choicnc the Dungeon (0, 33, D) a +0 robe of cold resistance (0, 50, D) a staff of conjuration (0, 52, D) a +0 arbalest a +2 robe of cold resistance (1, 32, D) a +0 longbow 5 large rocks a +2 vampiric war axe the staff of Umadghil {rC+ Dex+2 Ice Air} [staff of cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. a naga corpse (skeletalised by now) (1, 35, D) a +0 longbow (1, 51, D) a +2 helmet of see invisible (1, 54, D) a +5 vampiric spear 2 javelins a +0 leather armour a +1 short sword of venom a +0 arbalest (2, 15, D) a staff of fire (2, 16, D) a +1 mace of protection (2, 33, D) a +0 leather armour a +0 arbalest a +0 short sword a +1 barding of stealth a +0 arbalest +0 fire dragon scales the +10 rapier of Embarrassment {elec, *Noise Str+4 Dex+4} *Noise: It may make a loud noise when swung. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). a yaktaur corpse (skeletalised by now) (2, 50, D) the maw talisman of the Original Sin {rElec rF+++ Int-2 Dex-5} [maw talisman] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Int-2: It affects your intelligence (-2). Dex-5: It affects your dexterity (-5). (2, 51, D) a book of Wicked Creation a ring of resist corrosion (2, 52, D) 3 large rocks a +0 orcbow a +0 arbalest a staff of alchemy a book of the Warp an amulet of guardian spirit a +0 arbalest a stone giant corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 16, D) a book of Annihilations (3, 32, D) a +0 orcbow a +0 leather armour a yaktaur corpse (skeletalised by now) (3, 34, D) a +1 heavy spear a +0 arbalest a +0 morningstar of holy wrath the +6 dire flail of Blood-Lust {drain, *Rage rC+ Will+ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a stone giant corpse (skeletalised by now) (3, 35, D) the staff "Dragonbane" {rElec Will++ Str-2 SInv Tloc Air} [staff of air] rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). SInv: It lets you see invisible. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. the +7 plate armour of Dust Devil {rN+} rN+: It protects you from negative energy. (3, 36, D) a +0 longbow an elf corpse (skeletalised by now) (3, 50, D) a +0 arbalest a +0 orcbow (3, 52, D) a +4 ring of slaying (3, 54, D) a +0 shortbow a +0 battleaxe a naga corpse (skeletalised by now) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 7, D) an orb of mayhem an orb of guile (4, 14, D) a book of the Earth (4, 15, D) a book of Beasts (4, 16, D) a dragon-coil talisman (4, 32, D) an amulet of guardian spirit (4, 33, D) a +0 leather armour a +0 longbow a +3 shortbow of flaming (4, 49, D) a +0 mace (4, 50, D) the +2 Maxwell's thermic engine {flame, freeze, rev} a +0 shortbow a +0 robe a book of Power a +0 war axe a naga corpse (skeletalised by now) (4, 52, D) a +0 scimitar a +0 longbow a +0 arbalest a naga corpse (skeletalised by now) a centaur corpse (skeletalised by now) (5, 14, D) the ring "Gitexzag" {rPois rF-- rC+ Dex+2 SInv Ice} [ring of ice] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (5, 15, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. the +2 robe of Weimen {Will+} Will+: It increases your willpower. (5, 16, D) a +2 cloak of willpower (5, 31, D) a +0 leather armour 3 javelins a +0 spear a merfolk corpse (skeletalised by now) (5, 32, D) a ring of protection from fire a ring of willpower 4 large rocks a cyclops corpse (skeletalised by now) (5, 33, D) the ring of Osimacwu {rPois Wiz Dex+3} [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). a merfolk corpse (skeletalised by now) (5, 35, D) a +0 leather armour a javelin a +0 orcbow a staff of death (5, 37, D) 4 large rocks a stone giant corpse (skeletalised by now) (5, 49, D) a +0 arbalest (5, 51, D) a yaktaur corpse (skeletalised by now) (5, 52, D) a staff of cold a +0 longbow a +0 arbalest a +4 chain mail of fire resistance a yaktaur corpse (skeletalised by now) (5, 55, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (6, 14, D) a +2 heavy partisan (6, 15, D) a +3 leather armour of poison resistance (6, 16, D) an amulet of reflection (6, 32, D) a +2 shortbow of electrocution (6, 33, D) a +0 arbalest a +0 arbalest the staff of Peomeuni {rElec rN++ Conj Necro Tloc} [staff of death] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. a staff of alchemy a +1 spectral quarterstaff a yaktaur corpse (skeletalised by now) (6, 35, D) 5 large rocks a centaur corpse (skeletalised by now) (6, 38, D) a +0 arbalest (6, 52, D) a +0 arbalest (6, 54, D) a staff of death a +0 shortbow a +0 long sword (7, 0, D) a +0 war axe (7, 14, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. (7, 16, D) a +4 plate armour of fire resistance (7, 17, D) a glowing shapeshifter corpse (skeletalised by now) (7, 32, D) a +0 shortbow a staff of fire (7, 50, D) a +0 leather armour (7, 52, D) a +0 shortbow a ring of protection from fire a +2 glaive of flaming a +0 orcbow (7, 53, D) a +0 orcbow the +4 mace "Othrie None" {flame, Fly rPois Int+3 Dex-5} Fly: It grants you flight. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). a +0 orcbow a kobold corpse (skeletalised by now) (7, 54, D) a +2 whip of venom a +0 shortbow (7, 55, D) 3 large rocks (8, 14, D) the +1 quarterstaff "Olosexzu" {holy, Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (8, 15, D) a +6 ring of strength (8, 16, D) a staff of cold (8, 22, D) a glowing shapeshifter corpse (skeletalised by now) (8, 32, D) a +0 leather armour a +0 longbow a +0 shortbow (8, 33, D) a ring of protection from cold (8, 35, D) a +0 leather armour a +0 longbow a +0 orcbow a +2 leather armour of poison resistance a yaktaur corpse (skeletalised by now) an elf corpse (skeletalised by now) a centaur corpse (skeletalised by now) (8, 51, D) a +2 spear of flaming a silver javelin a +0 leather armour of fire resistance (8, 52, D) a +0 robe of willpower (8, 53, D) a +0 shortbow an amulet of faith (8, 54, D) a +2 plate armour of poison resistance a +0 arbalest a +0 trident a +0 robe (9, 14, D) a +1 quarterstaff of speed (9, 15, D) a +2 halberd of venom (9, 16, D) a glowing shapeshifter corpse (skeletalised by now) (9, 32, D) a +0 shortbow the +10 war axe of the Yoke {flame, Int+4 Dex+2 Stlth+} Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (9, 50, D) 4 large rocks a +4 chain mail of cold resistance a stone giant corpse (skeletalised by now) (9, 51, D) a +3 heavy war axe a +0 arbalest a yaktaur corpse (skeletalised by now) (9, 52, D) 5 large rocks the staff of Duyliuz {rF+ rC+ Will+ Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. a cyclops corpse (skeletalised by now) (9, 53, D) a +0 leather armour a +1 heavy spear 5 large rocks a stone giant corpse (skeletalised by now) (9, 56, D) a +0 longbow (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a ring of wizardry (10, 15, D) a +0 glaive of protection a ring of protection from cold (10, 21, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (10, 32, D) a +0 leather armour a +0 longbow an elf corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (10, 33, D) a +0 arbalest a +0 arbalest a +0 arbalest a +0 shortbow a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (10, 51, D) a +5 halberd (10, 52, D) a +0 orcbow a kobold corpse (skeletalised by now) (10, 53, D) 3 silver javelins (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a staff of death (11, 15, D) a ring of magical power (11, 16, D) a +1 leather armour of fire resistance a glowing shapeshifter corpse (skeletalised by now) (11, 22, D) a glowing shapeshifter corpse (skeletalised by now) (11, 32, D) a +0 robe a +0 hand axe a +0 arbalest a +2 scale mail of willpower a ring of willpower (11, 34, D) a +0 leather armour a +0 longbow a +0 longbow of draining a +0 mace of protection (11, 35, D) a +0 leather armour (11, 49, D) a ring of resist corrosion (11, 52, D) a staff of earth 3 large rocks a +0 leather armour a cyclops corpse (skeletalised by now) (11, 53, D) a +4 broad axe of venom a +0 orcbow (11, 54, D) a +0 shortbow a +0 halberd (11, 55, D) 4 large rocks (12, 15, D) a +3 spear of venom (12, 16, D) a ring of positive energy (12, 17, D) a glowing shapeshifter corpse (skeletalised by now) (12, 22, D) a glowing shapeshifter corpse (skeletalised by now) (12, 32, D) a +0 orcbow a +0 arbalest a centaur corpse (skeletalised by now) (12, 33, D) a +0 arbalest a +0 