ckdmsdn Level 1 of the Dungeon (2, -9, D:1) 7 stones (3, -2, D:1) a +0 dagger a goblin corpse (17, -9, D:1) a jackal corpse (18, -8, D:1) a jackal corpse (21, 9, D:1) a +0 sling (26, -11, D:1) a +0 barding Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (3, -9, D:2) a +0 hand axe a +0 leather armour a +0 dagger an orc corpse (3, -8, D:2) a +0 club a goblin corpse (4, -10, D:2) a +0 whip a +0 leather armour (5, -7, D:2) an adder corpse (13, 13, D:2) a book of Conjurations Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (4, 2, D:3) a ball python corpse (4, 3, D:3) a +0 club (4, 7, D:3) the +5 dagger of Siczomm {drain, *Rage Fly rElec Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (unseen)