cikandin Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 0, D:1) a +0 club (2, -24, D:1) a +0 dagger (3, -26, D:1) a +0 scale mail (6, 1, D:1) a ball python corpse (skeletalised by now) (17, -15, D:1) a +0 leather armour (23, 3, D:1) the merfolk skeleton of cikandin (24, 6, D:1) a +0 leather armour (26, -36, D:1) a hobgoblin corpse (skeletalised by now) (26, -6, D:1) a quokka skeleton (29, -19, D:1) a bat skeleton (29, -16, D:1) a jackal skeleton (30, -16, D:1) a ball python skeleton (31, -10, D:1) a quokka skeleton (32, -28, D:1) a quill talisman (35, -14, D:1) a +0 dagger (36, -14, D:1) a jackal skeleton (44, -4, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (7, -3, D:2) a ball python corpse (skeletalised by now) (8, 17, D:2) an adder corpse (9, 19, D:2) a +0 short sword 3 stones (11, 2, D:2) an adder corpse (13, -6, D:2) a bat corpse (skeletalised by now) (22, 14, D:2) an orb of glass (28, -3, D:2) a bat corpse (skeletalised by now) (29, 12, D:2) a bat corpse (skeletalised by now) (32, 15, D:2) a +5 dagger (32, 16, D:2) a +0 club a goblin skeleton (33, 15, D:2) a +0 dagger (36, 2, D:2) a ball python corpse (skeletalised by now) (37, 1, D:2) a ball python corpse (skeletalised by now) (38, 19, D:2) a +0 club