rapier of flaming a yaktaur corpse (skeletalised by now) (12, 34, D) a +0 glaive a +0 arbalest (12, 50, D) a +0 quarterstaff of pain a +0 orcbow a kobold corpse (skeletalised by now) (12, 51, D) a +2 longbow of freezing (12, 52, D) a +0 arbalest (12, 53, D) a +3 tower shield (13, 32, D) a +0 arbalest a staff of alchemy (13, 34, D) 3 large rocks (13, 53, D) the +1 leather armour of Benevolence {Dex+4} Dex+4: It affects your dexterity (+4). a +0 war axe a +0 shortbow a +0 robe a +0 orcbow (13, 54, D) a +0 hand cannon of freezing a +2 heavy war axe (14, 32, D) a +0 orcbow a staff of conjuration (14, 50, D) a +0 leather armour (14, 51, D) an elf corpse (skeletalised by now) (18, 48, D) a phial of floods (18, 49, D) the ring "Bolask" {rF- rC+ Str+6 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). Ice: It increases the power of your Ice spells. (19, 0, D) a lupine talisman (19, 1, D) a +0 chain mail of willpower (19, 16, D) a +1 crystal plate armour (19, 17, D) the staff "Lacertilianbane" {rN+ Int+3 SInv Necro} [staff of death] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (19, 33, D) a +2 shortbow of freezing (19, 48, D) a book of Dreams (19, 49, D) a +2 heavy hand axe a +0 robe a spriggan skeleton (19, 50, D) a staff of cold (19, 52, D) a dire elephant skeleton (20, 1, D) a +4 plate armour of ponderousness (20, 16, D) the +7 chain mail of Polish {rPois MP+10} rPois: It protects you from poison. MP+10: It affects your magic capacity (+10). (20, 17, D) a +0 hand cannon of flaming (20, 33, D) a +3 scimitar of protection (20, 47, D) a +1 pair of gloves of hurling (20, 49, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. (20, 50, D) a +2 morningstar of draining (20, 51, D) a +0 buckler a +0 longbow a +0 spear (20, 52, D) a dire elephant skeleton (20, 53, D) a +0 buckler (21, 0, D) a +1 scale mail of cold resistance (21, 17, D) a +6 ring of dexterity (21, 32, D) a +7 shortbow (21, 33, D) a staff of alchemy (21, 34, D) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (21, 48, D) a +2 antimagic war axe a +0 animal skin an orb of wrath (21, 49, D) a +0 buckler (21, 52, D) a +0 quick blade of draining (22, 0, D) a +2 falchion of freezing (22, 16, D) a +2 ring mail of cold resistance (22, 17, D) a +0 great sword of holy wrath (22, 33, D) a +2 short sword of electrocution (22, 35, D) a ring of resist corrosion (22, 49, D) a +0 robe the Handbook of Might Spells Type Level a - Vampiric Draining Necromancy 3 b - Fire Storm Conjuration/Fire 9 (22, 50, D) a +0 longbow a +0 quarterstaff a +2 orcbow of freezing a +1 quick blade of freezing a +0 robe a +0 longbow a +0 quarterstaff a satyr corpse (skeletalised by now) a spriggan skeleton (22, 52, D) the ring of Ecith {rF- rC+ Int-3 Dex+6 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. a +0 robe a caustic shrike skeleton (22, 54, D) a +0 robe a +2 demon whip of pain (23, 0, D) a +2 leather armour of cold resistance (23, 1, D) an orb of wrath (23, 2, D) the staff of the Scavenger {rPois rF+ rN+ Int+2 Necro} [staff of death] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. (unseen) (23, 16, D) the +5 ring mail "Ypraur" {rElec MP+11 Int-5} rElec: It insulates you from electricity. MP+11: It affects your magic capacity (+11). Int-5: It affects your intelligence (-5). (23, 17, D) a +3 leather armour of fire resistance (23, 19, D) a +4 heavy battleaxe (unseen) (23, 34, D) a +2 halberd of protection (23, 48, D) a wand of digging (4) a +4 ring of slaying an eleionoma skeleton (23, 50, D) a +0 rapier a +0 animal skin a staff of fire (24, 0, D) a ring of resist corrosion (24, 2, D) a +0 robe a wind drake skeleton (24, 15, D) a book of Annihilations (24, 19, D) a +2 mace of protection (unseen) (24, 32, D) the +7 scale mail of Figaeso {rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (24, 33, D) a +0 chain mail of positive energy (24, 34, D) a +2 orcbow of freezing (24, 48, D) a +1 leather armour of poison resistance (24, 49, D) the +2 robe of Experimentation {Int+5 Archmagi} Int+5: It affects your intelligence (+5). Archmagi: It increases the power of your magical spells. the staff of Gloom {rN+ Dex+3 Ice Earth} [staff of earth] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (24, 50, D) a +0 robe a +0 quarterstaff a +0 robe a satyr skeleton a spriggan skeleton (25, 4, D) a wind drake skeleton (25, 17, D) a +1 trident of freezing a +3 long sword of electrocution a +5 great sword of flaming (25, 32, D) a +2 shortbow of flaming (25, 34, D) a +1 dire flail of draining (25, 35, D) a staff of conjuration (unseen) (25, 50, D) a +0 longbow a Codex of Conductivity (25, 56, D) a caustic shrike corpse (skeletalised by now) (26, 0, D) a +0 robe a +1 leather armour of fire resistance (26, 23, D) a shadow dragon skeleton (26, 33, D) a staff of cold (26, 48, D) a staff of air (26, 54, D) an eleionoma corpse (skeletalised by now) (26, 55, D) a +4 quarterstaff of speed a +0 robe a spriggan corpse (skeletalised by now) (26, 56, D) a +0 lajatang of electrocution a +0 robe a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (27, 0, D) a storm talisman (27, 1, D) a +3 heavy sling a staff of alchemy (27, 16, D) a +1 flail of protection (27, 17, D) the +8 rapier of the Screaming Coward {flame, rElec} rElec: It insulates you from electricity. (27, 21, D) +0 shadow dragon scales (27, 33, D) a +2 leather armour of poison resistance (unseen) (27, 34, D) a +0 hand axe of electrocution (27, 48, D) a staff of death a +3 great mace of draining (27, 49, D) a +0 quarterstaff a +0 robe a staff of air a +0 animal skin a spriggan corpse (skeletalised by now) (27, 52, D) a +0 quarterstaff a +0 robe an amulet of reflection a spriggan skeleton (27, 56, D) a staff of air a +0 robe a spriggan corpse (skeletalised by now) (28, 0, D) the +0 scimitar of Distant Shores {venom, Str+2 Dex+2} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (28, 2, D) a titan skeleton a wind drake skeleton (28, 4, D) +0 storm dragon scales a storm dragon skeleton (28, 16, D) a +0 hand axe of electrocution (28, 18, D) a fortress talisman (28, 32, D) a +1 chain mail of positive energy (28, 44, D) a +3 battleaxe of draining a +0 plate armour (28, 48, D) a +2 chain mail of cold resistance (28, 49, D) a +0 rapier +0 fire dragon scales a +1 hand axe of flaming a spriggan corpse (skeletalised by now) (28, 51, D) a +0 rapier a +0 animal skin an amulet of guardian spirit a +0 club (28, 52, D) a +0 club a +0 longbow a satyr skeleton (29, 0, D) a staff of air (29, 1, D) a +1 falchion of holy wrath (29, 18, D) the staff "Miext" {rF+ Dex+2 Stlth+ Fire} [staff of fire] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (29, 33, D) a +1 heavy hand axe (unseen) (29, 44, D) a caustic shrike skeleton (29, 48, D) 3 potions of berserk rage (29, 50, D) a +3 chain mail of positive energy (29, 52, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. (30, 5, D) a wind drake skeleton (30, 7, D) +0 storm dragon scales a storm dragon skeleton (30, 8, D) +0 storm dragon scales a storm dragon skeleton (30, 9, D) +0 storm dragon scales a storm dragon skeleton (30, 16, D) a scarf of harm (30, 18, D) a ghoul skeleton (30, 42, D) a +0 giant spiked club an iron giant skeleton (30, 43, D) a +0 giant club (30, 44, D) a +2 morningstar of holy wrath (still there?) a +0 giant club (still there?) an iron giant skeleton (still there?) (30, 50, D) a +5 ring of evasion (31, 8, D) +0 storm dragon scales a storm dragon skeleton (31, 18, D) a ghoul skeleton (31, 42, D) a +1 heavy great mace (still there?) a +0 chain mail (still there?) (31, 48, D) a +0 buckler a +2 quick blade of electrocution (31, 49, D) a ring of wizardry (32, 49, D) a +4 ring of protection a +2 robe of positive energy (32, 51, D) an amulet of reflection a dire elephant corpse (skeletalised by now) an eleionoma skeleton (33, 48, D) a +0 quarterstaff of pain (33, 49, D) 4 scrolls of amnesia (33, 50, D) the +0 steam dragon scales of the Farrier {Rampage rN+} Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. (33, 52, D) a dire elephant corpse (skeletalised by now) (34, 28, D) a +2 trident of flaming (34, 48, D) a +0 quarterstaff (34, 49, D) a ring of see invisible (34, 50, D) a +0 robe (35, 14, D) a +1 long sword of holy wrath (35, 15, D) a +3 ring mail of willpower (35, 29, D) a staff of alchemy (36, 0, D) an amulet of the acrobat (36, 14, D) a +2 robe (36, 15, D) a staff of death (36, 29, D) the staff of Ichor {rPois rN+ Str-4 Dex+3 SInv Necro} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (37, 0, D) the +0 scale mail "Ahole" {*Slow Int+2 SInv} *Slow: It may slow you when you take damage. