cikandin Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (0, 7, D:1) a +0 robe (1, -3, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (11, 35, D:1) a quokka skeleton (12, 2, D:1) a ring of resist corrosion (13, 27, D:1) a stone (14, 24, D:1) a +0 leather armour (17, 14, D:1) a ball python skeleton (17, 15, D:1) a +0 club (22, 3, D:1) a sanguine talisman (25, 32, D:1) an amulet of faith (26, -7, D:1) a +0 dagger a goblin skeleton (26, 23, D:1) a ball python skeleton (28, 27, D:1) a +0 short sword (32, 23, D:1) a bat skeleton (40, -3, D:1) a +0 ring mail (42, 21, D:1) a bat skeleton (54, 30, D:1) a ball python corpse (skeletalised by now) (55, 20, D:1) a rat corpse (skeletalised by now) (57, 21, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) an orb of mesmerism (0, 26, D:2) a +0 robe (0, 42, D:2) a +0 leather armour (1, 25, D:2) a hobgoblin corpse (skeletalised by now) (2, 9, D:2) the ring "Mif Effa" {Will+ rCorr AC+4 Str+4 Dex-2} [ring of protection] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (11, 33, D:2) an adder skeleton (13, 13, D:2) an adder skeleton (13, 32, D:2) a ball python skeleton (16, 25, D:2) a hobgoblin skeleton (17, 25, D:2) a +0 dagger a goblin skeleton (25, 30, D:2) a bat skeleton (27, 27, D:2) a quokka skeleton (29, 29, D:2) a +0 robe (34, 31, D:2) a bat skeleton (39, 28, D:2) a +0 dagger a goblin skeleton (46, 19, D:2) a +0 war axe (54, 17, D:2) a +0 flail a gnoll skeleton (54, 21, D:2) a +0 spear (54, 22, D:2) a +0 flail Level 3 of the Dungeon (19, -21, D:3) the scarab talisman of Gitogurgh {Str+2 Int-3 Dex+5} [scarab talisman] Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). (20, -14, D:3) a +0 robe (22, -16, D:3) a +0 leather armour (28, 30, D:3) a +0 robe (34, 21, D:3) a bat skeleton (35, -3, D:3) a +0 robe (35, 20, D:3) a +0 buckler (36, -7, D:3) a frilled lizard corpse (skeletalised by now) (36, 39, D:3) a ring of magical power (38, 36, D:3) a +0 whip (39, -21, D:3) a +0 dagger (41, 19, D:3) a +0 hand axe (41, 20, D:3) a +0 dagger an orc skeleton (42, 2, D:3) a +6 ring of strength (42, 19, D:3) a +0 hand axe a +0 falchion an orc skeleton an orc skeleton (56, 2, D:3) a quokka skeleton Level 4 of the Dungeon (8, -2, D:4) 6 large rocks (8, 4, D:4) a wyvern skeleton (17, -14, D:4) a +0 club a goblin skeleton (18, -2, D:4) a +0 rapier (20, -16, D:4) a +0 plate armour (23, -11, D:4) a +0 giant club (28, 19, D:4) a +0 mace (35, -17, D:4) an adder skeleton (35, -10, D:4) a +0 flail (37, -9, D:4) an amulet of faith a hobgoblin skeleton (37, -5, D:4) a +0 short sword (39, -10, D:4) a +0 flail (40, -10, D:4) a +0 mace (46, -11, D:4) a +0 spear Level 5 of the Dungeon (1, -5, D:5) a +0 giant club (2, -21, D:5) an iguana corpse (skeletalised by now) (3, 13, D:5) a +1 whip of electrocution a +0 club a +0 club a +0 club a +0 leather armour a gnoll corpse (skeletalised by now) (3, 14, D:5) a +0 spear a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (6, 18, D:5) a +0 dagger a +0 robe a +0 short sword a +0 hand axe an orc skeleton (7, 19, D:5) a +0 flail an orc skeleton (8, 6, D:5) 4 large rocks (12, -11, D:5) a +0 battleaxe a +0 ring mail (12, -9, D:5) an iguana skeleton (13, -8, D:5) a parchment of Maxwell's Portable Piledriver (13, 4, D:5) a +2 dire flail of protection a +0 leather armour (18, -17, D:5) a +0 short sword (18, 26, D:5) a +0 arbalest (19, -6, D:5) a +0 sling (29, 20, D:5) a jackal skeleton (30, 27, D:5) a +0 robe (35, 24, D:5) the inkwell talisman of Saplus {Rampage Will+ Stlth+} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (36, 0, D:5) a +0 spear (40, 3, D:5) an adder skeleton (44, -21, D:5) an adder corpse (skeletalised by now) (47, -5, D:5) a +0 robe (51, -4, D:5) an adder corpse (skeletalised by now) Level 6 of the Dungeon (6, -6, D:6) a +0 dagger (11, -30, D:6) a +0 club a +0 animal skin a +0 mace a +0 leather armour a human corpse (14, -31, D:6) a +0 trident a +0 chain mail a +0 war axe a +0 chain mail (15, -31, D:6) a +0 hand axe a +0 leather armour (15, -21, D:6) a +0 club 5 boomerangs a +0 leather armour (18, -4, D:6) a +0 club a boomerang the +0 buckler of Sin {Rampage Will+++ MP+6 Int-4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+++: It greatly increases your willpower. MP+6: It affects your magic capacity (+6). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (18, -3, D:6) a +0 club an orc corpse (skeletalised by now) (19, -4, D:6) a +0 falchion an orc corpse (skeletalised by now) (20, -4, D:6) a +0 whip a +0 robe an orc corpse (skeletalised by now) (21, -5, D:6) a +0 rapier a +0 leather armour the human corpse of Eustachio (skeletalised by now) (22, -5, D:6) a +0 giant club (24, -43, D:6) a scroll of identify (24, -13, D:6) a +0 hand axe (24, -11, D:6) a +0 club a +0 ring mail an orc corpse (25, -45, D:6) a +0 flail an orc corpse (skeletalised by now) (26, -48, D:6) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (30, -38, D:6) a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) (31, -13, D:6) a +0 dagger a +0 robe (33, -6, D:6) a +0 halberd (34, -12, D:6) a +0 club a gnoll corpse (skeletalised by now) (34, -10, D:6) a +0 club a +0 spear a +0 flail a gnoll corpse (skeletalised by now) (34, -9, D:6) a +0 spear (34, -8, D:6) a +0 whip a +0 spear a gnoll corpse (skeletalised by now) (35, -13, D:6) the spore talisman of Qearita {rF+ Str+6 Int-4 Slay-3} [spore talisman] rF+: It protects you from fire. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3).