Dungeon Crawl Stone Soup version 0.34-a0-1989-gd38d1f0726 (webtiles) character file. Game seed: 11428385153781465690 758 cirno999 the Conjurer (level 7, -2/51 HPs) Began as a Gnoll Conjurer on Jan 10, 2026. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:07:01 (5227 turns). cirno999 the Conjurer (Gnoll Conjurer) Turns: 5227, Time: 00:07:01 Health: -2/51 AC: 5 Str: 6 XL: 7 Next: 80% Magic: 3/15 EV: 12 Int: 25 God: Gold: 228 SH: 0 Dex: 11 Spells: 14/17 levels left rFire . . . (100%) f - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) h - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ b - +6 ring of intelligence HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: no passive effects @: lethally poisoned (-2 -> -19) A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 228 gold pieces. Inventory: Hand Weapons c - the +0 hand axe of Guile {holy, *Noise rF+ Will++} (You found it on level 2 of the Dungeon) *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Will++: It greatly increases your willpower. It cannot be enchanted further. f - a +0 dagger of venom (weapon) g - a +2 flail of holy wrath Armour a - a +0 robe (worn) e - a +0 troll leather armour {Pargi} h - a +2 pair of gloves (worn) Jewellery b - a +6 ring of intelligence (worn) Talismans d - a medusa talisman Scrolls c - 2 scrolls of identify {unknown} e - a scroll of poison {unknown} h - a scroll of enchant armour {unknown} m - a scroll of blinking {unknown} n - 2 scrolls of vulnerability {unknown} o - 2 scrolls of amnesia {unknown} q - a scroll of enchant weapon {unknown} u - a scroll of teleportation {unknown} Potions g - 2 potions of magic w - 3 potions of heal wounds f - 2 potions of haste {unknown} j - a potion of attraction {unknown} k - a potion of enlightenment {unknown} l - 2 potions of ambrosia {unknown} Skills: + Level 2.7 Fighting + Level 2.7 Short Blades + Level 2.7 Long Blades + Level 2.7 Axes + Level 2.7 Maces & Flails + Level 2.7 Polearms + Level 2.7 Staves + Level 2.7 Ranged Weapons + Level 2.7 Throwing + Level 2.7 Armour + Level 5.4 Dodging + Level 5.0 Stealth + Level 2.7 Shields + Level 2.7 Unarmed Combat + Level 5.7 Spellcasting + Level 7.5 Conjurations + Level 2.2 Hexes + Level 2.2 Summonings + Level 2.2 Necromancy + Level 2.2 Translocations + Level 2.2 Forgecraft + Level 2.2 Fire Magic + Level 2.2 Ice Magic + Level 2.2 Air Magic + Level 2.2 Earth Magic + Level 2.2 Alchemy + Level 3.0 Invocations + Level 2.7 Evocations + Level 2.5 Shapeshifting You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 36% N/A 3% 1 Sublimation of Blood Necr 18% N/A 4% 2 Launch Clockwork Bee Frge 18% N/A 9% 3 Fulminant Prism Conj/Alch 15% 3d10 10% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 (+2d4 10% 4 Eringya's Surprising Cr Summ 18% N/A 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Ru The Shining One Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (70% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin closely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you but does no damage. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 70% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You die... ∆ #+# #.# ... ##.## ##...## #..@..# ∆##S.###.... ....#♣#.#.# #.###.#♣ ...# # #### ..# ... .# #.. # ... You could see a water moccasin. Vanquished Creatures Menkaure (D:4) Pargi (D:3) A howler monkey (D:5) A jelly (D:2) 4 hounds A gnoll bouda (D:4) A drude (D:4) 3 iguanas A clockroach (D:3) 5 gnolls 8 adders A shadow imp (D:5) 2 ufetubi (D:5) 2 dart slugs A ribbon worm (D:2) 4 orcs 6 endoplasms 5 hobgoblins 6 jackals 3 quokkas 6 ball pythons 5 bats 3 frilled lizards 9 goblins 4 kobolds 5 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cirno999 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 316 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/7 1055 | D:2 | Identified the +0 hand axe of Guile {holy, *Noise rF+ | Will++} 1312 | D:2 | Reached skill level 1 in Fighting 1312 | D:2 | Reached skill level 1 in Short Blades 1312 | D:2 | Reached skill level 1 in Long Blades 1312 | D:2 | Reached skill level 1 in Axes 1312 | D:2 | Reached skill level 1 in Maces & Flails 1312 | D:2 | Reached skill level 1 in Polearms 1312 | D:2 | Reached skill level 1 in Staves 1312 | D:2 | Reached skill level 1 in Ranged Weapons 1312 | D:2 | Reached skill level 1 in Throwing 1312 | D:2 | Reached skill level 1 in Armour 1312 | D:2 | Reached skill level 1 in Shields 1312 | D:2 | Reached skill level 1 in Unarmed Combat 1312 | D:2 | Reached skill level 5 in Spellcasting 1312 | D:2 | Reached skill level 1 in Invocations 1312 | D:2 | Reached skill level 1 in Evocations 1312 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/9 1589 | D:2 | Reached skill level 1 in Shapeshifting 1589 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/11 1649 | D:2 | Learned a level 2 spell: Searing Ray 2084 | D:3 | Encountered Pargi 2649 | D:3 | Reached skill level 1 in Hexes 2649 | D:3 | Reached skill level 1 in Summonings 2649 | D:3 | Reached skill level 1 in Necromancy 2649 | D:3 | Reached skill level 1 in Translocations 2649 | D:3 | Reached skill level 1 in Forgecraft 2649 | D:3 | Reached skill level 1 in Fire Magic 2649 | D:3 | Reached skill level 1 in Ice Magic 2649 | D:3 | Reached skill level 1 in Air Magic 2649 | D:3 | Reached skill level 1 in Earth Magic 2649 | D:3 | Reached skill level 1 in Alchemy 2986 | D:3 | Reached XP level 5. HP: 34/37 MP: 1/12 3113 | D:3 | Killed Pargi 3114 | D:3 | Reached XP level 6. HP: 44/44 MP: 5/13 3181 | D:3 | Found a glowing golden altar of the Shining One. 3181 | D:3 | Found a sacrificial altar of Ru. 3655 | D:4 | Encountered Menkaure 3811 | D:4 | Killed Menkaure 3812 | D:4 | Reached skill level 5 in Dodging 3994 | D:4 | Reached XP level 7. HP: 50/50 MP: 13/15 4491 | D:5 | Entered Level 5 of the Dungeon 4708 | D:4 | Reached skill level 5 in Stealth 5226 | D:6 | HP: 2/51 [poisoned by a water moccasin] 5227 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_basic, grunt_decor_cap D:2: layout_loops_ring D:3: layout_basic, gammafunk_temple_overflow_wave, st_stairs_10, minmay_misc_feat_roman, solitary_fountain, uniq_pargi D:4: layout_cave_pools, uniq_menkaure D:5: layout_cave_pools, slow_altar_2, minmay_temple_entry_sparse_star D:6: minmay_angry_zag, layout_loops_corners, index_necropolis_entry_arbor_square, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], enter_ossuary_1, centaur_isle Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 | 2.7 Short Blades | 1 2 | 2.7 Long Blades | 1 2 | 2.7 Axes | 1 2 | 2.7 Maces & Flails | 1 2 | 2.7 Polearms | 1 2 | 2.7 Staves | 1 2 | 2.7 Ranged Weapons | 1 2 | 2.7 Throwing | 1 2 | 2.7 Armour | 1 2 | 2.7 Shields | 1 2 | 2.7 Unarmed Combat | 1 2 | 2.7 Spellcasting | 5 | 5.7 Invocations | 1 2 3 | 3.0 Evocations | 1 2 | 2.7 Shapeshifting | 1 2 | 2.5 Hexes | 1 2 | 2.2 Summonings | 1 2 | 2.2 Necromancy | 1 2 | 2.2 Translocations | 1 2 | 2.2 Forgecraft | 1 2 | 2.2 Fire Magic | 1 2 | 2.2 Ice Magic | 1 2 | 2.2 Air Magic | 1 2 | 2.2 Earth Magic | 1 2 | 2.2 Alchemy | 1 2 | 2.2 Dodging | 5 | 5.4 Stealth | 5 | 5.0 Conjurations | | 7.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 4 || 4 Melee: Dagger | | | 4 || 4 Bite | | | 1 || 1 Cast: Magic Dart | 52 | 71 | 61 || 184 Searing Ray | | 11 | 25 || 36 Drink: Heal wounds | | | 1 || 1 Armour: Robe | 1 | 14 | 17 || 32 Dodge: Dodged | 2 | 14 | 14 || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5234 | 5161 | 73 | 753 | 3514 | 6 | 872.3 | Dungeon | 5234 | 5161 | 73 | 753 | 3514 | 6 | 872.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1438 daAuts D:2: 1271 daAuts D:1: 1065 daAuts D:4: 977 daAuts D:5: 475 daAuts D:6: 7 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+