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (37, 28, D) a +2 great sword of freezing (37, 29, D) a +3 arbalest of electrocution (38, 0, D) a staff of earth (38, 14, D) a +0 short sword (38, 28, D) a staff of death (38, 29, D) a staff of alchemy (38, 49, D) Menamew's Monograph on Distance Spells Type Level a - Blink Translocation 2 b - Volatile Blastmotes Fire/Translocation 3 c - Disjunction Translocation 8 (38, 51, D) a +2 short sword of freezing (39, 0, D) a +2 scale mail of willpower (39, 14, D) the staff of the Incandescent {rElec rN+ Int+4 Necro} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (39, 15, D) the Incunable of Fuming Geometries Spells Type Level a - Shock Conjuration/Air 1 b - Maxwell's Portable Piledriver Translocation 3 c - Maxwell's Capacitive Coupling Air 8 d - Disjunction Translocation 8 (39, 28, D) a book of Annihilations (39, 48, D) an amulet of reflection (39, 49, D) a +0 scale mail of cold resistance (39, 50, D) a +2 shortbow of flaming a glowing shapeshifter corpse (skeletalised by now) (40, 2, D) a +0 helmet of intelligence (40, 14, D) a +0 robe (40, 28, D) a ring of wizardry (40, 29, D) a +4 ring of protection (40, 48, D) the +8 chain mail of Siduqun {Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (40, 49, D) a +3 scale mail of willpower (40, 50, D) the +11 arbalest of Vaqojun {flame, Fly rC+ Stlth-} Fly: It grants you flight. rC+: It protects you from cold. Stlth-: It makes you less stealthy. (40, 51, D) a glowing shapeshifter corpse (skeletalised by now) (41, 0, D) a +0 arbalest of draining (41, 14, D) a +0 war axe (41, 28, D) a staff of fire (41, 29, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (41, 48, D) a phantom mirror (41, 49, D) a +2 whip of electrocution (41, 50, D) a staff of cold a glowing shapeshifter corpse (skeletalised by now) (42, 10, D) a +4 vampiric halberd (still there?) a +2 plate armour of cold resistance (still there?) (42, 24, D) a +0 mace a +0 ring mail a +0 giant club an ogre corpse (skeletalised by now) (42, 29, D) a +6 ring of dexterity (42, 48, D) a +6 ring of intelligence (42, 50, D) the ring "Oneoxtou" {Will+ Str+4} [ring of willpower] Will+: It increases your willpower. Str+4: It affects your strength (+4). a glowing shapeshifter corpse (skeletalised by now) (42, 53, D) a glowing shapeshifter corpse (skeletalised by now) (43, 14, D) a +0 dagger (43, 25, D) a +0 giant spiked club a warg corpse (skeletalised by now) (43, 28, D) a +2 plate armour of willpower (43, 29, D) a staff of earth (43, 33, D) a wolf corpse (skeletalised by now) (43, 37, D) a blink frog corpse (skeletalised by now) (43, 48, D) a staff of air (43, 49, D) a +6 ring of dexterity (43, 52, D) a glowing shapeshifter corpse (skeletalised by now) (44, 6, D) a ring of willpower (44, 10, D) a +2 robe of cold resistance (unseen) (44, 22, D) a +0 battleaxe a +3 leather armour of fire resistance (44, 23, D) 5 scrolls of identify 5 large rocks a +0 great sword a +0 plate armour a +5 ring of evasion the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. a +0 orcbow a +0 chain mail a +0 glaive a +0 orcbow a +0 chain mail a cyclops corpse (skeletalised by now) an orc corpse (skeletalised by now) (44, 24, D) a staff of air a +0 arbalest a +4 chain mail of poison resistance a +1 whip of venom a +0 robe a +0 giant club a +0 giant club a kobold corpse (skeletalised by now) an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (44, 28, D) the staff "Kewut" {rPois rC+ Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (44, 37, D) a cane toad corpse (skeletalised by now) (44, 49, D) the +7 quarterstaff of Eternal Harmony {venom, rC+} rC+: It protects you from cold. (44, 50, D) a +2 demon blade of draining (45, 5, D) a +2 heavy flail (unseen) (45, 23, D) a +2 war axe of