Dungeon Crawl Stone Soup version 0.34-a0-1802-ga9a8b13fb6 (webtiles) character file. Game seed: 11127698035901651344 1523332 choicnc the End of an Era (level 27, -8/247 (273) HPs) Began as a Mountain Dwarf Fighter on Dec 13, 2025. Was the Champion of Qazlal. Killed by divine providence ... invoked by a daeva (10 damage) ... on level 13 of a ziggurat on Dec 14, 2025. The game lasted 06:15:57 (92242 turns). choicnc the End of an Era (Mountain Dwarf Fighter) Turns: 92242, Time: 06:15:58 HP: -8/247 (273) AC: 49 Str: 44 XL: 27 MP: 0/53 EV: 17 Int: 14 God: Qazlal [******] Gold: 16815 SH: 40 Dex: 17 Spells: 7/78 levels left rFire + + + (20%) a - +9 broad axe (spect) rCold + + + (20%) h - +2 tower shield {Reflect} rNeg + + + (0%) x - +12 golden dragon scales rPois ∞ (0%) O - +2 hat {Will+} rElec + (33%) R - scarf of Okawaru's Hatred {rC+ rF+, Will+ Int+3 Dex+3} rCorr + (50%) k - +2 pair of gloves {Parrying} SInv + l - +2 pair of boots {Rampage} Will +++++ P - amulet of Xom's Recklessness {Reflect Fly Regen+ Dex+5 SH+5 Stlth-} Stlth u - ring "Adweah" {rElec rCorr Str+5} HPRegen 1.41/turn M - ring of the Secret Heavens {rF+ rC+ Str+8 SInv} MPRegen 0.33/turn o - talisman of death %: repel missiles, reflection, rampage @: death-form, protected from electricity, flying, glowing, studying 9 skills, silenced, lightly drained A: vile attack, siphon essence, torment immunity, no potions, accursed, runic magic, artefact enchanting, fangs 1, poison resistance, sturdy frame 1, ephemeral shield }: 15/15 runes: decaying, serpentine, slimy, silver, golden, iron, obsidian, icy, bone, abyssal, demonic, glowing, magical, fiery, dark a: Siphon Essence (0%), Renounce Religion (0%) You were on level 13 of a ziggurat. You worshipped Qazlal. Qazlal was exalted by your worship. You were an undying horror. You visited 18 branches of the dungeon, and saw 88 of its levels. You visited Pandemonium 3 times, and saw 19 of its levels. You visited the Abyss 2 times. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You visited 2 ziggurats (completing 1), and saw 40 of their levels. You also visited: Sewer, Ossuary, Gauntlet, Ice Cave and Wizlab. You collected 22388 gold pieces. You spent 5573 gold pieces at shops. Innate Abilities, Weirdness & Mutations You are an undying horror. Your melee attacks drain, slow and weaken victims. You can torment nearby foes to heal from their wounds. You are immune to unholy pain and torment. You cannot drink. You recover more slowly from Doom and Banes. Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. You have very sharp teeth. You are resistant to poisons. (rPois) Your movements are slightly less encumbered by armour. (ER -2) A shield forms around you when casting spells or using Invocations. (SH +7) Skills: O Level 27 Fighting O Level 27 Axes - Level 10.0 Throwing O Level 27 Armour - Level 16.5 Dodging O Level 27 Shields * Level 26.4 Spellcasting - Level 18.0 Translocations - Level 17.1 Forgecraft - Level 21.0 Fire Magic O Level 27 Ice Magic - Level 7.7 Air Magic - Level 16.0 Earth Magic O Level 27 Invocations - Level 10.5 Evocations - Level 26.0 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Vhi's Electric Charg Tloc/Air 100% N/A 1% 4 b - Forge Phalanx Beetle Frge 30% N/A 1% 6 c - Manifold Assault Tloc 31% N/A 1% 7 d - Hellfire Mortar Fire/Erth/Frge 31% 4d12 1% 7 e - Diamond Sawblades Frge 30% 4d7 1% 7 f - Awaken Armour Erth/Frge 100% N/A 1% 4 g - Rending Blade Conj/Frge 42% 2d9 1% 4 h - Gell's Gavotte Tloc 31% 2d(25-37) 1% 6 i - Passage of Golubria Tloc 62% N/A 0% 4 j - Polar Vortex Ice 38% 12d5* 3% 9 k - Ignition Fire 33% 3d10 3% 8 l - Blink Tloc 100% N/A 0% 2 p - Passwall Erth 59% N/A 0% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 100% 2d20 0% 1 Construct Spike Launche