choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 22, D) a red draconian corpse (skeletalised by now) (59, 37, D) the +2 scimitar of Victory {venom, +Blink Int+3} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). (unseen) (60, 19, D) a +2 heavy morningstar a draconian corpse (skeletalised by now) (60, 21, D) a +0 trident (60, 37, D) a +2 broad axe of venom (unseen) (61, 19, D) a +0 flail (61, 37, D) the Spellbook of Igneous Portents Spells Type Level a - Slow Hexes 1 b - Jinxbite Hexes 2 c - Sigil of Binding Hexes 3 d - Anguish Hexes/Necromancy 4 e - Detonation Catalyst Fire/Alchemy 5 (unseen) (62, 1, D) a +0 heavy trident (62, 12, D) a +0 giant club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (62, 16, D) a +0 club (62, 21, D) a +0 halberd (62, 22, D) a +0 flail (62, 37, D) a +5 bardiche of pain (63, 12, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 16, D) a staff of fire (63, 17, D) a +2 falchion of holy wrath (63, 21, D) a +0 trident (63, 26, D) a +1 sling an amulet of guardian spirit a ring of fire a +5 ring of evasion a +6 ring of strength a +6 ring of strength a +0 shortbow (63, 27, D) a +0 trident a boomerang a merfolk corpse (63, 28, D) a +0 shortbow a centaur corpse (63, 37, D) the Omnibus of Viperous Astrapomancy Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Leda's Liquefaction Alchemy/Earth 4 c - Detonation Catalyst Fire/Alchemy 5 d - Fulsome Fusillade Conjuration/Alchemy 8 (unseen) (64, 16, D) a +0 battleaxe (64, 27, D) a +0 trident a +0 trident 4 boomerangs (65, 26, D) a +4 heavy glaive (65, 29, D) a +0 trident a merfolk corpse (66, 29, D) a +0 trident a merfolk corpse (67, 29, D) a +0 trident a merfolk corpse (68, 0, D) a staff of cold (70, 9, D) a staff of fire (unseen) (70, 12, D) a +1 war axe of electrocution (71, 12, D) a human corpse (skeletalised by now) (71, 16, D) a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (71, 17, D) a +0 whip (71, 26, D) a +3 hand axe of freezing (71, 27, D) a staff of conjuration (71, 36, D) a staff of air (72, 9, D) a +1 scimitar of electrocution (72, 12, D) a human corpse (skeletalised by now) (72, 16, D) a +0 flail a +0 ring mail a staff of alchemy (72, 17, D) a +0 dagger a +0 robe a +0 quarterstaff of speed an orc corpse (skeletalised by now) (72, 37, D) a +1 glaive of protection (73, 16, D) a +0 whip (73, 17, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (73, 26, D) a +3 bardiche of protection (73, 27, D) a +0 battleaxe of venom (73, 36, D) a +2 hand axe of venom (74, 27, D) a +0 hand axe a +0 robe (74, 39, D) a wind drake corpse (74, 41, D) a sky beast corpse a sky beast corpse (75, 1, D) a staff of death (75, 39, D) a sky beast corpse a hippogriff corpse (75, 40, D) a sky beast corpse