Dungeon Crawl Stone Soup version 0.35-a0-295-g2878072334 (webtiles) character file. Game seed: 8639773812949746109 7 cikandin the Conjurer (level 1, 0/13 (14) HPs) Began as a Draconian Conjurer on Apr 25, 2026. Slain by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (305 turns). cikandin the Conjurer (Draconian Conjurer) Turns: 305, Time: 00:01:02 HP: 0/13 (14) AC: 4 Str: 9 XL: 1 Next: 83% MP: 0/3 EV: 11 Int: 18 God: Gold: 10 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) a - scarf {+Inv} rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: lightly drained, invisible (expiring) A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: Evoke Invisibility (28%) You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a scarf of invisibility (worn) b - a +0 cloak Potions g - a potion of magic d - 2 potions of mutation {unknown} Skills: + Level 0.2 Fighting + Level 1.9 Dodging + Level 1.9 Stealth + Level 0.2 Unarmed Combat + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. You encounter a rat. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! The jackal barely misses you. Press: ? - help, Dir - look around, f - activate Confirm evoke: a jackal (will become unable to see you) You feel drained. You fade into invisibility! The jackal misses you. The jackal barely misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal leaves your sight. Okay, then. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. You flicker for a moment. The endoplasm hits you. You die... #.##...#)# #.##.##.# #.##.#.#.# #...r...# #........# ####h#### ######.### #.# # #.# #.### ## ### #)# #...# .## ##.###.## ##..# ..####...#...#######...#### ..+.............@J..gh....+ ..####....>....####....#### .## ##.#.....## #h#.## ## #.##...## #.### # #.###.## #.# #.# ### #.# #.# #.# #.# #.# # #####.# #.# You could see an endoplasm, a jackal (wandering, unable to see you) and a hobgoblin (unable to see you). Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cikandin the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 305 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_loops_corners Action || total ---------------------------++------- Attack: Normal || 26 Melee: Unarmed || 26 Tailslap || 5 Cast: Magic Dart || 10 Ability: Evoke Invisibilit || 1 Stab: Sleeping || 1 Armour: None || 21 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 305 | 305 | 0 | 0 | 217 | 1 | 305.0 | Dungeon | 305 | 305 | 0 | 0 | 217 | 1 | 305.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 305 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+