choicnc the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 22, D) a bullfrog corpse (skeletalised by now) (60, 23, D) a water moccasin corpse (skeletalised by now) (61, 0, D) a +2 plate armour of cold resistance (unseen) (61, 26, D) a yak corpse (61, 37, D) the ring of Emnerud {EV+5 Int+3} [ring of evasion] EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). (unseen) (62, 0, D) a +2 demon trident of venom (62, 1, D) a staff of alchemy (62, 16, D) a +2 scale mail of positive energy (62, 17, D) an iguana corpse (skeletalised by now) (62, 26, D) a +4 falchion of flaming (62, 27, D) a staff of air (62, 37, D) the +7 morningstar "Tomy" {flame, *Noise rF++ SInv} *Noise: It may make a loud noise when swung. rF++: It greatly protects you from fire. SInv: It lets you see invisible. (unseen) (63, 0, D) a +3 scale mail of cold resistance (unseen) (63, 8, D) a +0 trident of freezing (63, 17, D) a river rat corpse (skeletalised by now) (63, 27, D) a +0 antimagic orcbow (63, 37, D) a +3 short sword of speed (unseen) (64, 17, D) a +2 heavy war axe (64, 26, D) an iguana corpse (65, 26, D) an iguana corpse (70, 8, D) the +0 morningstar of Innocence {holy, rF+} rF+: It protects you from fire. (71, 16, D) the staff of Ocur {rF+ rC+ rCorr MP+5 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Fire: It increases the power of your Fire spells. (71, 20, D) a hippogriff corpse (skeletalised by now) (71, 26, D) a staff of earth (71, 27, D) a rime drake corpse (skeletalised by now) (71, 37, D) an amulet of faith (72, 15, D) a +0 club (72, 17, D) the +0 bardiche "Ahuku" {flame, rElec Will++ Str-3 SInv} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (72, 36, D) a +0 vampiric short sword (73, 1, D) a +0 dagger a +0 robe (73, 16, D) a +4 falchion of holy wrath (73, 26, D) a +2 quarterstaff of draining (73, 27, D) a +4 battleaxe of freezing (73, 36, D) a +3 hand axe of flaming (74, 3, D) a +0 dagger a +0 leather armour (74, 18, D) a hippogriff corpse (skeletalised by now) (74, 37, D) a +0 leather armour a +6 ring of strength a +6 ring of strength a ring of fire an amulet of faith