Dungeon Crawl Stone Soup version 0.34-a0-159-g22e6b53a17 (webtiles) character file. Game seed: 996693849466196148 181 ckdmsdn the Apothecary (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on June 19, 2025. Slain by an iguana (5 damage) ... on level 4 of the Dungeon. The game lasted 00:04:36 (625 turns). ckdmsdn the Apothecary (Deep Elf Conjurer) Turns: 625, Time: 00:04:36 Health: -2/28 AC: 2 Str: 4 XL: 5 Next: 34% Magic: 7/11 EV: 11 Int: 25 God: Gold: 109 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.64/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 109 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery d - an amulet of magic regeneration (worn) e - a ring of ice Scrolls f - a scroll of immolation {unknown} Potions b - a potion of magic c - 3 potions of curing g - a potion of brilliance Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 5.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Olgreb's Toxic Radia Alch 32% N/A 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 56% 2d9 1% 2 Poisonous Vapours Alch/Air 68% 1d3 3% 1 Blink Tloc 6% N/A 16% 2 Call Imp Summ 6% N/A 16% 2 Fulminant Prism Conj/Alch 14% 3d9 13% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Zin Shops: D:3 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading down here. You climb downwards. The ball python barely misses you. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. There is a stone staircase leading up here. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (constricting you, 82% to hit) You focus your ray upon the ball python. The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. Found a fluorescent wand. You now have 109 gold pieces (gained 17). An iguana comes into view. The iguana hisses angrily. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (82% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is moderately wounded. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is heavily wounded. The searing ray misses the iguana. The searing ray hits the iguana. The iguana is severely wounded. You finish channelling your searing ray. The iguana bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an iguana (severely wounded, 82% to hit) You focus your ray upon the iguana. The searing ray hits the iguana. The iguana is almost dead. (Press . to maintain the ray.) The iguana bites you. You die... #.......#...#...##. #.......#...#...##ß #.......+...'...# # ####.#.#.#.#####...### ...................... ##.......#.......... . #................... ....##..>....#.......... #.....l@......###......# #....#.......#<.'[.....# +...............#(.....# #....#.#.#.#.#..#......# #...../...#....##......# ####....###....#####.... ... ......# #.... +... ......+ +.... #..##..# #.... You could see an iguana. Vanquished Creatures A wight (D:4) An iguana (D:4) An orc wizard (D:4) 4 adders 3 dart slugs 2 ribbon worms An orc (D:3) An endoplasm (D:1) 5 hobgoblins A quokka (D:1) 5 ball pythons 2 bats (D:1) 3 giant cockroaches 4 goblins 4 kobolds 8 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ckdmsdn the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 58 | D:1 | Reached skill level 1 in Alchemy 89 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 91 | D:1 | Reached skill level 2 in Alchemy 153 | D:2 | Learned a level 2 spell: Searing Ray 218 | D:2 | Reached skill level 3 in Alchemy 247 | D:3 | Reached XP level 3. HP: 19/19 MP: 7/9 302 | D:3 | Found Zips's Armour Shoppe. 367 | D:3 | Reached skill level 4 in Alchemy 446 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/10 457 | D:3 | Learned a level 4 spell: Olgreb's Toxic Radiance 538 | D:4 | Found a snail-covered altar of Cheibriados. 541 | D:4 | Found a glowing silver altar of Zin. 577 | D:4 | Reached skill level 5 in Alchemy 577 | D:4 | Reached XP level 5. HP: 7/28 MP: 7/11 625 | D:4 | Slain by an iguana Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic, minmay_misc_feat_secret_circle D:2: layout_basic D:3: layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors, serial_park_tiny_2, kennysheep_generic_room_8 D:4: layout_gridville, nicolae_overflow_hidden_temple, minmay_misc_feat_rows, st_stairs_4, minmay_manual_maat Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 3 4 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 55 | 1 || 56 Searing Ray | 5 | 11 || 16 Use: Scroll | 6 | || 6 Potion | 2 | || 2 Armour: Robe | 2 | 10 || 12 Dodge: Dodged | 5 | 5 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 625 | 575 | 50 | 0 | 0 | 4 | 156.2 | Dungeon | 625 | 575 | 50 | 0 | 0 | 4 | 156.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 260 daAuts D:1: 147 daAuts D:4: 110 daAuts D:2: 107 daAuts