cirno999 Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (6, 20, D:1) a +0 short sword (8, -6, D:1) a +0 club (8, -2, D:1) a +0 whip (11, -5, D:1) a hobgoblin skeleton (13, -16, D:1) a bat skeleton (17, -14, D:1) a rat skeleton (20, 6, D:1) a +0 club a gnoll corpse (skeletalised by now) (29, 26, D:1) a +0 dagger (31, 28, D:1) a +0 dagger 2 stones a kobold skeleton (34, -10, D:1) a +0 club a goblin corpse (skeletalised by now) (46, 19, D:1) a bat skeleton (49, 31, D:1) a +0 club a goblin skeleton (61, 5, D:1) a quill talisman Level 2 of the Dungeon (5, -20, D:2) a +0 club (5, -15, D:2) the orb of Qaxahih {Energy, Dex+3 SInv Conj} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (unseen) (5, 3, D:2) a jackal corpse (5, 4, D:2) a jackal corpse a ball python corpse (6, -18, D:2) a There-And-Back Book (7, 1, D:2) a jackal corpse (10, 3, D:2) a +0 spear a gnoll corpse (11, -16, D:2) a +0 dagger (14, 6, D:2) a ribbon worm corpse (15, -16, D:2) a scroll of identify (20, -1, D:2) a frilled lizard corpse