venom a +0 chain mail a ring of protection from cold an orc corpse (skeletalised by now) (45, 24, D) 4 large rocks a +0 broad axe a +0 chain mail a +6 ring of intelligence a stone giant corpse (skeletalised by now) (45, 37, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (45, 48, D) a +1 heavy spear a +2 vampiric rapier (45, 49, D) a ring of see invisible a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (45, 50, D) a +2 morningstar of venom (45, 51, D) a lightning rod (3/4) a glowing shapeshifter corpse (skeletalised by now) (46, 48, D) a +6 ring of dexterity (46, 53, D) a phial of floods a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (46, 56, D) a staff of cold a glowing shapeshifter corpse (skeletalised by now) (47, 31, D) the staff of Departure {*Slow Necro Fire Earth} (still there?) [staff of earth] *Slow: It may slow you when you take damage. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. a ring of willpower (still there?) (47, 50, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (47, 53, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (47, 56, D) a glowing shapeshifter corpse (skeletalised by now) (48, 9, D) a +0 long sword a +0 leather armour (48, 39, D) a hell hog corpse (skeletalised by now) (48, 48, D) the +8 flail of the Wonderful God {freeze, ^Contam rPois Str+3 Int+4} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (48, 49, D) a +4 ring of protection a glowing shapeshifter corpse (skeletalised by now) (48, 51, D) the +2 leather armour "Wuasusa" {Fly rElec rF++} Fly: It grants you flight. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. a +6 heavy flail (48, 53, D) a glowing shapeshifter corpse (skeletalised by now) (48, 55, D) a glowing shapeshifter corpse (skeletalised by now) (49, 0, D) the staff "Huul" {Fly rElec rN+ Int+3 Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (49, 7, D) a +0 short sword a +1 ring mail of poison resistance an elf corpse (skeletalised by now) (49, 8, D) a +0 rapier a +0 ring mail a +0 shortbow a staff of death a +0 leather armour a +0 long sword the +1 robe "Qosaowk" {rElec Str+3 SInv} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. a +0 buckler an elf corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (49, 24, D) an amulet of the acrobat (49, 30, D) a +1 flail of protection a red draconian corpse (skeletalised by now) (49, 31, D) an amulet of faith (49, 48, D) a staff of cold (49, 49, D) the ring "Wimatasoosk" {rPois rC- rN++ Int+6} [ring of intelligence] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+6: It affects your intelligence (+6). (49, 51, D) a +4 mace of draining (49, 52, D) a glowing shapeshifter corpse (skeletalised by now) (50, 1, D) a +3 plate armour of willpower (50, 8, D) a +0 longbow a +0 leather armour a +4 lajatang of speed a +0 leather armour an elf corpse (skeletalised by now) (50, 9, D) a +0 long sword a +0 ring mail a +0 scimitar a +0 leather armour a +0 rapier a +0 rapier +2 ice dragon scales an elf corpse (skeletalised by now) (50, 25, D) a staff of death (50, 36, D) a +5 dagger of protection (50, 37, D) a staff of alchemy a hell hog corpse (skeletalised by now) (50, 38, D) a fire giant corpse (skeletalised by now) (50, 39, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (50, 40, D) a +0 great sword of flaming (unseen) (50, 48, D) a manual of Axes (50, 50, D) a ring of resist corrosion (50, 52, D) a glowing shapeshifter corpse (skeletalised by now) (50, 53, D) a glowing shapeshifter corpse (skeletalised by now) (51, 0, D) a staff of death (51, 1, D) a +0 short sword (51, 6, D) a +0 long sword a +0 ring mail of willpower (51, 12, D) a +0 halberd of protection (51, 24, D) a +2 robe of willpower (51, 40, D) a +1 great sword of flaming (51, 48, D) a fortress talisman (51, 50, D) a phial of floods the +5 mace of Impatience {pain, Will+ Int+3 Stlth+} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. the ring of Utaxkiry {rCorr AC+4} [ring of protection] rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). (51, 52, D) a glowing shapeshifter corpse (skeletalised by now) (52, 1, D) a +0 long sword (52, 13, D) a +7 orcbow (52, 37, D) the +0 ring mail of Qazlal's Inspiration {*Slow Regen+ Int+4} *Slow: It may slow you when you take damage. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). +5 shadow dragon scales a +0 chain mail of cold resistance a +5 rapier of electrocution (52, 48, D) the ring of Ricribad {rPois rF- rC+ Will+ Str-5 Dex+2 Ice} [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. a glowing shapeshifter corpse (skeletalised by now) (52, 50, D) a glowing shapeshifter corpse (skeletalised by now) (53, 6, D) a +0 long sword a +0 scale mail (53, 13, D) the +1 ring mail of the Arcadian God {Dex+4} Dex+4: It affects your dexterity (+4). (53, 24, D) a +3 dire flail of holy wrath (53, 36, D) the +7 plate armour of the Devil's Team {rC- Regen+ Str+3 Int+3} rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (53, 37, D) a staff of conjuration (53, 47, D) a ring of positive energy a book of Unlife (53, 49, D) a staff of conjuration (53, 50, D) a +2 long sword of protection (54, 0, D) a +1 halberd of venom (54, 1, D) a +0 leather armour (54, 12, D) a staff of alchemy (54, 13, D) a +0 dagger (54, 20, D) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (54, 25, D) a +0 mace (55, 0, D) the +6 orcbow of the Fool {freeze, ^Contam rN++ rCorr Int+3} ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (55, 1, D) a +0 leather armour (55, 13, D) the +4 shortbow of Gozag's Vengeance {antimagic, rElec rF+ Int+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). (55, 21, D) a +0 giant club an ogre corpse (skeletalised by now) (55, 24, D) a staff of cold (55, 49, D) a +6 ring of intelligence (56, 18, D) a +0 arbalest a +0 dire flail a +0 chain mail an amulet of the acrobat an orc corpse (skeletalised by now) (56, 19, D) a +1 long sword of protection a +0 robe an orc corpse (skeletalised by now) (56, 20, D) quicksilver dragon scales the +11 spear of Luajask {antimagic, rF++ Str+3 Dex-4} rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). a +0 chain mail a +0 great sword a +0 giant club an ogre corpse (skeletalised by now) (56, 21, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +0 dagger a +0 robe an orc corpse (skeletalised by now) (57, 19, D) a +0 troll leather armour a troll corpse (skeletalised by now) (57, 20, D) a +0 dagger a +0 robe (57, 47, D) a phantom mirror (58, 48, D) the staff "Urapeiki" {rF+ Conj Forge Fire} [staff of fire] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. a book of Movement (58, 50, D) the ring "Giblous" {*Corrode rPois MP+6 Slay+4} [ring of slaying] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (59, 36, D) a +3 rapier of draining (59, 47, D) a +0 kite shield of reflection (59, 49, D) an amulet of magic regeneration (59, 51, D) a staff of fire (60, 40, D) a +4 heavy glaive a +0 chain mail a human corpse (skeletalised by now) (60, 48, D) a staff of air the +6 morningstar of Trauma {holy, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +4 broad axe of freezing (61, 8, D) a staff of death (61, 16, D) the staff of the Summoning Hero {rPois Str+5 Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (61, 37, D) a staff of conjuration (61, 39, D) a +5 long sword a +0 chain mail a human corpse (skeletalised by now) (61, 40, D) a +1 great sword a +0 chain mail a human corpse (skeletalised by now) (61, 46, D) +2 fire dragon scales (62, 9, D) a +2 lajatang of speed (62, 16, D) a +1 glaive of venom (62, 17, D) a staff of cold (unseen) (62, 21, D) a basilisk corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 26, D) a +2 vampiric whip (62, 27, D) a staff of alchemy (62, 36, D) a +1 chain mail of positive energy (62, 37, D) a +2 leather armour of poison resistance (62, 40, D) a +2 great sword of flaming a +0 chain mail a +0 plate armour (62, 42, D) a +1 scimitar a +0 chain mail a +5 great mace (62, 47, D) a book of the Wilderness (62, 48, D) the +1 great mace of Honour {freeze, rPois Will++ rCorr Int-2} rPois: It protects you from poison. