cikandin Level 1 of the Dungeon (0, 0, D:1) a +0 battleaxe (7, 0, D:1) a jackal corpse (skeletalised by now) (30, 15, D:1) a +0 scale mail (38, -9, D:1) a quokka corpse (skeletalised by now) (41, 4, D:1) a ball python skeleton (49, 7, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (1, -8, D:2) a +0 short sword (5, -14, D:2) a +0 dagger (8, -13, D:2) a rat corpse (skeletalised by now) (19, 14, D:2) a +0 hand axe (20, -11, D:2) a +0 dagger (27, 4, D:2) a quokka skeleton (28, 2, D:2) a +0 dagger a goblin skeleton (31, -10, D:2) a frilled lizard skeleton (33, -20, D:2) an adder corpse (skeletalised by now) (34, 11, D:2) a jackal skeleton (35, 10, D:2) a jackal skeleton (35, 11, D:2) a jackal skeleton (36, 5, D:2) a +0 trident (36, 23, D:2) a rat corpse (skeletalised by now) (40, 14, D:2) a +0 hand axe (45, -9, D:2) a +0 dagger (50, -12, D:2) a +0 dagger (52, -5, D:2) a ring of flight (60, 1, D:2) a +0 dagger a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Hivo Eschi's Armour Shop the +0 hat "Zuc Kigedd" {*Silence rPois rC+} (182 gold) *Silence: It may silence you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. a +0 scale mail (44 gold) a +0 crystal plate armour (660 gold) a +0 ring mail (44 gold) a scarf of repulsion (132 gold) the crystal ball of Wucad Mu {Energy, Mindtap} (1100 gold) Mindtap: Whenever a successful spell causes magic to be channelled from it, it may also drain additional magic from other enemies in sight, with a chance increasing with spell level. the +2 ring mail of Greed {Rampage Regen+ Int+3} (300 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 pair of gloves (49 gold) (0, 0, D:3) a +0 dagger 3 stones (5, -19, D:3) a +0 club a kobold skeleton (7, -14, D:3) a +0 longbow {Fumito} a +0 sling {Chinhae} (7, 7, D:3) a +0 hand axe a +0 scale mail (9, 0, D:3) a +0 whip (9, 9, D:3) a +0 club 4 stones (16, 16, D:3) a hobgoblin corpse (skeletalised by now) (17, 0, D:3) a +0 leather armour (17, 1, D:3) a rat skeleton (19, -8, D:3) a +0 hand axe a staff of fire a hobgoblin skeleton (19, 16, D:3) a quokka corpse (skeletalised by now) (25, 2, D:3) a frilled lizard skeleton (25, 10, D:3) a quokka skeleton (26, 7, D:3) a ball python skeleton (28, 5, D:3) a rat skeleton (35, 11, D:3) a +0 short sword a stone a kobold skeleton (37, 8, D:3) a +0 whip (38, 8, D:3) a +0 spear (40, -6, D:3) a +0 whip 4 stones (40, 2, D:3) a +0 whip a +0 leather armour (42, -2, D:3) a +0 dagger (42, 1, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (0, 2, D:4) a hobgoblin corpse (skeletalised by now) (9, -7, D:4) a +0 dagger a +0 sling a goblin skeleton (11, 8, D:4) a +0 spear (21, 2, D:4) a +2 dagger of flaming (23, -13, D:4) a +0 hand axe (24, -24, D:4) a +0 dagger (25, -9, D:4) the +2 leather armour "Caomp" {+Inv rC+ Dex-2} +Inv: It lets you turn invisible. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (35, -26, D:4) a parchment of Flame Wave (39, 7, D:4) a howler monkey corpse (skeletalised by now)