Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 8658810617199700996 74 chw8291 the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Oct 19, 2025. Mangled by Terence ... wielding a +0 mace (8 damage) ... on level 3 of the Dungeon. The game lasted 00:02:39 (1726 turns). chw8291 the Conjurer (Deep Elf Conjurer) Turns: 1726, Time: 00:02:40 Health: -6/24 AC: 7 Str: 4 XL: 4 Next: 9% Magic: 3/12 EV: 11 Int: 25 God: Gold: 87 SH: 8 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) c - +0 quarterstaff rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +1 cloak rCorr . (100%) d - +2 pair of gloves {Parrying} SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: parry A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons c - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) b - a +1 cloak (worn) d - a +2 pair of gloves of parrying (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of torment {unknown} h - a scroll of fear {unknown} l - a scroll of vulnerability {unknown} m - a scroll of blinking {unknown} n - a scroll of identify {unknown} o - a scroll of immolation {unknown} q - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - 3 potions of curing {unknown} j - a potion of enlightenment {unknown} k - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.7 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 9% 1 Sublimation of Blood Necr 5% N/A 13% 2 Volatile Blastmotes Fire/Tloc 10% 2d10 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Forge Lightning Spire Air/Frge 5% 3d4 63% 4 Olgreb's Toxic Radiance Alch 5% N/A 63% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ? Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of fire resistance (almost dead, 86% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence misses you. You are too injured to fight recklessly! You barely miss Terence. Terence is almost dead. You stop channelling your searing ray. You block Terence's attack. You hit Terence but do no damage. Terence is almost dead. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. Terence misses you. You block Terence's attack. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of fire resistance (almost dead, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is almost dead. You block Terence's attack. You hit Terence but do no damage. Terence is almost dead. Terence completely misses you. Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." # #. #.#### #<...## #.@@..# #.......# #.......# ..........# ###......#..: #.......#### #.......# #.......# You could see Terence. Vanquished Creatures A bombardier beetle (D:2) An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 4 endoplasms (D:1) A hobgoblin (D:2) 2 jackals (D:2) 3 quokkas (D:1) 2 ball pythons 2 bats (D:2) 5 frilled lizards (D:2) 3 goblins 4 kobolds (D:1) A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chw8291 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 187 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/8 190 | D:1 | Learned a level 2 spell: Searing Ray 624 | D:1 | Found Huveatwu's Magic Scroll Shoppe. 904 | D:1 | Found a faded altar of an unknown god. 1231 | D:2 | Reached skill level 5 in Conjurations 1231 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1455 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1675 | D:2 | Noticed Terence 1724 | D:3 | HP: 1/24 [Terence/+0 mace (2)] 1726 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_loops_corners, serial_shops, nicolae_shop_targeted, shapermc_ecumenical_altar_pompeii D:2: layout_basic, minmay_lizard_pond, uniq_terence D:3: cheibrodos_thug_alley, layout_rooms, chequers_temple_overflow_minitemple, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 11 || 11 Melee: Quarterstaff | | 11 || 11 Cast: Magic Dart | 60 | 22 || 82 Searing Ray | | 3 || 3 Armour: Robe | 2 | 12 || 14 Dodge: Dodged | 1 | 18 || 19 Block: Other | | 5 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1726 | 1631 | 95 | 101 | 1306 | 3 | 575.3 | Dungeon | 1726 | 1631 | 95 | 101 | 1306 | 3 | 575.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1170 daAuts D:2: 536 daAuts D:3: 18 daAuts