cikandin Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, 24, D:1) a scarab talisman (5, 7, D:1) a frilled lizard corpse (skeletalised by now) (6, 6, D:1) a +0 club (10, 5, D:1) a +0 club a stone a kobold corpse (skeletalised by now) (10, 21, D:1) a +0 whip a kobold skeleton a jackal skeleton (11, 21, D:1) a jackal skeleton (15, 32, D:1) 3 poisoned darts (19, 1, D:1) a ball python corpse (skeletalised by now) (23, 19, D:1) a frilled lizard skeleton (24, 6, D:1) a bat skeleton (24, 20, D:1) a hobgoblin skeleton (26, 14, D:1) a +0 short sword (36, 4, D:1) a bat skeleton (36, 5, D:1) a frilled lizard skeleton (37, 1, D:1) a hobgoblin skeleton (38, 2, D:1) a quokka skeleton (38, 12, D:1) a +0 sling (39, -7, D:1) a +0 hand axe Level 2 of the Dungeon (8, -3, D:2) a +0 robe (9, 18, D:2) a frilled lizard corpse (skeletalised by now) (13, 30, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) (14, 32, D:2) a +0 dagger (16, 32, D:2) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (19, 23, D:2) 2 javelins (20, -2, D:2) the +7 whip "Coomm" {venom, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (21, 23, D:2) an eel talisman (25, 21, D:2) a bat corpse (skeletalised by now) (27, -13, D:2) a +0 pair of boots (28, 4, D:2) a rat corpse (42, 11, D:2) a +0 hand axe (43, 2, D:2) a hobgoblin corpse (skeletalised by now) (48, 16, D:2) a +0 club a goblin corpse (48, 17, D:2) a +0 club 4 stones (50, 15, D:2) a ribbon worm corpse (50, 16, D:2) a scroll of teleportation