Dungeon Crawl Stone Soup version 0.34-a0-416-g345f232843 (webtiles) character file. Game seed: 6399701435286675478 21 ckdmsdn the Conjurer (level 2, -1/20 HPs) Began as an Armataur Conjurer on July 21, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:34 (693 turns). ckdmsdn the Conjurer (Armataur Conjurer) Turns: 693, Time: 00:02:34 Health: -1/20 AC: 4 Str: 12 XL: 2 Next: 62% Magic: 2/5 EV: 8 Int: 18 God: Gold: 49 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (100%) d - +0 club rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: mighty A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons d - a +0 club (weapon) Missiles e - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a ring of positive energy (worn) c - a ring of willpower Scrolls c - a scroll of identify {unknown} e - a scroll of poison {unknown} h - a scroll of teleportation {unknown} Potions g - a potion of magic m - a potion of might Skills: - Level 1.3 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 4% N/A 19% 1 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History You stop channelling your searing ray. Found a scroll labelled HODOWU FOASIQISK. The gnoll shouts! The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. Found a dagger and a fuming pink potion. An adder comes into view. The quokka bites you. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 club. The quokka attacks as it pursues you! The quokka barely misses you. The quokka attacks as it pursues you! The quokka barely misses you. The adder hisses angrily. The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * It was a potion of might. You feel very mighty all of a sudden. d -> m - a potion of might The quokka bites you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 69% to hit) You focus your ray upon the quokka. The searing ray hits the quokka! You kill the quokka! The searing ray hits the goblin! You kill the goblin! The searing ray misses the adder. (Press . to maintain the ray.) The searing ray hits the adder. The adder is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The adder bites you. You die... ....... #........ #......... #......... #### #......... ... #!........ #.###......... ........# #.@Sjj........ #..........# #####S#....# #.........[# #.j.#... ............# #.#.....# ..#.........# ###j#.....# ..#.........# ##...#...### .!..........####jj#......# ...........Sj..w.#.....#.# ....<.......##.S.....?...# You could see 2 gnolls, an adder and a ball python. Vanquished Creatures 4 hobgoblins 2 quokkas 3 ball pythons (D:1) 4 bats (D:1) An endoplasm (D:1) 2 frilled lizards (D:1) 2 giant cockroaches (D:1) A goblin (D:2) 3 kobolds (D:1) 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ckdmsdn the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 142 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 161 | D:1 | Reached skill level 4 in Conjurations 321 | D:1 | Learned a level 2 spell: Searing Ray 559 | D:1 | Found a faded altar of an unknown god. 689 | D:2 | HP: 1/20 [quokka (2)] 693 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern D:2: layout_rooms, nicolae_concentric_dashed_squares_mild, minmay_octomino_e4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.1 Conjurations | 4 | 4.1 Dodging | | 1.3 Stealth | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 4 Club || 16 Tailslap || 1 Cast: Magic Dart || 25 Searing Ray || 2 Use: Potion || 1 Stab: Sleeping || 3 Armour: Robe || 38 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 696 | 645 | 51 | 0 | 463 | 2 | 348.0 | Dungeon | 696 | 645 | 51 | 0 | 463 | 2 | 348.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 669 daAuts D:2: 26 daAuts