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). (63, 9, D) a ball python corpse (skeletalised by now) (63, 17, D) a +1 chain mail of fire resistance (63, 20, D) a komodo dragon corpse (skeletalised by now) (63, 36, D) a +2 troll leather armour (63, 37, D) a +2 heavy mace (63, 39, D) a +2 demon whip a +0 chain mail (64, 16, D) a book of Scorching (64, 17, D) a staff of conjuration (unseen) (64, 47, D) the +6 chain mail of the King of the Hill {rElec rPois Slay+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (64, 48, D) a +6 ring of dexterity (64, 49, D) a ring of magical power a +4 war axe of draining a ring of ice the +3 halberd of Parts Unknown {flame, rF+ rC+ Will+ Int-2} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). (65, 40, D) a human corpse (skeletalised by now) (65, 47, D) a book of Armaments (65, 48, D) the +10 partisan of the Big Fish {pain, Fly} Fly: It grants you flight. a +4 scale mail of cold resistance a +6 ring of strength a staff of death the ring "Riatot" {rF- rC+ Int-3 Dex+5 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (65, 50, D) the ring of Ashenzari, Inviting {rF+ rC- Dex+3 Slay+2 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Fire: It increases the power of your Fire spells. (66, 47, D) a book of Power the +0 leather armour of Greed {Str+2} Str+2: It affects your strength (+2). a +2 longbow of draining (66, 48, D) the staff "Ezuoruit" {Will- Int+5 Conj Tloc} [staff of conjuration] Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. a staff of conjuration (67, 0, D) a staff of earth (67, 53, D) a +6 ring of dexterity a +1 trident of venom (67, 54, D) a +3 vampiric whip (69, 0, D) a staff of earth (69, 46, D) a +5 shortbow (69, 49, D) a +1 rapier of venom a +3 bardiche of venom a phial of floods a +0 ring mail of fire resistance a book of Misfortune the +7 short sword of Bile {drain, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (69, 55, D) a +3 flail of venom (70, 8, D) a +5 executioner's axe a +5 battleaxe (70, 19, D) a +0 shortbow (70, 36, D) a +3 sling of flaming (71, 12, D) an ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (71, 17, D) a +0 dagger of venom (unseen) (71, 19, D) 5 large rocks (71, 33, D) a bullfrog corpse (skeletalised by now) (71, 36, D) a +6 ring of intelligence a +6 ring of strength (71, 37, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +5 plate armour a +5 crystal plate armour the +7 mace of Variability {chaos, chaos arc} (71, 46, D) +1 shadow dragon scales (72, 8, D) the +0 robe of the Imp {rC++ Dex+5 Stlth-} rC++: It greatly protects you from cold. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (72, 9, D) a +1 lajatang of electrocution (72, 11, D) a shapeshifter corpse (skeletalised by now) (72, 16, D) a staff of fire (72, 17, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 20, D) a +0 trident 3 boomerangs (72, 26, D) a +2 antimagic glaive (72, 27, D) a +0 scale mail a +0 buckler a +3 kite shield a +3 buckler +5 ice dragon scales +5 fire dragon scales a +2 orcbow of electrocution (72, 37, D) the +1 great sword "Voarun" {venom, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (72, 41, D) a ball python corpse (skeletalised by now) (72, 42, D) a +0 club a +0 robe a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 43, D) a water moccasin corpse (skeletalised by now) (72, 49, D) a +2 war axe of freezing a scroll of brand weapon a staff of conjuration a +0 hat a staff of fire (73, 16, D) a +1 flail of protection (73, 17, D) a staff of alchemy (73, 27, D) a +1 buckler of protection (73, 36, D) a +2 hand axe of freezing (73, 37, D) a +0 rapier of venom (73, 41, D) a ball python corpse (skeletalised by now) (73, 42, D) a water moccasin corpse (skeletalised by now) (73, 48, D) a ring of flight a +1 leather armour of fire resistance the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (74, 19, D) a +0 trident (74, 43, D) a black mamba corpse (skeletalised by now) (74, 49, D) a staff of conjuration a +3 long sword of venom (75, 1, D) a +1 mace of protection (75, 47, D) a phial of floods the Treatise on Fatal Spellbinding Spells Type Level a - Jinxbite Hexes 2 b - Fugue of the Fallen Necromancy 3 a ring of willpower the +2 sling of the Indigo Skies {flame, Str+4} Str+4: It affects your strength (+4).