~ ~~.~~~.~§§D♣♣ ♣♣9♣♣.♣ ~ * ~~.~.~..§☼○♣ ♣@○°♣♣ *, ~~.~~~~~v§.♣ ♣○..♣ , ~.~~~~♣.vv○♣ ♣○○°♣ ♣.♣ ♣♣.~.♣.~§..♣ ♣♣..♣ ♣.♣ *♣...$~~~~♣♣ ♣.~.♣ ♣.♣ ♣♣ ♣♣~.♣~...♣ ♣♣~.♣ ♣.♣ ♣. ♣..♣♣♣.~. ♣..♣ ♣~♣♣♣ ♣♣~ ♣. ♣♣~♣♣ ♣♣.♣ ♣♣♣♣~♣~♣♣♣.~ ♣ ♣♣. * ♣.♣♣♣.......♣♣♣~ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< fix_slime_vaults: true ice_cave_hard: false grunt_orc_gardens_giant_problem: false slime_fixup_done: true grunt_orc_gardens_store: book shop / jewellery shop necropolis_difficulty: snake grunt_orc_gardens_boss: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>