Dungeon Crawl Stone Soup version 0.35-a0-291-g0a58930ff6 (webtiles) character file. Game seed: 11642080127439231696 387 cikandin the Ducker (level 6, -5/48 HPs) Began as a Merfolk Gladiator on Apr 20, 2026. Slain by an ogre ... wielding a +0 giant club (19 damage) ... on level 4 of the Dungeon. The game lasted 00:06:08 (2965 turns). cikandin the Ducker (Merfolk Gladiator) Turns: 2965, Time: 00:06:08 Health: -5/48 AC: 16 Str: 14 XL: 6 Next: 78% Magic: 6/6 EV: 0 Int: 8 God: Gold: 170 SH: 0 Dex: 17 Spells: 5/5 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) h - +0 crystal plate armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... i - amulet of magic regeneration Stlth (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.50/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 170 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) k - a +0 club Missiles d - 2 throwing nets e - a javelin (quivered) Armour b - a +0 leather armour c - a +0 helmet (worn) g - a +0 plate armour h - a +0 crystal plate armour (worn) Jewellery f - an amulet of dissipation i - an amulet of magic regeneration (worn) j - a ring of positive energy Scrolls c - a scroll of enchant weapon {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of revelation {unknown} k - 4 scrolls of enchant armour {unknown} m - a scroll of fog {unknown} q - a scroll of vulnerability {unknown} u - a scroll of fear {unknown} Potions m - 2 potions of might j - 3 potions of mutation {unknown} l - a potion of ambrosia {unknown} f - a potion of curing {unknown} n - a potion of lignification {unknown} o - a potion of resistance {unknown} p - a potion of attraction {unknown} s - a potion of heal wounds {unknown} t - 2 potions of enlightenment {unknown} Skills: + Level 4.2 Fighting + Level 4.9 Long Blades - Level 2.8 Throwing + Level 1.7 Armour + Level 5.9 Dodging You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 100% 1 Shock Conj/Air 0% 1d3 100% 1 Frozen Ramparts Ice 0% 1d1 100% 3 Fugue of the Fallen Necr 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Teleport Other Tloc 0% N/A 100% 3 Flame Wave Conj/Fire 0% 2d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Petrify Alch/Erth 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Summon Forest Summ/Tloc 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Zin The Shining One Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You encounter an ogre. It is wielding a +0 giant club. The ogre shouts! An ogre is nearby! An ogre is nearby! An ogre is nearby! You closely miss the ogre. The ogre hits you with a +0 giant club. You slash the ogre! The ogre is moderately wounded. The ogre hits you with a +0 giant club. You hit the ogre. The ogre is moderately wounded. The ogre hits you but does no damage. You barely miss the ogre. The ogre is moderately wounded. You slash the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club! You hit the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club. * * * LOW HITPOINT WARNING * * * You barely miss the ogre. The ogre is heavily wounded. You hit the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant club!! You die... .# .# .# .. .# .# ##.## ### ##@O.# #.. ###..#..# #.# #>..## .# #.# #.#..#..# #.##### ##.##....# #.)..)######......#.# #.###.............<.# #.# ########..#####.# #.##### #..# .# You could see an ogre. Vanquished Creatures Sigmund (D:4) A hound (D:4) A jelly (D:4) Terence (D:2) 4 gnolls (D:2) 4 adders 2 ribbon worms (D:2) 3 orcs (D:3) 5 endoplasms 8 hobgoblins 5 quokkas 7 ball pythons 5 bats 4 frilled lizards 13 goblins 11 kobolds 15 rats 90 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cikandin the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 95 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 586 | D:1 | Reached XP level 3. HP: 27/28 MP: 3/3 980 | D:2 | Reached XP level 4. HP: 8/35 MP: 4/4 1875 | D:2 | Encountered Terence 1884 | D:2 | Killed Terence 1885 | D:2 | Reached skill level 5 in Dodging 1885 | D:2 | Reached XP level 5. HP: 34/41 MP: 5/5 2589 | D:4 | Reached skill level 1 in Armour 2657 | D:4 | Encountered Sigmund 2672 | D:4 | Killed Sigmund 2673 | D:4 | Reached XP level 6. HP: 44/48 MP: 6/6 2754 | D:4 | Found a glowing silver altar of Zin. 2754 | D:4 | Found a glowing golden altar of the Shining One. 2754 | D:4 | Found a white marble altar of Elyvilon. 2965 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic, minmay_indecisive_spiral D:2: layout_basic, minmay_tromino_v2, minmay_split_cup_small, uniq_terence D:3: layout_basic D:4: layout_loops_ring, good_gods_mini_temple, uniq_robin, uniq_sigmund Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 3 4 | 4.2 Long Blades | 4 | 4.9 Dodging | 5 | 5.9 Armour | 1 | 1.7 Throwing | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 81 | 168 || 249 Melee: Long sword | 81 | 168 || 249 Throw: Javelin | 1 | || 1 Throwing net | 1 | || 1 Drink: Might | 1 | || 1 Stab: Sleeping | 2 | || 2 Armour: Leather armour | 41 | 15 || 56 Plate armour | | 58 || 58 Crystal plate arm | | 92 || 92 Dodge: Dodged | 62 | 41 || 103 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3012 | 2921 | 91 | 0 | 2181 | 4 | 753.0 | Dungeon | 3012 | 2921 | 91 | 0 | 2181 | 4 | 753.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1051 daAuts D:1: 945 daAuts D:3: 604 daAuts D:4: 411 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+