Frge 100% 2d7 0% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 0% 2 Lesser Beckoning Tloc 100% N/A 0% 2 Scorch Fire 100% 2d9 0% 2 Launch Clockwork Bee Frge 60% N/A 0% 3 Maxwell's Portable Pile Tloc 62% (3-9)d6 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Hoarfrost Cannonade Ice/Frge 34% 3d8/3d16 0% 5 Foxfire Conj/Fire 100% 2x1d9 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Shock Conj/Air 100% 1d9 1% 1 Momentum Strike Conj/Tloc 86% 3d10 1% 2 Static Discharge Conj/Air 58% 3-6/arc 1% 2 Hailstorm Conj/Ice 54% 3d11 1% 3 Inner Flame Hex/Fire 47% N/A 1% 3 Stone Arrow Conj/Erth 80% 3d12 1% 3 Summon Ice Beast Ice/Summ 54% N/A 1% 3 Swiftness Air 40% N/A 1% 3 Airstrike Air 20% 2d(3-19) 1% 4 Brom's Barrelling Bould Conj/Erth 40% 2d8 1% 4 Dimensional Bullseye Hex/Tloc 21% N/A 1% 4 Flame Wave Conj/Fire 47% 2d12 1% 4 Forge Lightning Spire Air/Frge 52% 3d8 1% 4 Ignite Poison Fire/Alch 47% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 42% 2d11 1% 4 Iskenderun's Mystic Bla Conj/Tloc 43% 2d10 (+2d51% 4 Leda's Liquefaction Alch/Erth 20% N/A 1% 4 Petrify Alch/Erth 20% N/A 1% 4 Sticky Flame Fire/Alch 47% 2d9 1% 4 Summon Seismosaurus Egg Summ/Erth 40% N/A 1% 4 Alistair's Walking Alem Alch/Frge 42% N/A 1% 5 Detonation Catalyst Fire/Alch 47% 2d9 1% 5 Fireball Conj/Fire 23% 3d11 1% 5 Freezing Cloud Conj/Ice/Air 25% 6-21 1% 5 Lee's Rapid Deconstruct Erth 29% 3d15* 1% 5 Metabolic Englaciation Hex/Ice 27% N/A 1% 5 Nazja's Percussive Temp Frge 30% 4d9 1% 5 Summon Forest Summ/Tloc 21% N/A 1% 5 Dispersal Tloc 31% N/A 1% 6 Forge Monarch Bomb Fire/Frge 32% 4d13 1% 6 Fortress Blast Frge 80% 6d25 1% 6 Plasma Beam Fire/Air 28% 2x1d40 1% 6 Sculpt Simulacrum Ice/Alch 27% N/A 1% 6 Ozocubu's Refrigeration Ice 38% 4d15 1% 7 Splinterfrost Shell Ice/Frge 34% 6d13 1% 7 Kiss of Death Conj/Necr 72% 2d10 2% 1 Magic Dart Conj 72% 1d6 2% 1 Slow Hex 72% N/A 2% 1 Soul Splinter Necr 72% N/A 2% 1 Summon Small Mammal Summ 72% N/A 2% 1 Mephitic Cloud Conj/Alch/Air 25% N/A 2% 3 Borgnjor's Vile Clutch Necr/Erth 20% N/A 2% 5 Call Imp Summ 36% N/A 3% 2 Jinxbite Hex 36% 2d2 3% 2 Mercury Arrow Conj/Alch 36% 2d7 3% 2 Searing Ray Conj 36% 2d5 3% 2 Cigotuvi's Putrefaction Necr/Air 29% N/A 4% 4 Starburst Conj/Fire 23% 6d8 4% 6 Call Canine Familiar Summ 18% N/A 8% 3 Fugue of the Fallen Necr 18% N/A 8% 3 Gloom Hex/Necr 36% N/A 8% 3 Tukima's Dance Hex 18% N/A 8% 3 Vampiric Draining Necr 18% 2d7 8% 3 Rimeblight Ice/Necr 27% 2d7 (prima9% 7 Arcjolt Conj/Air 14% 1d24 14% 5 Silence Hex/Air 14% N/A 14% 5 Bombard Conj/Erth 20% 9d4 14% 6 Anguish Hex/Necr 9% N/A 24% 4 Animate Dead Necr 18% N/A 24% 4 Cause Fear Hex 9% N/A 24% 4 Dispel Undead Necr 18% 3d11 24% 4 Eringya's Surprising Cr Summ 18% N/A 24% 4 Fulminant Prism Conj/Alch 9% 3d7 24% 4 Martyr's Knell Necr/Summ 18% N/A 24% 4 Olgreb's Toxic Radiance Alch 18% N/A 24% 4 Malign Gateway Summ/Tloc 21% N/A 45% 7 Spellspark Servitor Conj/Frge 21% N/A 54% 7 Alistair's Intoxication Alch 12% N/A 56% 5 Curse of Agony Necr 18% N/A 56% 5 Irradiate Conj/Alch 9% 3d14 56% 5 Summon Mana Viper Hex/Summ 18% N/A 56% 5 Yara's Violent Unravell Hex/Alch 9% 3d6 56% 5 Conjure Ball Lightning Conj/Air 14% 3x3d6 61% 6 Death Channel Necr 9% N/A 98% 6 Eringya's Noxious Bog Alch 9% 4d6 98% 6 Summon Cactus Giant Summ 9% N/A 98% 6 Haunt Necr/Summ 9% N/A 100% 7 Orb of Destruction Conj 9% 9d6 100% 7 Sphinx Sisters Hex/Summ 9% N/A 100% 7 Disjunction Tloc 31% N/A 10% 8 Platinum Paragon Frge 30% 4d16 92% 9 Lehudib's Crystal Spear Conj/Erth 20% 10d6 99% 8 Borgnjor's Revivificati Necr 9% N/A 100% 8 Discord Hex 9% N/A 100% 8 Fulsome Fusillade Conj/Alch 9% (3-5)d7 100% 8 Infestation Necr 9% N/A 100% 8 Maxwell's Capacitive Co Air 20% ∞ 100% 8 Summon Horrible Things Summ 9% N/A 100% 8 Dragon's Call Summ 9% N/A 100% 9 Inventory: Hand Weapons a - a +9 spectral broad axe (weapon) b - the +8 eveningstar of Zinym {holy, rPois Will- Int+5} (You found it on level 1 of the Snake Pit) rPois: It protects you from poison. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). It can be maximally enchanted to +9. t - a +4 triple crossbow of flaming Missiles c - 4 javelins (quivered) g - 9 throwing nets r - 18 silver javelins z - 17 darts of disjunction Armour e - the +0 helmet "Fiurafe" {Light, rF+ rN+ Int-5 Ice} (You found it on level 3 of a ziggurat) rF+: It protects you from fire. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Ice: It increases the power of your Ice spells. It can be maximally enchanted to +2. h - a +2 tower shield of reflection (worn) k - a +2 pair of gloves of parrying (worn) l - a +2 pair of boots of rampaging (worn) q - the +9 scales of the Dragon King {Command, rPois rF+ rC+} (You found it on level 7 of a ziggurat) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. w - the +11 chain mail of Tartarus {*Slow rC+ Str+3 Int+3} (You found it on level 11 of a ziggurat) *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. x - +12 golden dragon scales (worn) O - a +2 hat of willpower (worn) R - the scarf of Okawaru's Hatred (worn) {rC+ rF+, Will+ Int+3 Dex+3} (You acquired it on level 9 of the Dungeon) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Jewellery d - the amulet of the Hero {rC+ Will+ Regen+ Int+2} (You found it on level 2 of a ziggurat) [amulet of regeneration] rC+: It protects you from cold. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). f - the amulet of Peace {Acrobat rElec Dex+3} (You took it off a tengu reaver on level 5 of the Vaults) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). i - the ring of Agnosticism {Wiz Int+4} (You found it on level 4 of a ziggurat) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+4: It affects your intelligence (+4). j - the ring "Suelim" {Will+ Int+2 Dex-4 Slay+4} (You found it on level 7 of a ziggurat) [ring of slaying] Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). m - the amulet of Atawnu {rF++ rC+ RegenMP+ rCorr Str-2} (You found it on level 6 of the Dungeon) [amulet of magic regeneration] rF++: It greatly protects you from fire. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). n - the ring of the Hare {EV+10} (You found it on level 17 of a ziggurat) [ring of evasion] EV+10: It affects your evasion (+10). p - the ring of Shadows {Umbra +Inv Stlth+} (You found it on level 26 of a ziggurat) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. s - the amulet of the Distant Future {Alch+ rElec Dex+2} (You found it on level 8 of a ziggurat) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). u - the ring "Adweah" (worn) {rElec rCorr Str+5} (You found it on level 20 of a ziggurat) [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). v - the ring "Nauraen" {rC+ Will+ Str+2 Int+3} (You found it on level 9 of a ziggurat) [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). A - the ring of the Good {rN+ rCorr Int+7} (You found it on level 7 of Tartarus) [ring of resist corrosion] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). E - the ring "Gyun" {rC+ rN+ Slay+6} (You bought it in a shop on level 2 of the Orcish Mines) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). F - the ring "Osukk" {rF+ rC+ Will+ EV+5} (You bought it in a shop on level 2 of the Orcish Mines) [ring of evasion] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. EV+5: It affects your evasion (+5). G - the ring "Gyru" {rPois Str-2 Int+10 Dex+5} (You found it on level 25 of a ziggurat) [ring of intelligence] rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+10: It affects your intelligence (+10). Dex+5: It affects