choicnc the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of the Lich-sworn {MP+4 Int+3} [lupine talisman] MP+4: It affects your magic capacity (+4). Int+3: It affects your intelligence (+3). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a staff of cold (unseen) (60, 37, D) a book of Death (61, 0, D) a +2 battleaxe of freezing (61, 8, D) a staff of cold (61, 37, D) a +2 scale mail of cold resistance (unseen) (62, 8, D) a wand of charming (15) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +0 leather armour (62, 37, D) a staff of cold (unseen) (63, 0, D) a lupine talisman (63, 18, D) a +0 short sword (63, 37, D) a book of the Senses (64, 16, D) a +4 chain mail of poison resistance (64, 17, D) a +2 heavy spear (64, 20, D) a +0 dagger a +0 dire flail a draconian corpse (skeletalised by now) (64, 21, D) a +0 hand axe a draconian corpse (skeletalised by now) (64, 26, D) a staff of cold (65, 20, D) an amulet of guardian spirit a ring of ice a +0 hand axe a +0 flail a draconian corpse (skeletalised by now) (65, 21, D) an atropa-tipped dart (66, 21, D) a +0 hand axe a draconian corpse (skeletalised by now) (67, 0, D) a +0 short sword a +0 robe (67, 40, D) a +0 long sword a +0 scale mail a +0 buckler an elf corpse (68, 1, D) a black bear corpse (skeletalised by now) (68, 3, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (68, 10, D) a +0 war axe a +0 leather armour (68, 11, D) a +0 mace (68, 37, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. an elf corpse (69, 38, D) a +0 robe a +0 rapier an elf corpse (69, 40, D) a +1 heavy battleaxe (70, 8, D) a +1 halberd of freezing (70, 9, D) a +0 flail a staff of fire (70, 37, D) a +3 rapier of holy wrath (70, 38, D) a +0 leather armour a +0 dagger a +0 shortbow a ring of flight an elf corpse (70, 39, D) a +0 leather armour a +0 dagger a +0 robe a +0 long sword an elf corpse (71, 8, D) a +3 glaive of flaming (71, 16, D) a staff of alchemy (71, 17, D) a box of beasts (71, 36, D) a +1 heavy quarterstaff (71, 37, D) the Quarto of Assembling Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Summon Horrible Things Summoning 8 (72, 8, D) a +0 hand axe of venom (72, 9, D) a +0 dagger a +0 robe (72, 17, D) a staff of conjuration (72, 36, D) a staff of air (72, 37, D) a +1 plate armour of fire resistance (73, 1, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (73, 17, D) a +2 vampiric spear (73, 37, D) a +0 dagger (74, 2, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (74, 21, D) a +0 shortbow a staff of conjuration a +0 orcbow (74, 23, D) a wind drake corpse (skeletalised by now) (75, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (75, 21, D) a +0 trident (75, 22, D) a +0 orcbow a centaur corpse (skeletalised by now)