choicnc the Dungeon (3, 1, D) a +0 shortbow (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of the Final Tables {rPois rC+ Dex-4} [lupine talisman] rPois: It protects you from poison. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (61, 0, D) a +0 hand axe (61, 2, D) a +2 heavy shortbow a +0 chain mail (61, 8, D) a +2 heavy orcbow (61, 17, D) a +0 dagger a +0 robe (61, 26, D) 4 potions of heal wounds (62, 0, D) a +0 dagger (62, 1, D) a +1 chain mail of cold resistance (62, 2, D) a +1 halberd of protection (62, 4, D) a +3 battleaxe of electrocution a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 16, D) a +2 partisan of flaming (62, 26, D) a staff of cold (unseen) (62, 27, D) the +4 broad axe "Qeremul" {heavy, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (63, 0, D) a +0 falchion (63, 22, D) a +0 mace (63, 26, D) a +4 ring of slaying (63, 27, D) a ring of magical power (64, 10, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (64, 16, D) a staff of earth (64, 22, D) a boulder beetle corpse (64, 26, D) a +2 great mace of protection (unseen) (64, 27, D) the +6 plate armour of Pazitzuil {rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (65, 26, D) a +1 vampiric battleaxe (unseen) (65, 32, D) a +0 trident a throwing net (66, 29, D) a +0 shortbow (68, 0, D) a +0 morningstar a +3 mace of protection (69, 0, D) a +0 long sword of electrocution (70, 8, D) a +0 leather armour the +10 battleaxe "Xappe" {heavy, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (70, 11, D) a +0 glaive (70, 12, D) a +4 spectral quarterstaff (71, 16, D) a +0 glaive of pain (71, 32, D) a sky beast corpse (72, 8, D) a +2 heavy quarterstaff (72, 9, D) a staff of cold (72, 16, D) a +5 sling a +5 shortbow a +5 orcbow a +5 hand cannon a +5 arbalest (72, 18, D) a +0 rapier a +0 robe (72, 20, D) a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (72, 21, D) a +0 robe (72, 22, D) a +0 short sword (72, 26, D) a +6 ring of strength (72, 32, D) a sky beast corpse (73, 16, D) a +0 rapier (73, 17, D) a +0 short sword (73, 28, D) a hippogriff corpse (73, 29, D) a sky beast corpse