your dexterity (+5). H - the ring "Ezots" {rC+ rN+ Str+6 Stlth+} (You took it off a deep elf archer on level 3 of the Elven Halls) [ring of strength] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. J - the ring of the Water Diviner {rElec rF++ rC+ rN+ Int-4} (You found it on level 1 of the Crypt) [ring of positive energy] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). M - the ring of the Secret Heavens (worn) {rF+ rC+ Str+8 SInv} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of strength] rF+: It protects you from fire. rC+: It protects you from cold. Str+8: It affects your strength (+8). SInv: It lets you see invisible. P - the amulet of Xom's Recklessness (worn) {Reflect Fly Regen+ Dex+5 SH+5 Stlth-} (You found it in the Necropolis) [amulet of reflection] Reflect: It reflects blocked missile attacks. Fly: It grants you flight. Regen+: It increases your rate of health regeneration. Dex+5: It affects your dexterity (+5). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. Q - the ring "Zom Ydo" {rC+ rCorr Int+4} (You took it off a vault warden on level 5 of the Vaults) [ring of protection from cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). U - the ring "Gaubrupn" {+Blink rN+ Will+ Dex+2} (You found it in the Necropolis) [ring of willpower] +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). V - the ring of Wures {Fly rCorr Str+4 Int+3} (You found it on level 3 of the Elven Halls) [ring of resist corrosion] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). W - the amulet "Byckey" {rPois rF- Will+++ Regen+ Stlth-} (You found it on level 3 of the Elven Halls) [amulet of regeneration] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. Talismans o - a talisman of death (worn) Wands a - a wand of flame (89) f - a wand of mindburst (67) p - a wand of polymorph (36) d - a wand of digging (8) e - a wand of paralysis (51) c - a wand of iceblast (48) b - a wand of quicksilver (23) Scrolls p - 16 scrolls of poison x - 26 scrolls of amnesia a - 19 scrolls of enchant armour W - 3 scrolls of brand weapon S - 10 scrolls of silence b - 24 scrolls of blinking s - 8 scrolls of butterflies N - 19 scrolls of noise r - 12 scrolls of revelation I - 23 scrolls of immolation i - 93 scrolls of identify g - 13 scrolls of fog t - 43 scrolls of teleportation V - 15 scrolls of vulnerability f - 17 scrolls of fear w - 19 scrolls of enchant weapon T - 3 scrolls of torment Potions m - 23 potions of might M - 27 potions of mutation r - 10 potions of resistance B - 10 potions of berserk rage b - 17 potions of brilliance h - 4 potions of haste w - 24 potions of heal wounds c - 43 potions of curing p - 21 potions of moonshine L - 18 potions of lignification A - 10 potions of attraction g - 15 potions of magic e - 11 potions of enlightenment a - 16 potions of ambrosia i - 5 potions of invisibility C - 5 potions of cancellation Miscellaneous g - a +5 condenser vane h - a +5 box of beasts i - a +5 lightning rod (4/4) j - a +5 phantom mirror k - a +5 Gell's gravitambourine (1/2) l - a +1 figurine of a ziggurat Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (5/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:2 Tomb (3/3) Crypt:3 Depths (4/4) D:15 Hell (visited) Dis (7/7) Hell Geh (7/7) Hell Coc (7/7) Hell Tar (7/7) Hell Zot (5/5) Depths:4 Sewer (visited) Ossuary (visited) IceCv (visited) WizLab (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:5 = D:11 [ Orc:2 :[(=! Elf:1 :( Snake:1 :=: Snake:2 (: Vaults:1 ( Vaults:4 :[ Vaults:5 ? Crypt:3 * Depths:2 :: Depths:3 :[ Depths:4 :( Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Pandemonium: Depths:2 Depths:3 ▓..≈≈......≈....W333 ▓..≈≈≈.≈).°.L.XXXv33 ▓∩.≈.....).§.2°..*.2 ▓≈.≈≈.....≈≈§.XAvGO9 ▓≈.≈≈.≈..)..─X°X*.6. ▓.≈.≈≈.ß.ßL